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Dexterity: Difference between revisions
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| description = Dexterity is an ability score and a key ability of Rogues, Rangers, Monks, and other wielders of finesse weapons. | |||
| image = Dexterity Score Icon.png | |||
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'''Dexterity''' is an [[ability score]] and a key ability of [[Rogue]]s, [[Ranger]]s, [[Monk]]s, and other wielders of [[finesse]] weapons. | '''Dexterity''' is an [[ability score]] and a key ability of [[Rogue]]s, [[Ranger]]s, [[Monk]]s, and other wielders of [[finesse]] weapons. | ||
Dexterity affects your [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] skills, as well as your [[attack rolls]] for ranged weapons and finesse weapons. It also affects your [[Initiative]] and [[Armour Class]]. | Dexterity affects your [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] skills, as well as your [[attack rolls]] for ranged weapons and finesse weapons. It also affects your [[Initiative]] and [[Armour Class]]. | ||
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{{TOC|limit=3}} | {{TOC|limit=3}} | ||
== Dexterity modifier chart == | == Dexterity modifier chart == | ||
''Baldur's Gate 3'' uses the [[Point Buy]] ruleset. | ''Baldur's Gate 3'' uses the [[Point Buy]] ruleset. | ||
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The following [[feats]] can increase Dexterity up to a {{em|base}} value of 20: | The following [[feats]] can increase Dexterity up to a {{em|base}} value of 20: | ||
* [[Athlete]]: +1 to either Strength or Dexterity | * [[Athlete]]: +1 to either Strength or Dexterity | ||
* [[Lightly Armoured]] +1 to either Strength or Dexterity | * [[Lightly Armoured]] +1 to either Strength or Dexterity | ||
* [[Moderately Armoured]] +1 to either Strength or Dexterity | |||
* [[Resilient]]: +1 to any chosen ability | |||
* [[Weapon Master]] +1 to either Strength or Dexterity | |||
== Related items == | == Related items == | ||
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=== Affecting Dexterity === | === Affecting Dexterity === | ||
The following item | The following item sets the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it: | ||
* {{ | {{list style none | | ||
* {{MdRarityItem|Gloves of Dexterity}} sets Dexterity to 18 | |||
}} | |||
The following items increase Dexterity while equipped: | The following items increase Dexterity while equipped: | ||
{{list style none | | |||
* {{ | * {{MdRarityItem|Nimblefinger Gloves}} increase Dexterity by +2 for [[gnome]]s, and +1 for [[halfling]]s and [[dwarf|dwarves]]. | ||
* {{MdRarityItem|The Graceful Cloth}} increases Dexterity by +2 ''(up to 20)'' and grants advantage on Dexterity checks. | |||
}} | |||
=== Affecting saving throws === | === Affecting saving throws === | ||
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{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}} | {{div col | style = column-width: 22em; list-style-type: none; column-count: 3}} | ||
* {{ | * {{MdRarityItem|Boots of Persistence}} | ||
* {{ | * {{MdRarityItem|Boots of Psionic Movement}} | ||
* {{ | * {{MdRarityItem|Breastplate +2}} | ||
* {{ | * {{MdRarityItem|Chain Shirt +2}} | ||
* {{ | * {{MdRarityItem|Covert Cowl}} | ||
* {{ | * {{MdRarityItem|Frayed Drow Hood}} | ||
* {{ | * {{MdRarityItem|Hedge Wanderer Armour}} | ||
* {{ | * {{MdRarityItem|Helmet of Grit}} | ||
* {{ | * {{MdRarityItem|Helmet of Arcane Acuity}} | ||
* {{ | * {{MdRarityItem|Hide Armour +1}} | ||
* {{ | * {{MdRarityItem|Hide Armour +2}} | ||
* {{ | * {{MdRarityItem|Leather Armour +2}} | ||
* {{ | * {{MdRarityItem|Leather Helmet}} | ||
* {{ | * {{MdRarityItem|Slinging Shoes}} | ||
* {{MdRarityItem|The Graceful Cloth}} | |||
{{div col end}} | {{div col end}} | ||
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{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}} | {{div col | style = column-width: 22em; list-style-type: none;column-count: 3}} | ||
* {{ | * {{MdRarityItem|Acrobat Shoes}} | ||
* {{ | * {{MdRarityItem|Elven Chain}} | ||
* {{ | * {{MdRarityItem|Ketheric's Shield}} | ||
{{div col end}} | {{div col end}} | ||
The following item causes disadvantage on Dexterity saving throws: | The following item causes disadvantage on Dexterity saving throws: | ||
* {{ | {{list style none | | ||
* {{MdRarityItem|Reaper's Embrace}} if the [[Reaper's Rigidity]] passive feature is activated | |||
}} | |||
=== Affecting Dexterity checks === | === Affecting Dexterity checks === | ||
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{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}} | {{div col | style = column-width: 22em; list-style-type: none;column-count: 3}} | ||
* {{ | * {{MdRarityItem|Breastplate +2}} | ||
* {{ | * {{MdRarityItem|Chain Shirt +2}} | ||
* {{ | * {{MdRarityItem|Hedge Wanderer Armour}} | ||
* {{ | * {{MdRarityItem|Hide Armour +1}} | ||
* {{ | * {{MdRarityItem|Hide Armour +2}} | ||
* {{ | * {{MdRarityItem|Leather Armour +2}} | ||
{{div col end}} | {{div col end}} | ||
The following item provides [[advantage]] on Dexterity ability checks: | The following item provides [[advantage]] on Dexterity ability checks: | ||
* {{ | {{list style none | | ||
* {{MdRarityItem|The Graceful Cloth}} | |||
}} | |||
=== Benefiting from Dexterity === | === Benefiting from Dexterity === | ||
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{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}} | {{div col | style = column-width: 22em; list-style-type: none;column-count: 3}} | ||
* {{ | * {{MdRarityItem|Armour of Agility}} | ||
* {{ | * {{MdRarityItem|Sharpened Snare Cuirass}} | ||
* {{ | * {{MdRarityItem|Yuan-Ti Scale Mail}} | ||
* {{MdRarityItem|Unwanted Masterwork Scalemail}} | |||
{{div col end}} | {{div col end}} | ||
Latest revision as of 21:22, 15 November 2024
Dexterity is an ability score and a key ability of Rogues, Rangers, Monks, and other wielders of finesse weapons.
Dexterity affects your Acrobatics, Sleight of Hand, and Stealth skills, as well as your attack rolls for ranged weapons and finesse weapons. It also affects your Initiative and Armour Class.
Dexterity modifier chart[edit | edit source]
Baldur's Gate 3 uses the Point Buy ruleset.
Ability score | Modifier value | Ability score | Modifier value | |
---|---|---|---|---|
1 | -5 | 16-17 | +3 | |
2-3 | -4 | 18-19 | +4 | |
4-5 | -3 | 20-21 | +5 | |
6-7 | -2 | 22-23 | +6 | |
8-9 | -1 | 24-25 | +7 | |
10-11 | +0 | 26-27 | +8 | |
12-13 | +1 | 28-29 | +9 | |
14-15 | +2 | 30 | +10 |
Ways to increase[edit | edit source]
The following items/entities can be consumed/used for a permanent bonus to Dexterity:
- Auntie Ethel's Hair: +1 to any chosen ability
- Mirror of Loss: +2 to any chosen ability, up to a maximum of 24
The following feats can increase Dexterity up to a base value of 20:
- Athlete: +1 to either Strength or Dexterity
- Lightly Armoured +1 to either Strength or Dexterity
- Moderately Armoured +1 to either Strength or Dexterity
- Resilient: +1 to any chosen ability
- Weapon Master +1 to either Strength or Dexterity
Related items[edit | edit source]
Affecting Dexterity[edit | edit source]
The following item sets the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it:
- Gloves of Dexterity sets Dexterity to 18
The following items increase Dexterity while equipped:
- Nimblefinger Gloves increase Dexterity by +2 for gnomes, and +1 for halflings and dwarves.
- The Graceful Cloth increases Dexterity by +2 (up to 20) and grants advantage on Dexterity checks.
Affecting saving throws[edit | edit source]
The following items add a +1 to Dexterity saving throws:
The following items provide advantage on Dexterity saving throws:
The following item causes disadvantage on Dexterity saving throws:
- Reaper's Embrace if the Reaper's Rigidity passive feature is activated
Affecting Dexterity checks[edit | edit source]
The following items grant the passive feature Balance, which grants a +1 bonus to Dexterity ability checks:
The following item provides advantage on Dexterity ability checks:
Benefiting from Dexterity[edit | edit source]
The following pieces of medium armour have the Exotic Material feature, which lets you add your full Dexterity modifier to your Armour Class while wearing them, instead of it being limited to +2 as it normally is for medium armour: