List of features and items that interact with unarmed strikes: Difference between revisions

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*{{MdRarityItem|Boots of Uninhibited Kushigo}} - Deal additional damage equal to your [[Wisdom]] [[Abilities#Ability score modifiers|modifier]] with unarmed strikes
*{{MdRarityItem|Boots of Uninhibited Kushigo}} - Deal additional damage equal to your [[Wisdom]] [[Abilities#Ability score modifiers|modifier]] with unarmed strikes
*{{MdRarityItem|Gloves of Crushing}} - Deal additional {{DamageColor|Physical|2 Bludgeoning}} damage with unarmed strikes, and gain a +1 bonus to unarmed [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
*{{MdRarityItem|Gloves of Crushing}} - Deal additional {{DamageColor|Physical|2 Bludgeoning}} damage with unarmed strikes, and gain a +1 bonus to unarmed [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
*{{MdRarityItem|Horns of the Berserker}} - While not at full health, deal additional {{DamageColor|Necrotic|2 Necrotic}} damage{{note|While in combat, if you don't deal any damage this turn, suffer {{DamageColor|Necrotic|1d4 Necrotic}} damage at the end of your turn.}} with your unarmed strikes. +2 to [[Dice rolls#Attack rolls|attack rolls]] when attacking creatures that have already taken damage
*{{MdRarityItem|Horns of the Berserker}} - While not at full health, deal additional {{DamageColor|Necrotic|2 Necrotic}} damage{{note|While in combat, if you haven't dealt any damage this turn, suffer {{DamageColor|Necrotic|1d4 Necrotic}} damage at the end of your turn.}} with your unarmed strikes. +2 to [[Dice rolls#Attack rolls|attack rolls]] when attacking creatures that have already taken damage
*{{MdRarityItem|Callous Glow Ring}} - Deal additional {{DamageColor|Radiant|2 Radiant}} damage against illuminated targets
*{{MdRarityItem|Callous Glow Ring}} - Deal additional {{DamageColor|Radiant|2 Radiant}} damage against illuminated targets



Revision as of 13:58, 5 February 2024

This is a comprehensive list of all sources of effects that directly affect and interact with melee Unarmed Strikes Unarmed Strikes.

General information

  • A source can cause different effects as part of its mechanic, but this article lists only the unarmed strike related portion.
  • Items listed in this article do not include mundane gear pieces of common quality and basic enchanted versions thereof.
  • If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented.
  • For conditions caused by gear-exclusive passives and actions, the gear item takes precedence over the passive or action in the list.

Class features

Flurry of Blows: Topple Flurry of Blows: Topple - Make two rapid unarmed strikes with a Bonus action and possibly knock the target Prone Prone for 1 turn
Flurry of Blows: Stagger Flurry of Blows: Stagger - Make two rapid unarmed strikes with a Bonus action and Stagger Stagger the target for 1 turn
Flurry of Blows: Push Flurry of Blows: Push - Make two rapid unarmed strikes with a Bonus action and possibly push the target 5 m / 17 ft away

Character features

Item group 1

Item group 2

Item group 3

Notes

  1. The bonus to unarmed damage is not listed in the tooltip. The Wildheart versions of Rage do not provide this hidden unarmed damage bonus.
  2. This is currently bugged. The buff should only provide 1d4Damage TypesFire damage bonus while raging or when below 25% HP, but currently it always provides 2d4Damage TypesFire damage to unarmed strikes.
  3. While in combat, if you haven't dealt any damage this turn, suffer 1d4 Necrotic damage at the end of your turn.