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{{ up to date | 2023-09-13 }}
{{PageSeo
{{CharacterInfo
|title= Abducted Nobleman
|name = Abducted Nobleman
|description= Abducted Nobleman is a body found when going through the crashed nautiloid after waking up in the Ravaged Beach.
|image=
|image=
|STR=10
|DEX=10
|CON=10
|INT=10
|WIS=10
|CHA=10
|level=1
|race=[[Human]]
|type=Humanoid
|HP=0/7
|AC=10
|speed=0m / 0ft
|size=Medium
|weight=75kg / 150lbs
|proficiency=
|initiative=-
|class =
|location = [[Ravaged Beach]]
|allies =
|exp=
}}
}}
{{Infobox character
| name = Abducted Nobleman
| full_name = Francis
| race = [[Human]]


'''Abducted Nobleman''' is a body found when going through the crashed nautiloid after waking up in the [[Ravaged Beach]]. Using [[Speak with Dead]] can reveal that he was a pottery merchant from Baldur's Gate named Francis, and that he was abducted like the player.  
| modules =
{{Infobox statistics
| child = yes
| condition1_name = Dead
| condition1_description = This creature is dead.
}} }}
'''Abducted Nobleman''' is a body found when going through the crashed nautiloid after waking up in the [[Ravaged Beach]].


== Speak With Dead ==
Using {{SAI|Speak with Dead}} can reveal that he was a pottery merchant from Baldur's Gate named Francis, and that he was abducted like the player.
 
== Speak with Dead ==


'''Player:''' Do you know why any of us were taken?
* '''Abducted Nobleman:''' No... took everyone... peasants... lords... took them all...
'''Player:''' They put something in my eye too. Can we get rid of it? <small>''(Only after asking "What happened to you?")''</small>
* '''Abducted Nobleman:''' Find healer...
: ...or die... it'll leave...
'''Player:''' Who are you?
'''Player:''' Who are you?
* '''Abducted Nobleman:''' Francis... merchant... selling pottery...
* '''Abducted Nobleman:''' Francis... merchant... selling pottery...
'''Player:''' How did you die?
* '''Abducted Nobleman:''' Fire... screaming... then ''crunch''. Nothing...
'''Player:''' What happened to you?
'''Player:''' What happened to you?
* '''Abducted Nobleman:''' Guiding my cart... shadow fell... tentacle grabbed me...
* '''Abducted Nobleman:''' Guiding my cart... shadow fell... tentacle grabbed me...
: Took me here... put something in my eye...
: '''Abducted Nobleman:''' Took me here... put something in my eye...
'''Player:''' How did you die?
* '''Abducted Nobleman:''' Fire... screaming... then ''crunch''. Nothing...
'''Player:''' Do you have anything valuable?
'''Player:''' Do you have anything valuable?
* '''Abducted Nobleman:''' They took me... took everything...
* '''Abducted Nobleman:''' They took me... took everything...
'''Player:''' ''([[Cleric]] or [[Paladin]])'' Are there any rites you'd like performed over your body? {{Approval|Karlach|+1}} {{Approval|Wyll|+1}}
'''Player:''' They put something in my eye too. Can we get rid of it? <small>''(Only after asking "What happened to you?")''</small>
* '''Abducted Nobleman:''' Find healer...
: ...or die... it'll leave...
'''Player:''' Do you know why any of us were taken? <small>''(Only after asking "What happened to you?")''</small>
* '''Abducted Nobleman:''' No... took everyone... peasants... lords... took them all...
'''Player:''' ''([[Cleric]] or [[Paladin]])'' Are there any rites you'd like performed over your body? <small>''(Only after asking at least one other question.)''</small> {{Approval|Karlach|+1}} {{Approval|Wyll|+1}}
* '''Abducted Nobleman:''' Too late now... / Not from your cursed god... (if Cleric of Evil-aligned deity)
* '''Abducted Nobleman:''' Too late now... / Not from your cursed god... (if Cleric of Evil-aligned deity)
'''Player:''' ''([[Bard]])'' Would you like me to craft you a stunning tale? Lock your memory in legend forever? {{Approval|Karlach|+1}} {{Approval|Wyll|+1}}
'''Player:''' ''([[Bard]])'' Would you like me to craft you a stunning tale? Lock your memory in legend forever? <small>''(Only after asking at least one other question.)''</small> {{Approval|Karlach|+1}} {{Approval|Wyll|+1}}
* '''Abducted Nobleman:''' Doesn't matter... nothing matters...
* '''Abducted Nobleman:''' Doesn't matter... nothing matters...
'''Player:''' ''([[Ranger]] or [[Druid]])'' Your body will attract scavengers. Should I bury you? {{Approval|Karlach|+1}} {{Approval|Wyll|+1}}
'''Player:''' ''([[Ranger]] or [[Druid]])'' Your body will attract scavengers. Should I bury you? <small>''(Only after asking at least one other question.)''</small> {{Approval|Karlach|+1}} {{Approval|Wyll|+1}}
* '''Abducted Nobleman:''' Let them come...
* '''Abducted Nobleman:''' Let them come...


==Loot==
==Loot==
* {{RarityItem|Gold}}
* {{MdRarityItem|Gold}}
* {{RarityItem|Rapier}}
* {{MdRarityItem|Rapier}}
* {{RarityItem|Silver Locket}}
* {{MdRarityItem|Silver Locket}}
* {{RarityItem|Waterdhavian Cheese Wedge}}
* Random food items




{{NavWilderness}}
{{Ravaged Beach}}
[[Category: Humans]]
[[Category:Humanoids]]
[[Category: Humanoids]]
[[Category:Humans]]
[[Category: Characters in Act 1]]
[[Category:Characters]]
[[Category: Available to Speak with Dead]]
[[Category:Characters in the Ravaged Beach]]
[[Category:Characters in Act One]]
[[Category:Available to Speak with Dead]]

Latest revision as of 19:57, 3 June 2024

Abducted Nobleman is a body found when going through the crashed nautiloid after waking up in the Ravaged Beach.

Using Speak with Dead Speak with Dead can reveal that he was a pottery merchant from Baldur's Gate named Francis, and that he was abducted like the player.

Speak with Dead[edit | edit source]

Player: Who are you?

  • Abducted Nobleman: Francis... merchant... selling pottery...

Player: How did you die?

  • Abducted Nobleman: Fire... screaming... then crunch. Nothing...

Player: What happened to you?

  • Abducted Nobleman: Guiding my cart... shadow fell... tentacle grabbed me...
Abducted Nobleman: Took me here... put something in my eye...

Player: Do you have anything valuable?

  • Abducted Nobleman: They took me... took everything...

Player: They put something in my eye too. Can we get rid of it? (Only after asking "What happened to you?")

  • Abducted Nobleman: Find healer...
...or die... it'll leave...

Player: Do you know why any of us were taken? (Only after asking "What happened to you?")

  • Abducted Nobleman: No... took everyone... peasants... lords... took them all...

Player: (Cleric or Paladin) Are there any rites you'd like performed over your body? (Only after asking at least one other question.) Karlach approves +1 Wyll approves +1

  • Abducted Nobleman: Too late now... / Not from your cursed god... (if Cleric of Evil-aligned deity)

Player: (Bard) Would you like me to craft you a stunning tale? Lock your memory in legend forever? (Only after asking at least one other question.) Karlach approves +1 Wyll approves +1

  • Abducted Nobleman: Doesn't matter... nothing matters...

Player: (Ranger or Druid) Your body will attract scavengers. Should I bury you? (Only after asking at least one other question.) Karlach approves +1 Wyll approves +1

  • Abducted Nobleman: Let them come...

Loot[edit | edit source]