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Drilldown: spells
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spells > is weapon action:
No
& is concentration:
Yes
& condition duration :
10 or
Permanent or
Until Long Rest
Use the filters below to narrow your results.
name:
None (2) ·
/60 (5) ·
1.5/5 (1) ·
18/60 (15) ·
9/30 (7) ·
melee (32) ·
ranged (17) ·
self (11) ·
weapon (2)
None (46) ·
Bard (17) ·
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None (78) ·
CON (2) ·
Constitution (1) ·
Dexterity (1) ·
INT (1) ·
Strength (1) ·
WIS (1) ·
Wisdom (7)
Showing below up to 92 results in range #1 to #92.
B
- Bane (Spell)
- Barkskin
- Beacon of Hope
- Bear's Endurance
- Bestow Curse: Additional Damage
- Bestow Curse: Attack Disadvantage
- Bestow Curse: Charisma Disadvantage
- Bestow Curse: Constitution Disadvantage
- Bestow Curse: Dexterity Disadvantage
- Bestow Curse: Dread
- Bestow Curse: Intelligence Disadvantage
- Bestow Curse: Strength Disadvantage
- Bestow Curse: Wisdom Disadvantage
- Bless
- Blur
- Bull's Strength
C
D
E
F
G
H
- Haste
- Heat Metal
- Heat Metal: Reapply Damage
- Heroism
- Hex (Charisma)
- Hex (Constitution)
- Hex (Dexterity)
- Hex (Intelligence)
- Hex (Strength)
- Hex (Wisdom)
- Hold Monster
- Hold Person
- Hunter's Mark
I
K
L
M
O
P
- Pass Without Trace
- Phantasmal Force
- Phantasmal Killer
- Planar Binding
- Protection from Energy: Acid
- Protection from Energy: Cold
- Protection from Energy: Fire
- Protection from Energy: Lightning
- Protection from Energy: Thunder
- Protection from Evil and Good
- Protection from Missiles
R
S
- Searing Smite
- Searing Smite (Azer)
- Shar's Aegis
- Shield of Faith
- Slow
- Spirit Guardians (Necrotic)
- Spirit Guardians (Radiant)
- Sunbeam