Ad placeholder
Light Domain: Difference between revisions
Jump to navigation
Jump to search
(Remove up-to-date template.) |
m (Section capitalization) |
||
(8 intermediate revisions by 5 users not shown) | |||
Line 3: | Line 3: | ||
| image = Class Cleric Light Badge Icon.png | | image = Class Cleric Light Badge Icon.png | ||
}} | }} | ||
'''Light Domain''' is one of the [[Cleric#Level 1|Subclasses]] of [[Cleric]]. These Clerics are charged with chasing away lies and burning away darkness. | |||
Player selectable [[Deities]] associated with this domain: [[Deities#Corellon_Larethian|Corellon Larethian]], [[Deities#Eilistraee|Eilistraee]], [[Deities#Helm|Helm]], and [[Deities#Lathander|Lathander]]. | |||
{{Quote class|{{PAGENAME}}}} | |||
== Subclass features == | |||
{{SubclassNote|Cleric}} | {{SubclassNote|Cleric}} | ||
{{ | {{Level header|1}} | ||
; {{SAI|Warding Flare|w=40}} | ; {{SAI|Warding Flare|w=40}} | ||
Line 23: | Line 25: | ||
:* {{SAI|Faerie Fire|c=16}} | :* {{SAI|Faerie Fire|c=16}} | ||
{{ | {{Level header|2}} | ||
; {{SAI|Radiance of the Dawn|w=40}} | ; {{SAI|Radiance of the Dawn|w=40}} | ||
Line 29: | Line 31: | ||
:: Harness the sun's divine power to dispel any magical darkness and deal {{DamageText|2d10 + Character Level|Radiant}} damage to hostile creatures. On a successful save, targets still take half damage. Doesn't affect creatures that have total cover from you. | :: Harness the sun's divine power to dispel any magical darkness and deal {{DamageText|2d10 + Character Level|Radiant}} damage to hostile creatures. On a successful save, targets still take half damage. Doesn't affect creatures that have total cover from you. | ||
{{ | {{Level header|3}} | ||
; Domain Spells | ; Domain Spells | ||
Line 36: | Line 38: | ||
:* {{SAI|Scorching Ray}} | :* {{SAI|Scorching Ray}} | ||
{{ | {{Level header|5}} | ||
; Domain Spells | ; Domain Spells | ||
Line 43: | Line 45: | ||
:* {{SAI|Fireball}} | :* {{SAI|Fireball}} | ||
{{ | {{Level header|6}} | ||
; {{SAI|Improved Warding Flare|w=40}} | ; {{SAI|Improved Warding Flare|w=40}} | ||
: When an enemy attacks an ally, you can use your {{action|reaction}} to impose {{Disadvantage}} on the {{Attack Roll}}, possibly causing their attack to miss. | : When an enemy attacks an ally, you can use your {{action|reaction}} to impose {{Disadvantage}} on the {{Attack Roll}}, possibly causing their attack to miss. | ||
{{ | {{Level header|7}} | ||
; Domain Spells | ; Domain Spells | ||
Line 55: | Line 57: | ||
:* {{SAI|Wall of Fire|c=16}} | :* {{SAI|Wall of Fire|c=16}} | ||
{{ | {{Level header|8}} | ||
; {{ | ; {{Pass|Potent Spellcasting|w=40}} | ||
: You can add your [[Wisdom]] Modifier to the damage you deal with Cleric cantrips. | : You can add your [[Wisdom]] Modifier to the damage you deal with Cleric cantrips. | ||
{{ | {{Level header|9}} | ||
; Domain Spells | ; Domain Spells | ||
Line 67: | Line 69: | ||
:* {{SAI|Flame Strike}} | :* {{SAI|Flame Strike}} | ||
== External | == External links == | ||
* {{FRWiki|Light domain|long}} | * {{FRWiki|Light domain|long}} | ||
[[Category:Subclasses]] | |||
{{ClericNavbox}} | {{ClericNavbox}} |
Latest revision as of 04:09, 29 July 2024
Light Domain is one of the Subclasses of Cleric. These Clerics are charged with chasing away lies and burning away darkness.
Player selectable Deities associated with this domain: Corellon Larethian, Eilistraee, Helm, and Lathander.
Subclass features[edit | edit source]
This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.
Level 1
- Shield yourself with divine light. Use your Reaction to impose Disadvantage on an attacker, potentially causing their attack to miss. An attacker that can’t be is immune to this effect.
- Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 2
Level 3
- Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 5
- Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 6
- When an enemy attacks an ally, you can use your Reaction to impose Disadvantage on the Attack roll, possibly causing their attack to miss.
Level 7
- Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 8
- You can add your Wisdom Modifier to the damage you deal with Cleric cantrips.
Level 9
- Domain Spells
- You gain spells from your domain. They are Always Prepared.