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Primal Stampede: Difference between revisions

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(contradiction fix)
(More info on unarmed bonuses)
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** As of Patch 5, there is now a 10+[[Strength|Strength modifier]] DC that victims must fail to be knocked Prone.
** As of Patch 5, there is now a 10+[[Strength|Strength modifier]] DC that victims must fail to be knocked Prone.
* Hits all enemies within a {{distance|m=2|ft=7}} radius along the charge path.
* Hits all enemies within a {{distance|m=2|ft=7}} radius along the charge path.
* Uses an unarmed attack roll and hence benefits from the [[Tavern Brawler]] [[feat]] to greatly improve the chance to hit.
* Strangely, while this attack benefits from unarmed accuracy bonuses (e.g., from the [[Tavern Brawler]] feat) and conditions inflicted on unarmed hits ([[Lightning Charges]] from [[The Sparkle Hands]] or [[Bleeding]] from [[Helldusk Gloves]]), any extra sources of unarmed damage are not applied, including Tavern Brawler's boosted damage.
| class learns at level 3 = Wildheart
| class learns at level 3 = Wildheart
}}
}}
{{BarbarianNavbox}}
{{BarbarianNavbox}}
[[Category:Rush_actions]]
[[Category:Rush_actions]]

Revision as of 16:58, 2 July 2024

Primal Stampede.webp

Primal Stampede is a Wildheart Wildheart action only available while using Rage: Elk Heart Rage: Elk Heart, allowing you charge in a line dealing damage to all enemies and knocking them prone.

Description

Charge forward, attacking all hostile creatures in your way. Deals 1d4 + Strength modifierDamage TypesBludgeoning damage and knocks targets Prone Prone.

Available only when Raging Raging.

Doesn't provoke Opportunity Attacks.

Properties

Cost:
Action + Movement
Damage:
Details:
Attack roll
 Range: 9 m / 30 ft
STR Save (DC 10 + Strength modifier)

Condition: Prone

Prone Prone

Duration: 2 turns

DC 10 + Strength modifier  Strength saving throw

How to learn

Classes:

Notes

  • There is no Saving throw to avoid being knocked Prone Prone.
    • As of Patch 5, there is now a 10+Strength modifier DC that victims must fail to be knocked Prone.
  • Hits all enemies within a 2 m / 7 ft radius along the charge path.
  • Strangely, while this attack benefits from unarmed accuracy bonuses (e.g., from the Tavern Brawler feat) and conditions inflicted on unarmed hits (Lightning Charges from The Sparkle Hands or Bleeding from Helldusk Gloves), any extra sources of unarmed damage are not applied, including Tavern Brawler's boosted damage.