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Nature Domain: Difference between revisions

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(Added player-selectable deities associated with this domain)
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'''Nature Domain''' is one of the [[Cleric#Level 1|Subclasses]] of [[Cleric]].
'''Nature Domain''' is one of the [[Cleric#Level 1|Subclasses]] of [[Cleric]].


Player selectable [[Deities]] associated with this domain: [[Deities#Eilistraee|Eilistraee]] and [[Deities#Mielikki|Mielikki]]
Player selectable [[Deities]] associated with this domain: [[Deities#Eilistraee|Eilistraee]] and [[Deities#Mielikki|Mielikki]]. Other Deities that mention nature in their description: [[Deities#Corellon_Larethian|Corellon Larethian]], [[Deities#Talos|Talos]], and [[Deities#Yondalla|Yondalla]].


== Subclass Features ==
== Subclass Features ==

Revision as of 21:03, 9 July 2024

Nature Domain Icon.png
You embody the vast viridian power of the natural world, an avatar of the subtle divinity of fruitfall, avian migration, woodland silence, and the landslide's roaring fury.

Nature Domain is one of the Subclasses of Cleric.

Player selectable Deities associated with this domain: Eilistraee and Mielikki. Other Deities that mention nature in their description: Corellon Larethian, Talos, and Yondalla.

Subclass Features

This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.

Level 1

Bg3 content hr.png
Acolyte of Nature Acolyte of Nature
Choose one skill proficiency between the following:
Choose one cantrip to learn from the Druid cantrip list:
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Domain Spells
You gain spells from your domain. They are Always Prepared.

Level 2

Charm Animals and Plants Charm Animals and Plants
Channel Divinity Action
Channel fey magic to Charm Charm nearby beasts and plants for 10 turns.

Level 3

Domain Spells
You gain additional spells from your domain. They are Always Prepared.

Level 5

Domain Spells
You gain additional spells from your domain. They are Always Prepared.

Level 6

Dampen Elements Dampen Elements
Channel Divinity Action
When you or an ally gets hit with Acid, Cold, Fire, Lightning, or Thunder damage, you can use your reaction to halve the attack's damage.

Level 7

Domain Spells
You gain additional spells from your domain. They are Always Prepared.

Level 8

Divine Strike: Elemental Fury Divine Strike: Elemental Fury
Once per turn, deal additional damage in addition to your weapon's damage using one of the following selectable variations:
Divine Strike: Cold (Melee) Divine Strike: Cold (Melee)
Deal an additional 1d8Damage TypesCold damage on a melee weapon attack.
Divine Strike: Cold (Ranged) Divine Strike: Cold (Ranged)
Deal an additional 1d8Damage TypesCold damage on a ranged weapon attack.
Divine Strike: Fire (Melee) Divine Strike: Fire (Melee)
Deal an additional 1d8Damage TypesFire damage on a melee weapon attack.
Divine Strike: Fire (Ranged) Divine Strike: Fire (Ranged)
Deal an additional 1d8Damage TypesFire damage on a ranged weapon attack.
Divine Strike: Lightning (Melee) Divine Strike: Lightning (Melee)
Deal an additional 1d8Damage TypesLightning damage on a melee weapon attack.
Divine Strike: Lightning (Ranged) Divine Strike: Lightning (Ranged)
Deal an additional 1d8Damage TypesLightning damage on a ranged weapon attack.

Level 9

Domain Spells
You gain additional spells from your domain. They are Always Prepared.

External Links