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Drilldown: spells
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spells > is spell:
Yes
& extra damage :
1d10 or
2d6 or
2d6 + 1 or
5 or
None
& condition duration :
10 or
Permanent
Use the filters below to narrow your results.
name:
None (4) ·
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18/60 (15) ·
6/18 (1) ·
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9/30 (7) ·
melee (23) ·
ranged (19) ·
self (19) ·
weapon (2)
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None (73) ·
Cold (1) ·
Fire (2) ·
Lightning (2) ·
Necrotic (3) ·
Psychic (1) ·
Radiant (3) ·
Slashing (1) ·
Weapon (7)
Showing below up to 93 results in range #1 to #93.
A
B
- Bane (Spell)
- Beacon of Hope
- Bestow Curse: Additional Damage
- Bestow Curse: Attack Disadvantage
- Bestow Curse: Charisma Disadvantage
- Bestow Curse: Constitution Disadvantage
- Bestow Curse: Dexterity Disadvantage
- Bestow Curse: Dread
- Bestow Curse: Intelligence Disadvantage
- Bestow Curse: Strength Disadvantage
- Bestow Curse: Wisdom Disadvantage
- Bless
- Blindness
- Blink
- Blur
- Branding Smite
- Branding Smite (Melee)
- Branding Smite (Ranged)
C
D
E
- Ensnaring Strands
- Ensnaring Strike
- Ensnaring Strike (Melee)
- Ensnaring Strike (Ranged)
- Entangle (Dryad)
- Enthrall
- Eyebite: Asleep
- Eyebite: Panicked
- Eyebite: Sickened
F
- Faerie Fire
- Feather Fall
- Feign Death
- Fiendish Charm
- Fire Shield: Chill
- Fire Shield: Warm
- Flesh to Gold
- Flesh to Stone
- Fly (Bonus Action)
- Friends
G
H
I
K
L
M
O
P
R
S
- Sanctuary
- Shillelagh
- Slow
- Spirit Guardians (Necrotic)
- Spirit Guardians (Radiant)
- Strengthened Shillelagh
- Sunbeam