Game Over screens: Difference between revisions

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(Reorganized page. Added many new instances of game over screens.)
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==Overview==
Before reaching the narrative ending of ''Baldur's Gate 3'', players can possibly encounter a Game Over screen as the result of a conversation option or failed condition during a combat encounter. Reaching a Game Over will not offer scenes or conversations that conclude the overall story of the campaign, but will instead cause a screen to appear that prompts the player to reload from a prior save.
Before reaching the narrative ending of ''Baldur's Gate 3'', players can possibly encounter a Game Over screen as the result of a conversation option or failed condition during a combat encounter. Reaching a Game Over will not offer scenes or conversations that conclude the overall story of the campaign, but will instead cause a screen to appear that prompts the player to reload from a prior save.


Narrative endings that conclude the story through the final quest, [[Confront the Elder Brain]], can be found in [[Endings]].
Narrative endings that fully conclude the story through the final quest, [[Confront the Elder Brain]], can be found in [[Endings]].
 
== List of Game Over screens ==
''Note'': Some game-over triggers may not fire during co-op gameplay. Keep in mind that this information is not always accessible for a single contributor to confirm.


=== Ceremorphosis ===
===Notes===
Fail to prevent your own ceremorphosis, or do something that causes you to lose what protection you had against it. There is more than one opportunity for this to happen.
* '''Gale''': When [[Gale|Gale of Waterdeep]] is recruited as a [[Companion]] or chosen as an [[Origin]], a ''large number'' of unique triggers for Game Over screens become available due to the existence of his [[Netherese orb]].
* Some game-over triggers may not fire during co-op gameplay. Keep in mind that this information is not always accessible for a single contributor to confirm.


=== Gale ===
==General==
When [[Gale|Gale of Waterdeep]] is recruited as a [[Companion]] or chosen as an [[Origin]], a ''large number'' of unique triggers for Game Over screens become available surrounding the explosion of his Netherese Orb.
* Triggered by the entire [[Party]] dying in combat.
* Failing to prevent the Orb from exploding after becoming aware of its existence.
* Triggered by the entire Party dying outside of combat.
** Triggered by the entire Party jumping or being pushed into a chasm.
** Triggered by the entire Party becoming {{Cond|Downed|downed}} (e.g. through fall damage, explosives, or other environmental hazards).


===Prologue===
==Prologue==
* Failing to reach the transponder within the 15 allotted turns (without dying in combat).{{Verify}}
* Triggered by failing to reach the transponder within the 15 allotted turns (without dying in combat). {{Verify}}


===Act One===
==Act One==
* [[In Case of Death...]] - Triggered by failing to complete this quest within ''three'' long rests of when it is started.
* [[Ravaged Beach]]: Triggered by failing a {{Saving Throw|Wisdom}} against a dying [[Mind Flayer]] or selecting ''"Submit to the feeling - lean in, as for a kiss..."''.
* [[Crèche Y'llek]] (multiple intersecting quests) - Triggered during conversation with [[Vlaakith]], by selecting conversation options that convince her to "prove her godhood" to the party.
* [[Wilderness]] [[Camp]]
* [[Find the Blood of Lathander]] - Triggered by attempting to take 'the blood' by "using force" and failing to escape or stop the big trap from firing before the turn counter runs out.
** Triggered by failing a dialogue check or selecting ''"Surrender to Lae-zel. You will not become an abomination"'' when [[Lae'zel]] holds a dagger to the player character's throat during a long rest cutscene. (Only if Lae'zel and the player character are the only members of the party).
** Triggered by allowing [[Astarion]] to completely suck the player character's blood during a long rest cutscene. (Only if Astarion and the player character are the only members of the party).
* [[In Case of Death...]]: Triggered by failing to complete this quest to revive [[Gale]] within ''three'' long rests of when it is started.
* [[Overgrown Tunnel]]: Triggered by equipping the {{SmRarityItem|Whispering Mask}} and failing a {{Saving Throw|Wisdom}} to become a slave of [[Auntie Ethel]]. (Only if all members of the party equip the masks).
* [[Crèche Y'llek]]: Triggered during conversation with [[Vlaakith]], by selecting dialogue options that taunt her to "prove her godhood" to the party.
* [[Find the Blood of Lathander]]: Triggered by attempting to take {{SmRarityItem|The Blood of Lathander}} without using {{SmRarityItem|Dawnmaster's Crest}} to deactivate the trap and failing to escape or deactivate it within 4 rounds. (Only if all members of the party are present).


===Act Two===
==Act Two==
* Use the ability to explode the orb, which becomes available to [[Gale]] as early as the start of Act Two. (See above for additional cases)
* [[The Wizard of Waterdeep]]: Triggered by activating {{SAI|Netherese Orb Blast}} anytime after it becomes available at the start of [[Act Two]]. The only time this ability does not result in an early game over is when it is triggered ''through dialogue'' at the brain stem before the final battle of [[Act Three]].
* [[The Blade of Frontiers]] - Only if [[Wyll|Wyll Ravengard]] is played as an Origin. In the [[Mind Flayer Colony]], triggered by choosing to kill [[Mizora]] in the pod she's held in.
* [[Shadow-Cursed Lands]]: Triggered by attempting to return to [[Act One]] after completing [[Find the Nightsong]] and [[Find Ketheric Thorm's Relic]].
* [[The Blade of Frontiers]]: Triggered in the [[Mind Flayer Colony]] by choosing to kill [[Mizora]] in the pod she's held in. (Only if [[Wyll|Wyll Ravengard]] is played as an [[Origin]]).
* [[The Wizard of Waterdeep]]: Triggered by allowing Gale to activate the Netherese Orb through dialogue in the [[Mind Flayer Colony]]. Displays a unique game-over cutscene and alternate ending.


===Act Three===
==Act Three==
* [[Help Your Protector]] - Triggered in combat, if the 'protector' ends up hitting zero hit points.
* [[Help Your Protector]]: Triggered in combat, if [[The Emperor]] dies.
* [[Fulfill the Deal]] - Triggered in conversation if first causing [[The Emperor]] to abandon the party, then refusing to sign [[Raphael]]'s deal -- assuming the party does not already possess the Orphic Hammer.
* [[House of Hope]]:  
* [[House of Hope]]:  
** Triggered during conversation with [[Haarlep]], by selecting conversation options that result in the player character "giving up" both their mind ''and'' their body.  
** Triggered during conversation with [[Haarlep]], by selecting conversation options that result in the player character "giving up" both their body ''and'' their mind.  
** Triggered if the player character signed a contract with [[Raphael]] but does not steal it back prior to returning to [[Devil's Fee]]  
** Triggered if the player character signed a contract with [[Raphael]] but does not steal it back after alerting the denizens of the [[House of Hope]] and before attempting to return to the [[Devil's Fee]] (See [[House of Hope#Exiting|House of Hope]] for more details).
* [[Iron Throne]] - Triggered if the player fails to escape the area before the turn counter expires.
* [[Iron Throne]]: Triggered if the party fails to escape the area before the turn counter expires.
* [[Confront the Elder Brain]] (multiple):
* [[Fulfill the Deal]]: Triggered in conversation if the party did not previously accept [[Raphael]]'s deal or steal the {{SmRarityItem|Orphic Hammer}} before causing [[The Emperor]] to abandon the party. Refusing Raphael's deal at this moment within the [[Astral Prism]] causes an instant game over.
** Triggered if the party fails to finish casting a specific spell before the turn counter expires.
* [[Confront the Elder Brain]]: Triggered if the party fails to defeat [[The Netherbrain]] before the turn counter expires.

Revision as of 22:29, 28 June 2024

Overview

Before reaching the narrative ending of Baldur's Gate 3, players can possibly encounter a Game Over screen as the result of a conversation option or failed condition during a combat encounter. Reaching a Game Over will not offer scenes or conversations that conclude the overall story of the campaign, but will instead cause a screen to appear that prompts the player to reload from a prior save.

Narrative endings that fully conclude the story through the final quest, Confront the Elder Brain, can be found in Endings.

Notes

  • Gale: When Gale of Waterdeep is recruited as a Companion or chosen as an Origin, a large number of unique triggers for Game Over screens become available due to the existence of his Netherese orb.
  • Some game-over triggers may not fire during co-op gameplay. Keep in mind that this information is not always accessible for a single contributor to confirm.

General

  • Triggered by the entire Party dying in combat.
  • Triggered by the entire Party dying outside of combat.
    • Triggered by the entire Party jumping or being pushed into a chasm.
    • Triggered by the entire Party becoming downed downed (e.g. through fall damage, explosives, or other environmental hazards).

Prologue

  • Triggered by failing to reach the transponder within the 15 allotted turns (without dying in combat). [Needs Verification]

Act One

  • Ravaged Beach: Triggered by failing a Wisdom saving throw against a dying Mind Flayer or selecting "Submit to the feeling - lean in, as for a kiss...".
  • Wilderness Camp
    • Triggered by failing a dialogue check or selecting "Surrender to Lae-zel. You will not become an abomination" when Lae'zel holds a dagger to the player character's throat during a long rest cutscene. (Only if Lae'zel and the player character are the only members of the party).
    • Triggered by allowing Astarion to completely suck the player character's blood during a long rest cutscene. (Only if Astarion and the player character are the only members of the party).
  • In Case of Death...: Triggered by failing to complete this quest to revive Gale within three long rests of when it is started.
  • Overgrown Tunnel: Triggered by equipping the Whispering Mask and failing a Wisdom saving throw to become a slave of Auntie Ethel. (Only if all members of the party equip the masks).
  • Crèche Y'llek: Triggered during conversation with Vlaakith, by selecting dialogue options that taunt her to "prove her godhood" to the party.
  • Find the Blood of Lathander: Triggered by attempting to take The Blood of Lathander without using Dawnmaster's Crest to deactivate the trap and failing to escape or deactivate it within 4 rounds. (Only if all members of the party are present).

Act Two

Act Three