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Sphere of Elemental Balance: Cold: Difference between revisions
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{{ | {{Feature page | ||
| type = action | |||
| summary = '''{{PAGENAME}}''' is an action that allows a Way of the Four Elements monk to launch a sphere of {{DamageType|Cold}} elemental energy which damages the target and leaves an ice surface behind. This action is the monk's equivalent of {{SAI|Chromatic Orb: Cold}}. | |||
| description = Hurl a sphere of energy that deals {{DamageText|2d8|Cold}} damage and creates an {{Area|Ice}} surface. | |||
| image = Chromatic Orb Cold.webp | | image = Chromatic Orb Cold.webp | ||
| controller icon = Chromatic Orb Cold Icon.webp | | controller icon = Chromatic Orb Cold Icon.webp | ||
| icon = Chromatic Orb Cold Unfaded Icon.webp | | hotbar icon = Chromatic Orb Cold Unfaded Icon.webp | ||
| damage = 2d8 | | damage = 2d8 | ||
| damage type = Cold | | damage type = Cold | ||
| cost = action, ki:2 | |||
| attack roll = ranged spell | |||
| range = ranged | | range = ranged | ||
| | | uid = Projectile_ChromaticOrb_Cold_Monk | ||
| spell flags = HasHighGroundRangeExtension, HasSomaticComponent, IsHarmful, RangeIgnoreVerticalThreshold | |||
| variant of = Sphere of Elemental Balance | |||
| grants = Martial Arts: Bonus Unarmed Strike | |||
| area = Ice | | area = Ice | ||
| area shape = Radius | | area shape = Radius | ||
| area | | area m = 2 | ||
| area duration = 2 | | area duration = 2 | ||
}} | }} | ||
{{MonkNavbox}} | {{MonkNavbox}} |
Latest revision as of 01:37, 6 March 2025
Sphere of Elemental Balance: Cold is an action that allows a Way of the Four Elements monk to launch a sphere of
Cold elemental energy which damages the target and leaves an ice surface behind. This action is the monk's equivalent of .
Cold damage and creates an
Ice surface.
UID

Description
Hurl a sphere of energy that deals 2d8

Properties
- Cost
Action + 2
Ki Points
Damage: 2~162d8Cold
- Details
Ranged spell attack roll
Range: 18 m / 60 ft
Creates Area: Ice
Technical details

Projectile_ChromaticOrb_Cold_Monk
Grants:
Area: Ice

Duration: 2 turns
AoE: 2 m / 7 ft (Radius)
Difficult terrain - movement speed is halved and creatures may fall Prone.
Type: Surface
Condition: Prone
Spell save DC Dexterity saving throw
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
Condition: Difficult Terrain
- Movement Speed halved
How to learn
This spell is a variation of: