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Speak with Animals: Difference between revisions
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(Adding level 6 Knowledge Domain Cleric Channel Divinity Speak With Animals) |
m (Fixed Knowledge Cleric to Knowledge Domain to show the right page and icon.) |
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| class learns at level 2 = Ranger | | class learns at level 2 = Ranger | ||
| class learns at level 3 = Oath of the Ancients, Wildheart | | class learns at level 3 = Oath of the Ancients, Wildheart | ||
| class learns at level 6 = Knowledge | | class learns at level 6 = Knowledge Domain | ||
| races = Forest Gnome | | races = Forest Gnome | ||
| race learns at level 1 = Forest Gnome | | race learns at level 1 = Forest Gnome |
Revision as of 15:44, 2 November 2023
Speak with Animals is a level 1 divination spell. This spell allows spellcasters to understand and talk to beasts and animals for a day.
Description
Gain the ability to comprehend and communicate with beasts.
Properties
- Details
- Range: Self
- Ritual
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Speak with Animals
Duration: Until Long rest
- Can comprehend and communicate with beasts.
How to learn
Classes:
- Class Level 1: Bard, Druid, and Nature Domain
- Class Level 2: Ranger
- Class Level 3: Oath of the Ancients, and Wildheart
- Class Level 6: Knowledge Domain
Races:
- Character level 1: Forest Gnome
(Character level is the sum of all class levels for a multi-classed character.)
Feats:Notes
- s can cast this spell once per Long Rest.
- s can cast this spell once per Long Rest.
- Also granted to s who choose the Eldritch Invocation Beast Speech at level 2+.
- s can cast this spell by expending a Channel Divinity charge instead of the Spell Slot and the spell is not considered Ritual.