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Companions: Difference between revisions
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<gallery widths=200px heights=200px mode="nolines" perrow=3> | <gallery widths="200px" heights="200px" mode="nolines" perrow="3"> | ||
Astarion.png|[[Astarion]]<br><span style="font-size:1.2em">Vampire Spawn</span><br>[[Elf]] [[Rogue]]|link=Astarion|alt=Astarion | Astarion.png|[[Astarion]]<br><span style="font-size:1.2em">Vampire Spawn</span><br>[[Elf]] [[Rogue]]|link=Astarion|alt=Astarion | ||
Gale.png|[[Gale]]<br><span style="font-size:1.2em">Wizard Prodigy</span><br>[[Human]] [[Wizard]]|link=Gale|alt=Gale | Gale.png|[[Gale]]<br><span style="font-size:1.2em">Wizard Prodigy</span><br>[[Human]] [[Wizard]]|link=Gale|alt=Gale | ||
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Halsin-face.png|[[Halsin]]<br>[[Elf]] [[Druid]]|link=Halsin|alt=Halsin | Halsin-face.png|[[Halsin]]<br>[[Elf]] [[Druid]]|link=Halsin|alt=Halsin | ||
MinscVGA.png|[[Minsc]]<br>[[Human]] [[Ranger]]|link=Minsc|alt=Minsc | MinscVGA.png|[[Minsc]]<br>[[Human]] [[Ranger]]|link=Minsc|alt=Minsc | ||
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Unlike Camp Followers, temporary companions are able to join the player’s party and some can become a temporary playable character. | Unlike Camp Followers, temporary companions are able to join the player’s party and some can become a temporary playable character. | ||
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File:Glut-face.png|link=Glut|alt=Glut|'''[[Glut]]''', a [[Myconid]]. | File:Glut-face.png|link=Glut|alt=Glut|'''[[Glut]]''', a [[Myconid]]. | ||
File:Us.png|link=Us|alt=Us|'''[[Us]]''', an [[Intellect Devourer]]. | File:Us.png|link=Us|alt=Us|'''[[Us]]''', an [[Intellect Devourer]]. | ||
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* '''Us''': aboard the [[Nautiloid]], take the elevator right after leaving the starting room. Will only join you for the [[Prologue]]. | * '''Us''': aboard the [[Nautiloid]], take the elevator right after leaving the starting room. Will only join you for the [[Prologue]]. | ||
{{Character}} |
Revision as of 06:26, 13 July 2023
Companions are playable characters who can join and fight alongside the player in Baldur's Gate 3. Each has their own motivations, personalities, and perspectives.
Many companions can be Romanced. If a companion dislikes the player's actions enough, they may leave the party or even try to kill the player.
See also: Camp Followers.
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Origin Companions
Origin Companions are playable characters with rich backgrounds and ties to the world. Each origin can be played as a player character instead of making a custom character. Origin companions can be recruited shortly after completing the Prologue. See each companion page for recruitment details.
Shadowheart
Loyal Warrior
Half-Elf Cleric
Standard Companions
Note: These companions are not available in Early Access.
Temporary Companions
There are also temporary companions during your adventure. These characters can be recruited into the player’s party during quests or through world interactions.
Unlike Camp Followers, temporary companions are able to join the player’s party and some can become a temporary playable character.
Us, an Intellect Devourer.
Recruitment Locations
Companions
- Astarion: At the Ravaged Beach, continuing in the same path you fought the Intellect devourers.
- Gale: At the Ravaged Beach, after trying to interact with an Ancient Rune Circle close to the Nautiloid.
- Halsin:
- Lae'zel: You'll first encounter her at the Nautiloid and then at the Ravaged Beach, close to Secluded Grove. She is being held hostage by Tieflings.
- Minthara:
- Shadowheart: She'll join you if you free her on the Nautiloid, and will later be unconscious close to the place your player landed. If not freed from the Nautiloid, she'll be at the entrance of the Dank Crypt nearby. If not recruited on the Nautiloid or the Dank Crypt, she'll be found inside the Secluded Grove. If ignored again, you'll encounter her either at the Goblin Camp or at the Mountain Pass.
- Wyll: Inside the Secluded Grove, training young Tieflings.
Temporary Companions
- Glut: In the Myconid Colony, Glut can be temporarily recruited during the quest Protect the Myconid Circle.