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Oath of Vengeance: Difference between revisions

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(Act 3 oath breaking action)
(It seems that neither killing nor releasing the spawns is oath breaking for Vengeance, but simply leaving is)
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* Telling [[Aradin]] that [[Dame Aylin|The Nightsong]] is in your camp.
* Telling [[Aradin]] that [[Dame Aylin|The Nightsong]] is in your camp.
* Letting [[Viconia DeVir]] live after the battle at the House of Grief during [[Shadowheart]]'s personal quest.
* Letting [[Viconia DeVir]] live after the battle at the House of Grief during [[Shadowheart]]'s personal quest.
* Letting [[Astarion]] ascend to become a True Vampire during his personal quest.}}
* Letting [[Astarion]] ascend to become a True Vampire during his personal quest.
* Leaving the vampire spawns in their cages instead of killing or releasing them after Cazador is dealt with.}}


== External links ==
== External links ==

Revision as of 22:22, 14 December 2023

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You have set aside even your own purity to right wrongs and deliver justice to those who have committed the most grievous sins.
Paladin Oath of Vengeance.png
Paladin Oath of Vengeance.png
You have set aside even your own purity to right wrongs and deliver justice to those who have committed the most grievous sins.
Oath of Vengeance is one of the Subclasses of Paladin. It was unavailable during Early Access.

Oath tenets

Here is the full text of the Oath of Vengeance. For more details, see Oaths and Oathbreaking.

Paladin's default armour
Fight the Greater Evil. Exerting your wisdom, identify the higher morality in any given instance, and fight for it.
No Mercy for the Wicked. Chasten those who dole out their villainy by wiping their blight from the world forever.

Subclass features

This subclass obtains all the features from its base class, Paladin, in addition to its unique features outlined below.

Level 1

Channel Oath

Use your oath to use the following ability:

  • Inquisitor's Might Inquisitor's Might: You or an ally's weapon attacks deal an additional Damage TypesRadiant damage equal to your Charisma modifier (minimum 1) and can Daze Daze enemies 2 turns

Level 3

Channel Oath

Use your oath to use one of the following abilities:

Bg3 content hr.png

You gain additional spells from your oath. They are Always Prepared.

Level 5

You gain additional spells from your oath. They are Always Prepared.

Level 7

Relentless Avenger Relentless Avenger

  • If you hit an enemy with an Opportunity Attack, your movement speed increases by 4.5 m / 15 ft on your next turn.
  • This movement does not provoke any further opportunity attacks.

Level 9

You gain additional spells from your oath. They are Always Prepared.

Oathbreaking actions

This section details actions that will cause the player to break the Oath of the Vengeance.

Act 1

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

* Note: It is the act of opening the cage door (clicking the Iron Grate) that breaks the Oath of Vengeance. This can be done after Sazza has already been released earlier by another character, as late as Act 2. This is repeatable.

Background HauntedOne Icon.png Spoiler warning! This section reveals interactions with The Dark Urge.

  • (As Dark Urge) Fantasising about chopping off Gale's hand at the flickering rune.
  • (As Dark Urge) Embracing Alfira or Quils murder will break your oath.
  • (As Dark Urge) Ensuring Pandirna never stands again in the Emerald Grove's storage room.
  • (As Dark Urge) Showing the Ox your thoughts causing you to stab it to death in Act 2

Act 2

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

  • Telling Mol that you like her ambition of becoming the leader of the Thieves Guild
  • Letting Minthara get erased by the torturers at the Moonrise Towers.
  • In Punish the Wicked, forgiving Madeline will break your oath. Telling her to stab herself then stopping her will also do so.
  • Siding with Marcus when he attempts to kidnap Isobel.
  • Killing Steelclaw. For Dark Urge characters, this includes speaking with Steelclaw and choosing the option to try and remember what you did previously, as this leads to automatically killing Steelclaw.

Act 3

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

  • Feeding the Mind Flayer in the Rivington Abandoned Windmill
  • Accepting Gortash's proposal during the ceremony at Wyrm's Rock Fortress.
  • Telling Aradin that The Nightsong is in your camp.
  • Letting Viconia DeVir live after the battle at the House of Grief during Shadowheart's personal quest.
  • Letting Astarion ascend to become a True Vampire during his personal quest.
  • Leaving the vampire spawns in their cages instead of killing or releasing them after Cazador is dealt with.

External links