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Drilldown: weapons
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weapons > weapon actions :
Concussive Smash or
Mobile Shot or
Piercing Shot
& special weapon actions :
Edge of Darkness or
None
Use the filters below to narrow your results.
name:
uid:
1d10 (2) ·
1d10 + 1 (4) ·
1d10 + 2 (1) ·
1d4 (9) ·
1d4 + 1 (8) ·
1d6 (7) ·
1d6 + 1 (7) ·
1d6 + 2 (7) ·
1d6 + 3 (2) ·
1d8 (10) ·
1d8 + 1 (16) ·
1d8 + 2 (7) ·
2d6 (4) ·
2d6 + 1 (1) ·
2d6 + 2 (1) ·
2d8 (2) ·
3d10 (1)
None (61) ·
Burned Alive (1) ·
Cunning Combo (1) ·
Diamondsbane (1) ·
Dwarven Thrower (passive feature) (1) ·
Edge of Terror (1) ·
Elements of an Epoch (1) ·
Favoured Weapon (1) ·
Grim Irony (1) ·
Haroldish Doom (1) ·
Heavy Hitter (1) ·
Hellstalker (1) ·
Homing Weapon (1) ·
Impulse Blast (1) ·
Infernal Weapon (2) ·
Lathander's Blessing (1) ·
Lathander's Light (1) ·
Lethal Weapon (Bludgeoning) (2) ·
Non-Lethality (1) ·
Outer-Entity Slayer (1) ·
Rat Catcher (1) ·
Revenant Scourge (1) ·
Shocking Bound (1) ·
Shockwave (1) ·
Slay the Wicked (1) ·
Splinters of a Giant's Might (1) ·
Steel Physiology (1) ·
Tippler's Rage (1) ·
Willing Whip (1) ·
Xyanyde's Fire (1) ·
Yeenoghu's Gift (1)
Showing below up to 98 results in range #1 to #98.
A
B
C
- Ceremonial Mace
- Ceremonial Warhammer
- Chaos Flail
- Charge-Bound Warhammer
- Clown Hammer
- Club
- Club +1
- Club of Hill Giant Strength
- Crude Mace
- Cultist Brand
D
E
F
- Firestoker
- Firestoker
- Flail
- Flail
- Flail +1
- Flail +2
- Flail of Ages
- Flail of Dread Skulls
- Flail of Myrkul
- Foebreaker
G
H
- Hamarhraft
- Hammer of the Just
- Hand Crossbow
- Hand Crossbow
- Hand Crossbow +1
- Hand Crossbow +1
- Hand Crossbow +2
- Hand Crossbow +2
- Handmaiden's Mace
- Harold
- Heavy Crossbow
- Heavy Crossbow +1
- Heavy Spiked Club
- Hellfire Hand Crossbow
- Hellfire Hand Crossbow
I
K
L
- Lantern
- Light Crossbow
- Light Crossbow +1
- Light Hammer
- Light Hammer
- Light Hammer +1
- Loviatar's Scourge