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=== Spells and abilities ===
=== Spells and abilities ===
{{div col}}
{{feature box|Animate Dead (Balthazar)|Animate Dead}} Cast as a unique Level 6 variant, only when confronted in the [[Nightsong's Prison]], to reanimate an army of skeletons from the surrounding bones.
* {{SAI|Animate Dead (Balthazar)|Animate Dead|w=30}} - Cast as a unique Level 6 variant, only when confronted in the [[Nightsong's Prison]], to reanimate an army of skeletons from the surrounding bones.
{{feature box|Bone Chill}}  
* {{SAI|Bone Chill|w=30}}  
{{feature box|Cloudkill}}  
* {{SAI|Cloudkill|w=30}}  
{{feature box|No Rest for the Wicked}}  
* {{SAI|No Rest for the Wicked|w=30}}  
{{feature box|Ray of Sickness}}  
* {{SAI|Ray of Sickness|w=30}}  
{{feature box|Misty Step}}
* {{SAI|Misty Step|w=30}}


==== Honour mode ====
==== Honour mode ====
* {{SAI|The Dead Wastes|w=30}}
{{feature box|The Dead Wastes}}
* {{SAI|Legendary Action: Spectral Aspect|w=30}}
{{div col end}}


=== Loot ===
== Notable Loot ==
* {{MdRarityItem|Circle of Bones}}
* {{MdRarityItem|Circle of Bones}}



Revision as of 16:06, 6 June 2024

Balthazar is an Undead necromancer in service to Ketheric Thorm, who can first be encountered in the Gauntlet of Shar during Act Two.

Overview

Background

Balthazar is a necromancer in service to General Ketheric Thorm, sent to the Gauntlet of Shar to retrieve the Nightsong; the source of Ketheric's immortality.

Quests

Involvement

Balthazar can first be encountered in the Gauntlet of Shar, behind a locked door guarded by his undead servants.

Approaching the door and/or his servants, wherever they are found, will generally trigger a conversation. A combat encounter will always trigger on conclusion of this conversation, where Dark Justiciar Avengers attack both the undead servants and the party. Once this combat resolves, the party may have the opportunity to speak to Balthazar further and learn more about the relic he is searching for. There is also the option to simply attack and kill Balthazar at any time after this encounter. It is also possible to fully avoid contact with Balthazar and his servants until entering the Shadowfell.

When the party did not kill him and crosses the threshold into the Shadowfell the party will meet Balthazar there for a second time. If the party have not yet met Balthazar at this point, he will simply introduce himself and give the party the opportunity to help him finish his mission.

Once the party finally meet Balthazar, they are generally allowed to choose at several points if they want to kill him or help him finish his mission.

If the party help Balthazar obtain the Nightsong and later meet with Ketheric, Ketheric will take the party as prisoners. They will wake up in Balthazar's lab at the Mind Flayer Colony, where Balthazaar prepares to find a way to remove the artefact from the party's possession. Eventually, a fight between the party and Balthazar will break out.

Combat

Balthazar will use a Potion of Speed at the start of his turn to gain Hasted unless you buy it off him during dialogue first (use the Trade button).

Spells and abilities

Animate Dead.webp
Animate Dead Animate Dead ()
Awaken the dead from their century-long slumber.
Cast as a unique Level 6 variant, only when confronted in the Nightsong's Prison, to reanimate an army of skeletons from the surrounding bones.
Bone Chill.webp
Bone Chill Bone Chill ()
D8 Necrotic.png 1d8 (1~8) Damage TypesNecrotic
Prevent the target from healing until your next turn. An undead target receives Disadvantage Icon.png Disadvantage on Attack rolls.
 Range: 18 m / 60 ft
Cloudkill.webp
Cloudkill Cloudkill ()
D8 Poison.png 5d8 (5~40) Damage TypesPoison

Craft a large cloud that inflicts 5d8Damage TypesPoison damage per turn. You can reposition the cloud every turn.

The cloud Heavily Obscures everything within it.

CON Save
 Range: 18 m / 60 ft
Animate Dead Zombie.webp
No Rest for the Wicked No Rest for the Wicked ()
Death is but a temporary inconvenience - raise a fallen undead with half of its hit points.
 Range: 3 m / 10 ft
Ray of Sickness.webp
Ray of Sickness Ray of Sickness ()
D8 Poison.png 2d8 (2~16) Damage TypesPoison
Possibly Poisons Poisons the target.
CON Save
 Range: 18 m / 60 ft
Misty Step.webp
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft

Honour mode

Generic Necrotic.webp
The Dead Wastes The Dead Wastes
D6 Necrotic.png 4d6 (4~24) Damage TypesNecrotic
+
D6 Healing.png 4d6 (4~24) hit points
Open a necrotic rift from a new corpse that heals Undead 4d6hit points and deals 4d6Damage TypesNecrotic to living creatures at the start of their turns.
 Range: 18 m / 60 ft

Notable Loot

Gallery

Related literature

Written by Balthazar

Notes

  • Balthazar's name (and ribs) were taken from the monk Balthazar, a character from Baldur's Gate II: Throne of Bhaal.

External links