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Dexterity: Difference between revisions

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* [[Athlete]]: +1 to either Strength or Dexterity
* [[Athlete]]: +1 to either Strength or Dexterity
* [[Lightly Armoured]] +1 to either Strength or Dexterity
* [[Lightly Armoured]] +1 to either Strength or Dexterity
* [[Moderately Armoured]] +1 to either Strength or Dexterity
* [[Resilient]]: +1 to any chosen ability
* [[Resilient]]: +1 to any chosen ability
* [[Weapon Master]] +1 to either Strength or Dexterity
* [[Weapon Master]] +1 to either Strength or Dexterity
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{{list style none |
{{list style none |
* {{RarityItem|Gloves of Dexterity|40}} sets Dexterity to 18
* {{MdRarityItem|Gloves of Dexterity}} sets Dexterity to 18
}}
}}


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{{list style none |
{{list style none |
* {{RarityItem|Nimblefinger Gloves|40}} increase Dexterity by +2 for [[gnome]]s, and +1 for [[halfling]]s and [[dwarf|dwarves]].
* {{MdRarityItem|Nimblefinger Gloves}} increase Dexterity by +2 for [[gnome]]s, and +1 for [[halfling]]s and [[dwarf|dwarves]].
* {{RarityItem|The Graceful Cloth|40}} increases Dexterity by +2 ''(up to 20)'' and grants advantage on Dexterity checks.
* {{MdRarityItem|The Graceful Cloth}} increases Dexterity by +2 ''(up to 20)'' and grants advantage on Dexterity checks.
}}
}}


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{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
* {{RarityItem|Boots of Persistence|40}}
* {{MdRarityItem|Boots of Persistence}}
* {{RarityItem|Boots of Psionic Movement|40}}
* {{MdRarityItem|Boots of Psionic Movement}}
* {{RarityItem|Breastplate +2|40}}
* {{MdRarityItem|Breastplate +2}}
* {{RarityItem|Chain Shirt +2|40}}
* {{MdRarityItem|Chain Shirt +2}}
* {{RarityItem|Covert Cowl|40}}
* {{MdRarityItem|Covert Cowl}}
* {{RarityItem|Frayed Drow Hood|40}}
* {{MdRarityItem|Frayed Drow Hood}}
* {{RarityItem|Hedge Wanderer Armour|40}}
* {{MdRarityItem|Hedge Wanderer Armour}}
* {{RarityItem|Helmet of Grit|40}}
* {{MdRarityItem|Helmet of Grit}}
* {{RarityItem|Helmet of Arcane Acuity|40}}
* {{MdRarityItem|Helmet of Arcane Acuity}}
* {{RarityItem|Hide Armour +1|40}}
* {{MdRarityItem|Hide Armour +1}}
* {{RarityItem|Hide Armour +2|40}}  
* {{MdRarityItem|Hide Armour +2}}  
* {{RarityItem|Leather Armour +2|40}}
* {{MdRarityItem|Leather Armour +2}}
* {{RarityItem|Leather Helmet|40}}
* {{MdRarityItem|Leather Helmet}}
* {{RarityItem|Slinging Shoes|40}}
* {{MdRarityItem|Slinging Shoes}}
* {{RarityItem|The Graceful Cloth|40}}
* {{MdRarityItem|The Graceful Cloth}}
{{div col end}}
{{div col end}}


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{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
* {{RarityItem|Acrobat Shoes|40}}
* {{MdRarityItem|Acrobat Shoes}}
* {{RarityItem|Elven Chain|40}}
* {{MdRarityItem|Elven Chain}}
* {{RarityItem|Ketheric's Shield|40}}
* {{MdRarityItem|Ketheric's Shield}}
{{div col end}}
{{div col end}}


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{{list style none |
{{list style none |
* {{RarityItem|Reaper's Embrace|40}} if the [[Reaper's Rigidity]] passive feature is activated
* {{MdRarityItem|Reaper's Embrace}} if the [[Reaper's Rigidity]] passive feature is activated
}}
}}


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{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
* {{RarityItem|Breastplate +2|40}}
* {{MdRarityItem|Breastplate +2}}
* {{RarityItem|Chain Shirt +2|40}}
* {{MdRarityItem|Chain Shirt +2}}
* {{RarityItem|Hedge Wanderer Armour|40}}
* {{MdRarityItem|Hedge Wanderer Armour}}
* {{RarityItem|Hide Armour +1|40}}
* {{MdRarityItem|Hide Armour +1}}
* {{RarityItem|Hide Armour +2|40}}
* {{MdRarityItem|Hide Armour +2}}
* {{RarityItem|Leather Armour +2|40}}
* {{MdRarityItem|Leather Armour +2}}
{{div col end}}
{{div col end}}


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{{list style none |
{{list style none |
* {{RarityItem|The Graceful Cloth|40}}
* {{MdRarityItem|The Graceful Cloth}}
}}
}}


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{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
* {{RarityItem|Armour of Agility|40}}
* {{MdRarityItem|Armour of Agility}}
* {{RarityItem|Sharpened Snare Cuirass|40}}
* {{MdRarityItem|Sharpened Snare Cuirass}}
* {{RarityItem|Yuan-Ti Scale Mail|40}}
* {{MdRarityItem|Yuan-Ti Scale Mail}}
* {{RarityItem|Unwanted Masterwork Scalemail|40}}
* {{MdRarityItem|Unwanted Masterwork Scalemail}}
{{div col end}}
{{div col end}}



Latest revision as of 12:04, 17 October 2024

Dexterity is an ability score and a key ability of Rogues, Rangers, Monks, and other wielders of finesse weapons.

Dexterity affects your Acrobatics, Sleight of Hand, and Stealth skills, as well as your attack rolls for ranged weapons and finesse weapons. It also affects your Initiative and Armour Class.

Dexterity modifier chart[edit | edit source]

Baldur's Gate 3 uses the Point Buy ruleset.

Ability score modifier chart
Ability score Modifier value Ability score Modifier value
1 -5 16-17 +3
2-3 -4 18-19 +4
4-5 -3 20-21 +5
6-7 -2 22-23 +6
8-9 -1 24-25 +7
10-11 +0 26-27 +8
12-13 +1 28-29 +9
14-15 +2 30 +10

Ways to increase[edit | edit source]

The following items/entities can be consumed/used for a permanent bonus to Dexterity:

The following feats can increase Dexterity up to a base value of 20:

Related items[edit | edit source]

Affecting Dexterity[edit | edit source]

The following item set the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it:

The following items increase Dexterity while equipped:

Affecting saving throws[edit | edit source]

The following items add a +1 to Dexterity saving throws:

The following items provide advantage on Dexterity saving throws:

The following item causes disadvantage on Dexterity saving throws:

Affecting Dexterity checks[edit | edit source]

The following items grant the passive feature Balance, which grants a +1 bonus to Dexterity ability checks:

The following item provides advantage on Dexterity ability checks:

Benefiting from Dexterity[edit | edit source]

The following pieces of medium armour have the Exotic Material feature, which lets you add your full Dexterity modifier to your Armour Class while wearing them, instead of it being limited to +2 as it normally is for medium armour: