Ad placeholder

Dexterity: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(→‎Related Items: tidy equipment section, remove property names, missile snaring has nothing to do with dexterity)
 
(23 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{ up to date | 2023-09-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{quote|Agility, reflexes, and balance.}}
{{PageSeo
[[File:Dexterity Score Icon.png|frameless|left|150px]] '''Dexterity''' is an [[Character Creation#Ability Scores|Ability Score]] and a key ability of [[Rogue]]s, [[Ranger]]s, [[Monk|Monks]] and other wielders of [[Finesse]] weapons.
| description = Dexterity is an ability score and a key ability of Rogues, Rangers, Monks, and other wielders of finesse weapons.
| image = Dexterity Score Icon.png
}}
'''Dexterity''' is an [[ability score]] and a key ability of [[Rogue]]s, [[Ranger]]s, [[Monk]]s, and other wielders of [[finesse]] weapons.


Dexterity affects your [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] skills, as well as your [[Attack Rolls]] for ranged weapons and [[Finesse]] weapons. It also affects your [[Initiative]] and [[Armour Class]].
Dexterity affects your [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] skills, as well as your [[attack rolls]] for ranged weapons and finesse weapons. It also affects your [[Initiative]] and [[Armour Class]].
{{clear}}
{{Quote ability|{{PAGENAME}}}}
 
{{TOC|limit=3}}
 
== Dexterity modifier chart ==
''Baldur's Gate 3'' uses the [[Point Buy]] ruleset.


== Dexterity Modifier Chart ==
'''Baldur's Gate 3''' uses the [[Point Buy]] ruleset.
{{AbilityScoreModifierTable}}
{{AbilityScoreModifierTable}}


==Related Items==
== Ways to increase ==
===Increases Dexterity "to"===
 
*{{RarityItem|Gloves of Dexterity|40}}: ''sets Dexterity to 18''
The following items/entities can be consumed/used for a permanent bonus to Dexterity:
 
* [[Auntie Ethel's Hair]]: +1 to any chosen ability
* [[Mirror of Loss]]: +2 to any chosen ability, up to a maximum of 24
 
The following [[feats]] can increase Dexterity up to a {{em|base}} value of 20:
 
* [[Athlete]]: +1 to either Strength or Dexterity
* [[Lightly Armoured]] +1 to either Strength or Dexterity
* [[Moderately Armoured]] +1 to either Strength or Dexterity
* [[Resilient]]: +1 to any chosen ability
* [[Weapon Master]] +1 to either Strength or Dexterity
 
== Related items ==
 
=== Affecting Dexterity ===
 
The following item sets the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it:
 
{{list style none |
* {{MdRarityItem|Gloves of Dexterity}} sets Dexterity to 18
}}
 
The following items increase Dexterity while equipped:
 
{{list style none |
* {{MdRarityItem|Nimblefinger Gloves}} increase Dexterity by +2 for [[gnome]]s, and +1 for [[halfling]]s and [[dwarf|dwarves]].
* {{MdRarityItem|The Graceful Cloth}} increases Dexterity by +2 ''(up to 20)'' and grants advantage on Dexterity checks.
}}
 
=== Affecting saving throws ===
 
The following items add a +1 to Dexterity saving throws:
 
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
* {{MdRarityItem|Boots of Persistence}}
* {{MdRarityItem|Boots of Psionic Movement}}
* {{MdRarityItem|Breastplate +2}}
* {{MdRarityItem|Chain Shirt +2}}
* {{MdRarityItem|Covert Cowl}}
* {{MdRarityItem|Frayed Drow Hood}}
* {{MdRarityItem|Hedge Wanderer Armour}}
* {{MdRarityItem|Helmet of Grit}}
* {{MdRarityItem|Helmet of Arcane Acuity}}
* {{MdRarityItem|Hide Armour +1}}
* {{MdRarityItem|Hide Armour +2}}
* {{MdRarityItem|Leather Armour +2}}
* {{MdRarityItem|Leather Helmet}}
* {{MdRarityItem|Slinging Shoes}}
* {{MdRarityItem|The Graceful Cloth}}
{{div col end}}
 
The following items provide [[advantage]] on Dexterity saving throws:
 
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
* {{MdRarityItem|Acrobat Shoes}}
* {{MdRarityItem|Elven Chain}}
* {{MdRarityItem|Ketheric's Shield}}
{{div col end}}
 
The following item causes disadvantage on Dexterity saving throws:
 
{{list style none |
* {{MdRarityItem|Reaper's Embrace}} if the [[Reaper's Rigidity]] passive feature is activated
}}
 
=== Affecting Dexterity checks ===


===Increases Dexterity "by"===
The following items grant the passive feature [[Balance]], which grants a +1 bonus to Dexterity ability checks:
*{{RarityItem|The Graceful Cloth|40}} ''Increases Dexterity by +2 (up to 20), grants {{Advantage}} to {{Ability check|Dexterity}}.''
*{{RarityItem|Nimblefinger Gloves|40}}: ''+2 Dexterity for [[gnome]]s, +1 dexterity for [[halfling]]s and [[dwarves]]. No limit.''


===+1 to Saving Throws===
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
*{{RarityItem|Frayed Drow Hood|40}}
* {{MdRarityItem|Breastplate +2}}
*{{RarityItem|Leather Helmet|40}}
* {{MdRarityItem|Chain Shirt +2}}
*{{RarityItem|Hedge Wanderer Armour|40}}
* {{MdRarityItem|Hedge Wanderer Armour}}
*{{RarityItem|Hide Armour +1|40}}
* {{MdRarityItem|Hide Armour +1}}
*{{RarityItem|Covert Cowl|40}}
* {{MdRarityItem|Hide Armour +2}}
*{{RarityItem|Helmet of Arcane Acuity|40}}
* {{MdRarityItem|Leather Armour +2}}
*{{RarityItem|Breastplate +2|40}}
{{div col end}}
*{{RarityItem|Chain Shirt +2|40}}
*{{RarityItem|Hide Armour +2|40}}  
*{{RarityItem|Leather Armour +2|40}}
*{{RarityItem|Slinging Shoes|40}}
*{{RarityItem|Helmet of Grit|40}}
*{{RarityItem|Boots of Persistence|40}}
*{{RarityItem|Boots of Psionic Movement|40}}


===Advantage on Saving Throws===
The following item provides [[advantage]] on Dexterity ability checks:
*{{RarityItem|Elven Chain|40}}
*{{RarityItem|Acrobat Shoes|40}}
*{{RarityItem|Ketheric's Shield|40}}


=== Exotic Material ===
{{list style none |
* {{MdRarityItem|The Graceful Cloth}}
}}


The following pieces of [[Armour|Medium Armour]] let you add your full [[Ability Score Modifier|Dexterity Modifier]] to your [[Armour Class]]:
=== Benefiting from Dexterity ===


*{{RarityItem|Sharpened Snare Cuirass|40}}
The following pieces of [[Armour|medium armour]] have the [[Exotic Material]] feature, which lets you add your full Dexterity modifier to your Armour Class while wearing them, instead of it being limited to +2 as it normally is for medium armour:
*{{RarityItem|Yuan-Ti Scale Mail|40}}
*{{RarityItem|Unwanted Masterwork Scalemail|40}}
*{{RarityItem|Armour of Agility|40}}


===Other===
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
* +1 to {{ability check|Dexterity}}s
* {{MdRarityItem|Armour of Agility}}
**{{RarityItem|Hedge Wanderer Armour|40}}
* {{MdRarityItem|Sharpened Snare Cuirass}}
**{{RarityItem|Hide Armour +1|40}}
* {{MdRarityItem|Yuan-Ti Scale Mail}}
**{{RarityItem|Breastplate +2|40}}
* {{MdRarityItem|Unwanted Masterwork Scalemail}}
**{{RarityItem|Chain Shirt +2|40}}
{{div col end}}
**{{RarityItem|Hide Armour +2|40}}
**{{RarityItem|Leather Armour +2|40}}
*{{RarityItem|Reaper's Embrace|40}}: {{Disadvantage}} to {{saving throw|dexterity}}s


{{NavGameplay/Character}}
{{NavGameplay/Character}}

Latest revision as of 21:22, 15 November 2024

Dexterity is an ability score and a key ability of Rogues, Rangers, Monks, and other wielders of finesse weapons.

Dexterity affects your Acrobatics, Sleight of Hand, and Stealth skills, as well as your attack rolls for ranged weapons and finesse weapons. It also affects your Initiative and Armour Class.

Dexterity modifier chart[edit | edit source]

Baldur's Gate 3 uses the Point Buy ruleset.

Ability score modifier chart
Ability score Modifier value Ability score Modifier value
1 -5 16-17 +3
2-3 -4 18-19 +4
4-5 -3 20-21 +5
6-7 -2 22-23 +6
8-9 -1 24-25 +7
10-11 +0 26-27 +8
12-13 +1 28-29 +9
14-15 +2 30 +10

Ways to increase[edit | edit source]

The following items/entities can be consumed/used for a permanent bonus to Dexterity:

The following feats can increase Dexterity up to a base value of 20:

Related items[edit | edit source]

Affecting Dexterity[edit | edit source]

The following item sets the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it:

The following items increase Dexterity while equipped:

Affecting saving throws[edit | edit source]

The following items add a +1 to Dexterity saving throws:

The following items provide advantage on Dexterity saving throws:

The following item causes disadvantage on Dexterity saving throws:

Affecting Dexterity checks[edit | edit source]

The following items grant the passive feature Balance, which grants a +1 bonus to Dexterity ability checks:

The following item provides advantage on Dexterity ability checks:

Benefiting from Dexterity[edit | edit source]

The following pieces of medium armour have the Exotic Material feature, which lets you add your full Dexterity modifier to your Armour Class while wearing them, instead of it being limited to +2 as it normally is for medium armour: