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Zevlor

From bg3.wiki

Zevlor is the leader of a group of tiefling refugees who are making their way towards Baldur's Gate after being exiled from their home. He and his fellow tieflings are found hiding within the druid settlement at the Emerald Grove.

Background

Zevlor was a Commander of the Hellriders of Elturel. After the Fall of Elturel, many people started viewing tieflings with distrust thinking their race were to blame for it. Due to this, Zevlor found himself forced to leave his position and abandon the city, taking a group of tiefling citizens with him in order to grant them a better life at the city of Baldur's Gate.

Involvement

Act One

The party finds Zevlor for the first time during the first Goblin assault to the Grove where he, alongside Aradin, Wyll and some of his followers, defend against the attack on the gates.

After the skirmish, Zevlor requests the party's aid against Kagha and the Goblin leaders. He offers as a reward his enchanted gloves, the Hellrider's Pride.

Regardless of how the party deal with the Druid situation, if they side with the tieflings and Zevlor is still alive, he'll be extremely grateful towards the party. He'll prepare a surprise party at the campsite with the rest of the refugees, before leading them to the city. After this, he bids them farewell and wishes to encounter the party again.

Should the party side with Minthara and the rest of the goblins instead, he'll furiously call the player character a traitor, and take up arms to defend his people.

Even if the party sides with the refugees, Zevlor can still die. If this is the case, he'll be replaced by a different tiefling as the refugees' leader.

If the party travels to Mountain Pass or the Shadow-Cursed Lands before resolving Kagha's Rite of Thorns, the tieflings will be expelled from the Emerald Grove and Zevlor's corpse can be found among the bodies of all the other refugees near the bridge to the Blighted Village.

Act Two

Assuming Zevlor survives Act 1 he, along with the other refugees, makes his way through the Shadow-Cursed Lands.

By talking to some of the surviving tieflings found in the Last Light Inn the party can find out that the refugees were attacked and Zevlor had tried to surrender. He was then captured, along with some other tieflings. The party can receive the quest Find Zevlor.

Zevlor can later be found in a transformation pod within the Mind Flayer Colony. He can be released by opening all pods, which starts a fight with several Mind Flayers. If he survives he tells the party that the Absolute infiltrated his mind, causing him to call out the surrender during the attack on the refugees. He thinks that the other tieflings won't welcome him back and leaves on his own. He can otherwise be purged along with all the mind flayers, killing him.

Act Three

If Zevlor was not killed or released at the Mind Flayer Colony, Orin will kill him instead and leave his corpse along with a Grand Infernal Painting at the campsite. Speaking to his corpse will reveal he was used as an offering and that Orin is located below the city.

Otherwise, if saved from the pod in the Mind Flayer Colony, his Hellrider Platoon Hellrider Platoon can be summoned as allies using the Call Forth Allies Class Action while ascending towards the Netherbrain at The High Hall. However, he is one of two major characters who can permanently die during this fight and be removed from the Epilogue, the other being the Armored Owlbear.

Epilogue

If Zevlor survived the Netherbrain fight, a thank-you note from him can be found in the Chest of Grateful Words; he reveals that the Hellriders now have no oath but that they have taken up residence in Baldur's Gate to protect the city from suffering as Elturel did.

Combat

Act 1

Main Hand Attack Main Hand Attack ()   –  Longsword
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack Ranged Attack ()   –  Heavy Crossbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Searing Smite Searing Smite ()
Normal weapon damage +
D6 Fire.png 1d6 (1~6) Damage TypesFire

Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra 1d6Damage TypesFire damage and marks the target with Searing Smite Searing Smite.

 Range: Normal weapon range
Hellish Rebuke Hellish Rebuke ()
D10 Fire.png 2d10 (2~20) Damage TypesFire

React to your next attacker with flames that deal 2d10Damage TypesFire damage.

On a successful save, the target still takes half damage.

Divine Smite Divine Smite
D8 Radiant.png 2d8 (2~16) Damage TypesRadiant
+
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant

Your weapon deals an additional 2d8Damage TypesRadiantDRS, increased by 1d8Damage TypesRadiant when attacking Fiends or Undead.

Companion approval

Interaction: Argument between Aradin and Zevlor after the first goblin assault on the Emerald Grove

  • [Barbarian] - [Intimidation]: "STOP OR I'LL BASH YOUR SKULLS TOGETHER MYSELF." or [Intimidation] "If you want me to take both of you down, I will. Otherwise, knock it off."
Gale approves +8 Shadowheart approves +1 Karlach approves +1 Wyll approves +1
  • Stand back and watch
Shadowheart approves +1
  • [Melee Attack] - Take a swing at the tiefling
Laezel approves +1 Wyll disapproves -1 Karlach disapproves -1
  • [Persuasion] - "More violence won't bring back those of you lost. Stop and think"
Shadowheart approves +1 Wyll approves +1 Karlach approves +1

Interaction: Talking to Zevlor after his argument with Aradin in the Emerald Grove

  • "I'll see what I can do"
Wyll approves +5 Gale approves +1 Karlach approves +1 Astarion disapproves -1 Lae'zel disapproves -1
  • "I'm sorry. I've got my own problems"
Laezel approves +1 Shadowheart approves +1 Wyll disapproves -1 Karlach disapproves -1

Interaction: After meeting with Kagha and talking about the dealing with the goblin leaders

  • "Kill the goblin horde's leaders? I'll see what I can do."
Astarion disapproves -1 Gale approves +1 Karlach approves +5 Wyll approves +5

Speak with Dead

Zevlor can be spoken to with Speak with Dead.

(If killed during raid on grove) Zevlor: You... Party member: Who are you?

  • Zevlor: Zevlor... Hellrider... but cast out...

Party member: Where are you from?

  • Zevlor: Elturel... city on the river... terrible times...
    • Party member: What happened in Elturel?
      • Zevlor: Dragged... to the Hells. They blamed... us. Fools.

Party member: What should the tieflings do now that you're dead?

  • Zevlor: Finish... the plan. Go... where... they belong...

Party member: Did you have any secrets?

  • Zevlor: Plenty... to have... none... to tell...

Quotes

We'd need an army of our own to escort us safely to Baldur's Gate, and while I don't doubt your abilities... you're no army.
Zevlor in the Emerald Grove


Gallery

Notes

  • Even though Zevlor is a tiefling, he does not have Darkvision Darkvision.

External links

Zevlor on the Forgotten Realms Wiki