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Primal Stampede: Difference between revisions
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(Added notes and corrected info) |
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{{WeaponActionPage | {{WeaponActionPage | ||
| weapons = Rage: Elk Heart | | weapons = Rage: Elk Heart | ||
| description = Charge forward, attacking all hostile creatures in your way. Deals 1d4 | | description = Charge forward, attacking all hostile creatures in your way. Deals {{DamageText|1d4 {{DamageModifier|Strength}}|Bludgeoning}} damage and knocks targets {{Cond|Prone}}. | ||
Available only when {{Cond|Rage|Raging}}. | Available only when {{Cond|Rage|Raging}}. | ||
| damage = 1d4 | | cost = action, movement | ||
| damage = 1d4 | |||
| damage type = Bludgeoning | | damage type = Bludgeoning | ||
| damage modifier = Strength | | damage modifier = Strength | ||
| range m = 9 | | range m = 9 | ||
| range ft = 30 | | range ft = 30 | ||
| aoe shape = line | |||
| aoe m = 9 | |||
| aoe ft = 30 | |||
| attack roll = yes | | attack roll = yes | ||
| recharge = | | recharge = | ||
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| condition save = | | condition save = | ||
| condition duration = 2 | | condition duration = 2 | ||
| notes = | |||
* There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}. | |||
* Hits all enemies within a {{distance|m=2|ft=7}} radius along the charge path. | |||
}} | }} | ||
{{BarbarianNavbox}} | {{BarbarianNavbox}} | ||
[[Category:Rush_actions]] |
Revision as of 06:36, 14 November 2023
Primal Stampede is a weapon action granted by Rage: Elk Heart.
Description
Charge forward, attacking all hostile creatures in your way. Deals 1d4 + Strength modifierBludgeoning damage and knocks targets .
Available only when .
Properties
- Cost
Action +
Movement
- Damage
1d4 (1~4) + Strength modifier
Bludgeoning
- Details
Attack roll
Range: 9 m / 30 ft
Condition: Prone
Duration: 2 turns
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
(Information not yet added.)
Notes
- There is no
Saving throw to avoid being knocked .
- Hits all enemies within a
2 m / 7 ft radius along the charge path.