Drilldown: weapons
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weapons > damage :
1d4 or
1d4 + 1 or
1d6
& extra damage 2 type:
None
& weight lb :
.99 or
1.2 or
18.0 or
Other
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Showing below up to 121 results in range #1 to #121.
A
B
C
- Cemetery-Blue Torch
- Chessa's Practice Sword
- Cleaver
- Club
- Club +1
- Club of Hill Giant Strength
- Cold Snap
- Corellon's Grace
- Creation's Echo
- Crude Mace
D
- Dad's Axe
- Dagger
- Dagger
- Dagger +1
- Dagger of Shar
- Dart
- Dart +1
- Deva Mace
- Dragon's Grasp
- Dread Iron Dagger
- Druid Quarterstaff
- Drunk-Purple Torch
E
F
G
H
I
J
K
L
M
N
P
- Pactbound Trident
- Pale Oak
- Pitchfork
- Plague-Green Torch
- Polished Dagger
- Poo-Scraper
- Practice Sword
- Promise
Q
R
- Rain Dancer
- Rhapsody
- Ritual Axe
- Ritual Dagger
- Ritual Dagger of Shar
- Ritual Staff
- Rusted Blade
- Rusty Dagger
- Rusty Handaxe
- Rusty Mace
- Rusty Scimitar
- Rusty Shortsword
- Rusty Sickle
- Rusty Spear
- Rusty Trident
S
- Salami
- Scalpel
- Scalpel
- Scimitar
- Scimitar (Akabi)
- Shadow Lantern
- Shar's Sting
- Shining Staver-of-Skulls
- Shortbow
- Shortsword
- Shortsword of First Blood
- Sickle
- Skybreaker
- Sling
- Spear
- Speedy Reply
- Spiderstep Staff
- Staff
- Staff of a Mumbling Wizard
- Staff of Arcane Blessing
- Staff of Crones
- Staff of the Moonmaiden
- Sussur Dagger
- Sussur Sickle
- Syringe
- Syringe (+1)
T
- The Clover
- The Sparky Points
- The Spellsparkler
- The Watcher's Guide
- Torch
- Trepan
- Trident
- Twisting Branch