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Primal Stampede: Difference between revisions
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* There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}. | * There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}. | ||
* Hits all enemies within a {{distance|m=2|ft=7}} radius along the charge path. | * Hits all enemies within a {{distance|m=2|ft=7}} radius along the charge path. | ||
* Uses an unarmed attack roll and hence benefits from the [[Tavern Brawler]] [[feat]] to greatly improve the chance to hit. | |||
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{{BarbarianNavbox}} | {{BarbarianNavbox}} | ||
[[Category:Rush_actions]] | [[Category:Rush_actions]] |
Revision as of 06:48, 14 November 2023
Primal Stampede is a weapon action granted by Rage: Elk Heart.
Description
Charge forward, attacking all hostile creatures in your way. Deals 1d4 + Strength modifierBludgeoning damage and knocks targets .
Available only when .
Properties
- Cost
- Action + Movement
- Damage
- 1d4 (1~4) + Strength modifier Bludgeoning
- Details
- Attack roll
- Range: 9 m / 30 ft
Condition: Prone
Duration: 2 turns
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
(Information not yet added.)
Notes
- There is no Saving throw to avoid being knocked .
- Hits all enemies within a 2 m / 7 ft radius along the charge path.
- Uses an unarmed attack roll and hence benefits from the Tavern Brawler feat to greatly improve the chance to hit.