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(→‎Druid Grove: rennamed to Silvanus' Grove as many of these characters are NOT in the location named "Druid Grove" on the player minimap.)
(Removed "Under Construction" - for now)
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'''Non-player Characters ('''also known as NPCs) are game characters not controlled by the player.
{{hatnote|This article is about the concept. For lists of all characters, see [[List of characters]] and [[:Category:Characters]].}}


For the purposes of keeping this information digestible, only characters with sufficient dialogue or story significance will be listed here.  
'''Non-player characters''' (also known as '''NPCs''') are characters not controlled by the player. They have pre-determined behaviours and defined [[ability score]]s, [[class action]]s, and inventories. NPCs commonly have dialogue and voice lines, and many NPCs in [[Baldur's Gate 3]] are involved in [[quests]].


=== [[Prologue]] ===
Some NPCs, particularly humanoid ones, have sets of abilities that mimic [[Avatar|player character]] progression. A [[ranger]] archetype NPC might have ranger-like abilities such as {{SAI|Hunter's Mark}} or {{SAI|Ensnaring Strike}}. Other NPCs can have class actions that are unique to them and cannot be learned by player characters.


* [[Us]]
== Types of NPC ==
* [[Lae'zel]] (Companion, Origin Character)
NPCs can be divided into a number of archetypes that are not necessarily mutually exclusive.
* [[Shadowheart]] (Companion, Origin Character)
* [[Commander Zhalk]]


===[[Ravaged Beach]]===
=== Boss ===
*[[Astarion]] (Companion, Origin Character)
: An informal term used by the [[Baldur's Gate 3]] playerbase to describe unique, particularly strong enemies. Bosses usually have special and powerful abilities, and are often in set-piece areas that play to their strengths. Bosses also often drop plentiful loot, and might have a few unique magic items as well. However, whether an NPC is a boss is ultimately subjective. See [[Bosses]].
*[[Gale]] (Companion, Origin Character)
*[[Dying Mindflayer]]


=== [[House of Hope]] ===
*[[Raphael]]


=== [[Refectory]] ===
=== Camp Follower ===  
* [[Andorn]]
: A camp follower is an NPC that remains at camp and cannot be invited to the player's party. They usually have [[quests]] tied to them, provide lore and may provide services. See [[Camp followers]].
* [[Barton]]
* [[Cefrey]]
* [[Haseid]]
* [[Mari]]
* [[Torgga]]


===[[Silvanus' Grove]]===
{{div col}}
*[[Wyll]] (Companion, Origin Character)
*[[Kagha]]
*[[Rath]]
*[[Nettie]]
*[[Apikusis]]
*[[Auntie Ethel]] (Trader)
*[[Arron]] (Trader)
*[[Dammon]] (Trader)
*[[Zevlor]]
*[[Alfira]]
*[[Aradin]]
*[[Arka]]
*[[Asharak]]
*[[Barth]]
*[[Bex]]
*[[Cal]]
*[[Danis]]
*[[Doni]]
*[[Elegis]]
*[[Eramas]]
*[[Gan]]
*[[Guex]]
*[[Ide]]
*[[Ikaron]]
*[[Kaldani]]
*[[Lia]]
*[[Mattis]]
*[[Meli]]
*[[Memnos]]
*[[Mirkon]]
*[[Nadira]]
*[[Okta]]
*[[Remira]]
*[[Rikka]]
*[[Rolan]]
*[[Silfy]]
*[[Umi]]
*[[Arabella]]
*[[Sazza]]
*[[Zorru]]
*[[Mol]]
*[[Volo|Volothamp Geddarm]]
{{div col end}}


===[[Sunlit Wetlands]]===
=== Companion ===
*[[Demir]]
: A companion is an NPC that often has a very large number of interactions. When added to the player's party, they take up one of the four slots available and temporarily become a playable character, albeit with special interactions that a custom player character does not have. They can also still be entered into dialogue with. See [[Companions]].
*[[Gandrel]]
==== Temporary companions ====
*[[Gur]]
: A temporary companions can be recruited party members during [[All Quests|quests]] or through world interactions. Unlike camp followers, temporary companions are able to join as party members and some can become temporary playable characters. See [[Temporary companion]]s.
*[[Johl]]


===[[The Risen Road]]===
 
*[[Karlach]] (Companion, Origin Character)
=== Trader ===
*[[Anders]]
: A trader is an NPC with an expanded list of items to trade or [[pickpocket]], as well as a large amount of gold. See [[Traders]] or [[Trading and item pricing|Trading]].
*[[Rugan]]
 
*[[Olly]]
 
*[[Zarys]]
=== Common Citizens ===
===[[Goblin Camp]]/[[Shattered Sanctum]]===
: These NPCs populate the game world, creating a sense of a living environment, having limited dialogue options and do not typically provide quests or items.
*[[Halsin]] (Companion)
 
*[[Minthara]] (Companion)
 
*[[Priestess Gut]]
=== Hostile NPCs (Enemies) ===
*[[Dror Ragzlin]]
: Hostile NPCs - or Enemies - are adversaries that the player encounters during exploration and quests, varying in level of difficulty.
*[[Novice Crusher]]
 
*[[Gribbo]]
== List of articles about NPCs ==
*[[Abdirak]]
* [[Bosses]]
*[[Torturer Spike]]
* [[Camp followers]]
*[[Roah Moonglow]] (Trader)
* [[Companions]], which are NPCs when not in the active party.
*[[Liam]]
* [[Origin characters]], which are NPCs when not in the active party.
===[[Underdark]]===
* [[Traders]]
*[[Spaw]]
 
*[[Glut]]
[[Category:Gameplay mechanics]]
*[[Blurg]] (Trader)
{{NavGameplay/Mechanics}}
*[[Omeluum]]
*[[Dhourn]]
*[[Filro the Forgotten]]
===[[Grymforge]]===
*[[Nere]]
* [[Sergaent Thrinn]]
* [[Elder Brithvar]]
* [[Philomeen]]
* [[Corsair Greymon]] (Trader)
{{CharactersNavbox}}

Revision as of 00:04, 9 June 2024

This article is about the concept. For lists of all characters, see List of characters and Category:Characters.

Non-player characters (also known as NPCs) are characters not controlled by the player. They have pre-determined behaviours and defined ability scores, class actions, and inventories. NPCs commonly have dialogue and voice lines, and many NPCs in Baldur's Gate 3 are involved in quests.

Some NPCs, particularly humanoid ones, have sets of abilities that mimic player character progression. A ranger archetype NPC might have ranger-like abilities such as Hunter's Mark Hunter's Mark or Ensnaring Strike Ensnaring Strike. Other NPCs can have class actions that are unique to them and cannot be learned by player characters.

Types of NPC

NPCs can be divided into a number of archetypes that are not necessarily mutually exclusive.

Boss

An informal term used by the Baldur's Gate 3 playerbase to describe unique, particularly strong enemies. Bosses usually have special and powerful abilities, and are often in set-piece areas that play to their strengths. Bosses also often drop plentiful loot, and might have a few unique magic items as well. However, whether an NPC is a boss is ultimately subjective. See Bosses.


Camp Follower

A camp follower is an NPC that remains at camp and cannot be invited to the player's party. They usually have quests tied to them, provide lore and may provide services. See Camp followers.


Companion

A companion is an NPC that often has a very large number of interactions. When added to the player's party, they take up one of the four slots available and temporarily become a playable character, albeit with special interactions that a custom player character does not have. They can also still be entered into dialogue with. See Companions.

Temporary companions

A temporary companions can be recruited party members during quests or through world interactions. Unlike camp followers, temporary companions are able to join as party members and some can become temporary playable characters. See Temporary companions.


Trader

A trader is an NPC with an expanded list of items to trade or pickpocket, as well as a large amount of gold. See Traders or Trading.


Common Citizens

These NPCs populate the game world, creating a sense of a living environment, having limited dialogue options and do not typically provide quests or items.


Hostile NPCs (Enemies)

Hostile NPCs - or Enemies - are adversaries that the player encounters during exploration and quests, varying in level of difficulty.

List of articles about NPCs