Drilldown: weapons
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passives:
Showing below up to 135 results in range #1 to #135.
A
B
C
- Cemetery-Blue Torch
- Chessa's Practice Sword
- Cleaver
- Club
- Club +1
- Club of Hill Giant Strength
- Cold Snap
- Comeback Handaxe
- Corrosive Flail
- Crimson Mischief
D
- Dad's Axe
- Dagger
- Dagger
- Dagger +1
- Dagger +2
- Darkfire Shortbow
- Deep Delver
- Defender Flail
- Dolor Amarus
- Dragon's Grasp
- Dread Iron Dagger
- Drunk-Purple Torch
- Duellist's Prerogative
F
- Firestoker
- Flail
- Flail
- Flail +1
- Flail +2
- Flail of Ages
- Flail of Myrkul
- Flail of the Vortex
- Fleshrender
G
H
- Hand Crossbow
- Hand Crossbow (Yurgir)
- Hand Crossbow +1
- Hand Crossbow +2
- Handaxe
- Handaxe +1
- Harmonic Dueller
- Harper Blade
- Hellfire Hand Crossbow
- Hoppy
- Hunter's Dagger
- Hunting Shortbow
I
J
K
L
M
N
P
R
S
- Salami
- Scalpel
- Scalpel
- Shadow Blade (weapon)
- Shadow Lantern
- Shining Staver-of-Skulls
- Shortbow
- Shortbow +1
- Shortsword
- Shortsword (Yurgir)
- Shortsword +1
- Shortsword +2
- Shortsword of First Blood
- Sickle
- Sickle (Redcap)
- Sickle of BOOOAL
- Skybreaker
- Slicing Shortsword
- Steelforged Sword
- Stillmaker
- Sussur Dagger
- Sussur Sickle
- Sword of Clutching Umbra
- Sword of Life Stealing
- Sword of Screams
- Syringe
- Syringe (+1)