Oath of Vengeance is one of the Subclasses of Paladin that focuses on righting wrongs and delivering justice, usually by any means necessary.
Subclass features
This subclass obtains all the features from its base class, Paladin, in addition to its unique features outlined below.
Level 1
- Here is the full text of the Oath of Vengeance. For more details, see Oaths and Oathbreaking.
Fight the Greater Evil. Exerting your wisdom, identify the higher morality in any given instance, and fight for it.
No Mercy for the Wicked. Chasten those who dole out their villainy by wiping their blight from the world forever.
-
Channel Oath
- You or an ally's weapon attacks deal an additional
Radiant damage equal to your Charisma modifier (minimum 1) and can enemies 2 turns
Level 3
-
Channel Oath
- Use an Action to an enemy. They'll be easier to hit and cannot move. Fiends and undead have
Disadvantage on this Saving Throw.
-
Channel Oath
- Gain
Advantage on Attack Rolls against an enemy.
- Oath Spells
- You gain additional spells from your oath. They are Always Prepared.
Level 5
- Oath Spells
- You gain additional spells from your oath. They are Always Prepared.
Level 7
- If you hit an enemy with an Opportunity Attack, your movement speed increases by
4.5 m / 15 ft on your next turn.
- This movement does not provoke any further opportunity attacks.
Level 9
- Oath Spells
- You gain additional spells from your oath. They are Always Prepared.
Oathbreaking actions
This section details actions that will cause the player to break the Oath of the Vengeance.
Act 1
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Spoiler warning! This section reveals interactions with The Dark Urge.
Act 2
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Spoiler warning! This section reveals interactions with The Dark Urge.
Act 3
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Spoiler warning! This section reveals interactions with The Dark Urge.