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Nature Domain: Difference between revisions
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'''Nature Domain''' is one of the [[Cleric#Level 1|Subclasses]] of [[Cleric]]. | '''Nature Domain''' is one of the [[Cleric#Level 1|Subclasses]] of [[Cleric]]. | ||
The player-selectable [[Deities|deities]] directly associated with this domain are [[Deities#Eilistraee|Eilistraee]] and [[Deities#Mielikki|Mielikki | The player-selectable [[Deities|deities]] directly associated with this domain are [[Deities#Eilistraee|Eilistraee]] and [[Deities#Mielikki|Mielikki]]. | ||
{{Quote class|{{PAGENAME}}}} | {{Quote class|{{PAGENAME}}}} | ||
== Subclass | == Subclass features == | ||
{{SubclassNote|Cleric}} | {{SubclassNote|Cleric}} | ||
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:* {{SAI|Wall of Stone|c=16}} | :* {{SAI|Wall of Stone|c=16}} | ||
== External | == External links == | ||
* {{FRWiki|Nature domain|long}} | * {{FRWiki|Nature domain|long}} | ||
[[Category:Subclasses]] | [[Category:Subclasses]] | ||
{{ClericNavbox}} | {{ClericNavbox}} |
Latest revision as of 13:00, 13 August 2024
Nature Domain is one of the Subclasses of Cleric.
The player-selectable deities directly associated with this domain are Eilistraee and Mielikki.
Subclass features[edit | edit source]
This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.
Level 1
- Gain
Heavy armour Proficiency
![Bg3 content hr.png](/w/images/b/be/Bg3_content_hr.png)
- Choose one skill proficiency between the following:
- Choose one cantrip to learn from the Druid cantrip list:
![Bg3 content hr.png](/w/images/b/be/Bg3_content_hr.png)
- Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 2
-
Channel Divinity Action
- Channel fey magic to nearby beasts and plants for 10 turns.
Level 3
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 5
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 6
Level 7
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 8
- Once per turn, deal additional damage in addition to your weapon's damage using one of the following selectable variations:
- Deal an additional 1d8
Cold damage on a melee weapon attack.
- Deal an additional 1d8
Cold damage on a ranged weapon attack.
- Deal an additional 1d8
Fire damage on a melee weapon attack.
- Deal an additional 1d8
Fire damage on a ranged weapon attack.
- Deal an additional 1d8
Lightning damage on a melee weapon attack.
- Deal an additional 1d8
Lightning damage on a ranged weapon attack.
Level 9
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.