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{{ up to date | 2023-09-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{quote|Agility, reflexes, and balance.}}
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[[File:Dexterity Score Icon.png|frameless|left|150px]] '''Dexterity''' is an [[ability score]] and a key ability of [[Rogue]]s, [[Ranger]]s, [[Monk]]s, and other wielders of [[finesse]] weapons.
| description = Dexterity is an ability score and a key ability of Rogues, Rangers, Monks, and other wielders of finesse weapons.
| image = Dexterity Score Icon.png
}}
'''Dexterity''' is an [[ability score]] and a key ability of [[Rogue]]s, [[Ranger]]s, [[Monk]]s, and other wielders of [[finesse]] weapons.


Dexterity affects your [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] skills, as well as your [[attack rolls]] for ranged weapons and finesse weapons. It also affects your [[Initiative]] and [[Armour Class]].
Dexterity affects your [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] skills, as well as your [[attack rolls]] for ranged weapons and finesse weapons. It also affects your [[Initiative]] and [[Armour Class]].
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== Dexterity modifier chart ==
== Dexterity modifier chart ==
''Baldur's Gate 3'' uses the [[Point Buy]] ruleset.
''Baldur's Gate 3'' uses the [[Point Buy]] ruleset.
{{AbilityScoreModifierTable}}
{{AbilityScoreModifierTable}}


==Related items==
== Ways to increase ==
=== Change Dexterity score ===
 
==== Sets Dexterity ====
The following items/entities can be consumed/used for a permanent bonus to Dexterity:
The following item set the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it:
 
*{{RarityItem|Gloves of Dexterity|40}}: ''sets Dexterity to 18''
* [[Auntie Ethel's Hair]]: +1 to any chosen ability
* [[Mirror of Loss]]: +2 to any chosen ability, up to a maximum of 24


==== Increases Dexterity ====
The following [[feats]] can increase Dexterity up to a {{em|base}} value of 20:
*{{RarityItem|The Graceful Cloth|40}} ''increases Dexterity by +2 (up to 20), grants advantage on Dexterity checks.''
 
*{{RarityItem|Nimblefinger Gloves|40}}: ''+2 Dexterity for [[gnome]]s, +1 dexterity for [[halfling]]s and [[dwarves]]. No limit.''
* [[Athlete]]: +1 to either Strength or Dexterity
* [[Lightly Armoured]] +1 to either Strength or Dexterity
* [[Moderately Armoured]] +1 to either Strength or Dexterity
* [[Resilient]]: +1 to any chosen ability
* [[Weapon Master]] +1 to either Strength or Dexterity
 
== Related items ==
 
=== Affecting Dexterity ===
 
The following item sets the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it:
 
{{list style none |
* {{MdRarityItem|Gloves of Dexterity}} sets Dexterity to 18
}}
 
The following items increase Dexterity while equipped:
 
{{list style none |
* {{MdRarityItem|Nimblefinger Gloves}} increase Dexterity by +2 for [[gnome]]s, and +1 for [[halfling]]s and [[dwarf|dwarves]].
* {{MdRarityItem|The Graceful Cloth}} increases Dexterity by +2 ''(up to 20)'' and grants advantage on Dexterity checks.
}}
 
=== Affecting saving throws ===


=== Saving throws ===
The following items add a +1 to Dexterity saving throws:
The following items add a +1 to Dexterity saving throws:
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
 
*{{RarityItem|Frayed Drow Hood|40}}
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
*{{RarityItem|Leather Helmet|40}}
* {{MdRarityItem|Boots of Persistence}}
*{{RarityItem|Hedge Wanderer Armour|40}}
* {{MdRarityItem|Boots of Psionic Movement}}
*{{RarityItem|Hide Armour +1|40}}
* {{MdRarityItem|Breastplate +2}}
*{{RarityItem|Covert Cowl|40}}
* {{MdRarityItem|Chain Shirt +2}}
*{{RarityItem|Helmet of Arcane Acuity|40}}
* {{MdRarityItem|Covert Cowl}}
*{{RarityItem|Breastplate +2|40}}
* {{MdRarityItem|Frayed Drow Hood}}
*{{RarityItem|Chain Shirt +2|40}}
* {{MdRarityItem|Hedge Wanderer Armour}}
*{{RarityItem|Hide Armour +2|40}}  
* {{MdRarityItem|Helmet of Grit}}
*{{RarityItem|Leather Armour +2|40}}
* {{MdRarityItem|Helmet of Arcane Acuity}}
*{{RarityItem|Slinging Shoes|40}}
* {{MdRarityItem|Hide Armour +1}}
*{{RarityItem|Helmet of Grit|40}}
* {{MdRarityItem|Hide Armour +2}}  
*{{RarityItem|Boots of Persistence|40}}
* {{MdRarityItem|Leather Armour +2}}
*{{RarityItem|Boots of Psionic Movement|40}}
* {{MdRarityItem|Leather Helmet}}
* {{MdRarityItem|Slinging Shoes}}
* {{MdRarityItem|The Graceful Cloth}}
{{div col end}}
{{div col end}}


The following items give [[advantage]] on Dexterity saving throws:
The following items provide [[advantage]] on Dexterity saving throws:
 
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
*{{RarityItem|Elven Chain|40}}
* {{MdRarityItem|Acrobat Shoes}}
*{{RarityItem|Acrobat Shoes|40}}
* {{MdRarityItem|Elven Chain}}
*{{RarityItem|Ketheric's Shield|40}}
* {{MdRarityItem|Ketheric's Shield}}
{{div col end}}
{{div col end}}


The following item gives disadvantage on Dexterity saving throws:
The following item causes disadvantage on Dexterity saving throws:
*{{RarityItem|Reaper's Embrace|40}}
 
{{list style none |
* {{MdRarityItem|Reaper's Embrace}} if the [[Reaper's Rigidity]] passive feature is activated
}}
 
=== Affecting Dexterity checks ===
 
The following items grant the passive feature [[Balance]], which grants a +1 bonus to Dexterity ability checks:


===Ability checks===
The following items grant the passive feature [[Balance]], which gives a +1 to Dexterity ability checks:
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
:{{RarityItem|Hedge Wanderer Armour|40}}
* {{MdRarityItem|Breastplate +2}}
:{{RarityItem|Hide Armour +1|40}}
* {{MdRarityItem|Chain Shirt +2}}
:{{RarityItem|Breastplate +2|40}}
* {{MdRarityItem|Hedge Wanderer Armour}}
:{{RarityItem|Chain Shirt +2|40}}
* {{MdRarityItem|Hide Armour +1}}
:{{RarityItem|Hide Armour +2|40}}
* {{MdRarityItem|Hide Armour +2}}
:{{RarityItem|Leather Armour +2|40}}
* {{MdRarityItem|Leather Armour +2}}
{{div col end}}
{{div col end}}


The following item grants advantage on Dexterity ability checks:
The following item provides [[advantage]] on Dexterity ability checks:
* {{RarityItem|The Graceful Cloth|40}}
 
{{list style none |
* {{MdRarityItem|The Graceful Cloth}}
}}
 
=== Benefiting from Dexterity ===
 
The following pieces of [[Armour|medium armour]] have the [[Exotic Material]] feature, which lets you add your full Dexterity modifier to your Armour Class while wearing them, instead of it being limited to +2 as it normally is for medium armour:


=== Exotic Material ===
The following pieces of [[Armour|medium armour]] let you add your full Dexterity [[Abilities#Ability_score_modifiers|modifier]] to your Armour Class through the passive [[Exotic Material]]:
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
*{{RarityItem|Sharpened Snare Cuirass|40}}
* {{MdRarityItem|Armour of Agility}}
*{{RarityItem|Yuan-Ti Scale Mail|40}}
* {{MdRarityItem|Sharpened Snare Cuirass}}
*{{RarityItem|Unwanted Masterwork Scalemail|40}}
* {{MdRarityItem|Yuan-Ti Scale Mail}}
*{{RarityItem|Armour of Agility|40}}
* {{MdRarityItem|Unwanted Masterwork Scalemail}}
{{div col end}}
{{div col end}}



Latest revision as of 21:22, 15 November 2024

Dexterity is an ability score and a key ability of Rogues, Rangers, Monks, and other wielders of finesse weapons.

Dexterity affects your Acrobatics, Sleight of Hand, and Stealth skills, as well as your attack rolls for ranged weapons and finesse weapons. It also affects your Initiative and Armour Class.

Dexterity modifier chart[edit | edit source]

Baldur's Gate 3 uses the Point Buy ruleset.

Ability score modifier chart
Ability score Modifier value Ability score Modifier value
1 -5 16-17 +3
2-3 -4 18-19 +4
4-5 -3 20-21 +5
6-7 -2 22-23 +6
8-9 -1 24-25 +7
10-11 +0 26-27 +8
12-13 +1 28-29 +9
14-15 +2 30 +10

Ways to increase[edit | edit source]

The following items/entities can be consumed/used for a permanent bonus to Dexterity:

The following feats can increase Dexterity up to a base value of 20:

Related items[edit | edit source]

Affecting Dexterity[edit | edit source]

The following item sets the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it:

The following items increase Dexterity while equipped:

Affecting saving throws[edit | edit source]

The following items add a +1 to Dexterity saving throws:

The following items provide advantage on Dexterity saving throws:

The following item causes disadvantage on Dexterity saving throws:

Affecting Dexterity checks[edit | edit source]

The following items grant the passive feature Balance, which grants a +1 bonus to Dexterity ability checks:

The following item provides advantage on Dexterity ability checks:

Benefiting from Dexterity[edit | edit source]

The following pieces of medium armour have the Exotic Material feature, which lets you add your full Dexterity modifier to your Armour Class while wearing them, instead of it being limited to +2 as it normally is for medium armour: