Blade of Rime: Difference between revisions

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| summary ='''{{PAGENAME}}''' is an action that allows a {{Class|Way of the Four Elements}} to use their equivalent of {{SAI|Ice Knife}} by expending {{R|ki|forceplural=yes}} instead of Spell Slots.
| summary ='''{{PAGENAME}}''' is an action that allows a {{Class|Way of the Four Elements}} to use their equivalent of {{SAI|Ice Knife}} by expending {{R|ki|forceplural=yes}} instead of Spell Slots.
| cost = action, ki:2
| cost = action, ki:2
| attack roll = yes
| attack roll = ranged spell
| on miss = The shard of ice still explodes.
| on miss = The shard of ice still explodes.
| damage = 1d10
| damage = 1d10
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| save = DEX
| save = DEX
| save dc = caster
| save dc = caster
| area = Ice
| area = Ice (surface)
| area category = surface
| area shape = Radius
| area shape = Radius
| area range m = 2
| area range m = 2
| area range ft = 7
| area range ft = 7
| area duration = 2
| area duration = 2
| higherlevels =
| higher levels =
| class learns at level 3 = Way of the Four Elements
| class learns at level 3 = Way of the Four Elements
| notes =
| notes =
}}
}}
{{MonkNavbox}}
{{MonkNavbox}}

Latest revision as of 21:26, 20 May 2024

Blade of Rime.webp

Blade of Rime is an action that allows a Way of the Four Elements Monk to use their equivalent of Ice Knife Ice Knife by expending Ki Points instead of Spell Slots.

Description

Throw a shard of ice that deals 1d10Damage TypesPiercing damage. It explodes and deals 2d6Damage TypesCold to anyone nearby. It leaves an ice surface.

This spell can be cast while you are Silenced Silenced.

Properties

Cost:
Action + 2Ki Points
Damage:
D10 Piercing.png 1d10 (1~10) Damage TypesPiercing damage
+
D6 Cold.png 2d6 (2~12) Damage TypesCold damage
Details:
Ranged spell attack roll (On Miss: The shard of ice still explodes.)
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Creates Area: Ice (surface)
DEX Save (Spell save DC)

Area: Ice (surface)

Ice Ice

Duration: 2 turns

AoE: 2 m / 7 ft (Radius)

Difficult terrain - movement speed is halved and creatures may fall Prone.

Type: Surface

Condition: Prone

Prone Prone

DC 12  Dexterity saving throw

Condition: Difficult Terrain

How to learn

Classes: