Condition |
Effects |
Abjure Enemy: Frightened
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Auntie Ethel's Special Brew
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Banished
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Befuddled
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- Affected entity can't control its actions and wanders around without direction.
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Black Tentacles
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- Restrained by dark tendrils. Affected entity can't move and takes 3d6Bludgeoning damage per turn.
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Blacked Out
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- Thisobald has overindulged in his own brew. He has a -5 penalty to Armour Class and is Vulnerable to Slashing, Piercing, Bludgeoning and Thunder Damage.
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Bleeding
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Blinded
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Brewed-Up Bellyglummer
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Catatonic
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- Art Cullagh has shut down and seems completely unresponsive to whatever is happening around him.
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Charmed
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Chest Trauma
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Cocooned
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Colour Spray
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- Attack Rolls against Blinded creatures have Advantage.
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Command: Flee
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Command: Grovel
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Command: Halt
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Confused Stupor
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- Too confused to act - affected entity wastes its turn doing nothing.
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Constricted
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Crown of Madness
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- Instilled with magical madness. Will attack the nearest creature, other than the spellcaster.
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Demonspirit Madness
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- Affected entity has been driven to a frenzy by magical madness. It will attack the nearest creature on its turn.
- At the end of each turn, the affected entity makes a DC 13 Wisdom saving throw. On a successful save, the condition is removed.
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Ensnared
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Entangled
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Ether-Essence Slumber
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- A deep, dream-ridden sleep has overcome the creature , induced by judicious ingesting of Ether.
- The creature cannot move or act.
- The creature automatically fails Strength and Dexterity Saving throws.
- Attack rolls against the creature have Advantage
- Removed by taking damage or being Shoved.
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Exhausted
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Lack of rest has left you exhausted. There are six levels of exhaustion, and each level is worse than the last. Completing a Long Rest reduces your exhaustion level by 1.
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Fearful
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- Has Disadvantage on Ability Checks and Attack rolls.
- It must run from the source of its fear and cannot take any additional actions.
- Targets can make a Saving throw to shake off this effect if they end their turn out of sight from their source of fear.
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Feigning Death
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- Has sunk into a magical coma deep enough to imitate death
- Resistant to all damage except Psychic damage, and Disease and Poison no longer have any effect
- Removed when Helped
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Fiendish Obeisance
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- Affected entity must obey the commands of the fiend directly controlling it.
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Friends
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In higher difficulty modes, the target might accuse you of enchanting them.
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Frightened
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Frozen
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Garrotted
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- Affected entity is being strangled by a garrotte. It is Silenced and takes 3d6Bludgeoning damage per turn.
- Both the entity and the garrotter can't move until the condition ends.
- If the entity and the garrotter are forcibly moved more than 5 m / 17 ft apart, this condition ends.
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Grappled
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- At the start of each turn, the target makes a Strength saving throw to attempt to free themselves. On a failed save, they take 2d6Psychic.
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Hamstrung
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Haste Spores
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Hideous Laughter
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Hold Monster
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Hold Person
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Hoots' Hooch: Blackout
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- Character is unconscious.
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Hoots' Hooch: Stoned
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- Temporarily Petrified - perhaps with lingering side-effects.
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Hypnotic Gaze
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Hypnotised
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Hysterical
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- Knocked Prone out of sheer elation. Sides splitting, lungs gasping for air - you're enjoying yourself, aren't you?
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Impenetrable slumber
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- This individual is under the influence of copious sleeping draughts. It is impossible to wake them.
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Incapacitated
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Ingested Poisoned Beer
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- Beer mixed with a deadly toxin courses through the character's veins, slowly killing it.
- Affected entity takes 1d6+6Poison damage per turn, for 10 turns.
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Lethargic
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Maimed
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Malfunctioning
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Mammon's Hold
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Miasmic Mists Aura
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- At the start of Cazador's turns, this creature may become Blinded and take 3~18Necrotic while within 4 m / 13 ft of the vampire.
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Mirth-Wracked
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Missing Pets
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Muddy
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Nature's Wrath
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Newborn
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Noxious Fumes
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- Affected entity takes 1d4Poison each turn. It must succeed a Constitution saving throw or take an additional 2d4Poison, taking half damage in a success.
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Oily Sup
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Otherworldly Miasma
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Otherworldly Miasma
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Pacified
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- Incapacitated. Can't move or take actions, bonus actions, or reactions.
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Paralysed
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Paralysed (Karabasan's Gift)
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Petrified
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Phantasmal Killer
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- Affected entity is haunted by its worst nightmares.
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Pinched
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- Take 1d4Piercing damage at the beginning of each turn and Movement Speed is reduced by Range: 3 m / 10 ft.
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Pinned Down
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Poisoned
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Poisoned
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Poisonous Fumes
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Potion of Angelic Relief
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- Affected entity falls asleep for 2 rounds. When it wakes up, it receives the effects of a Short Rest and all 1st and 2nd level spell slots are restored.
- If interrupted before the duration expires, the effects will not apply.
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Potion of Angelic Slumber
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- Affected entity falls asleep for 2 rounds. When it wakes up, it receives the effects of a Long Rest. If interrupted before the duration expires, the effects do not apply.
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Prone
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Purple Worm Toxin
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- Affected entity takes 1d10Poison damage at the end of its next turn.
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Restrained
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Ritual Component
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Sacrificial Lamb
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- Entity can't move or take actions, bonus actions, or reactions while enveloped in vampiric magic.
- If Cazador draws power from all the spawns bound this way three times, he will ascend.
- Grants resistance to all damage types.
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Sapped
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- Target has been psionically drained.
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Serpent Fang Toxin
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- Affected entity takes 1d6Poison damage at the end of its next turn.
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Shadow Possession
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- Affected entity is possessed by frenzied shadows and will attack the nearest creature. Its weapon attacks deal an additional 1d4Necrotic damage.
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Shadow-Cursed Vines
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Sickly
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Feeling extremely off - suspiciously so.
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Silenced
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- Creature can't speak or cast spells with a verbal component, and is immune to Thunder damage.
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Sleeping
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Soul Caged
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- A Soul Cage binds the Nightsong as an engine for Ketheric's Immunity to all damage.
- The Nightsong can be Helped out of the Soul Cage.
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Spectator's Charm
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- A feeble enchantment prevents this creature from attacking the spectator. Any damage could break it...
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Spore Servant
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- The animating spores of a myconid sovereign have taken over this dead creature's body, moving it according to the sovereign's will.
- Resurrected creature is classified as a plant.
- Creature is immune to all frightening effects, all blinding effects, Befuddled, Noxious Fumes, Sleeping, Charmed, Crown of Madness, Mind Mastery, Paralysed, and Hold Person.
- Creature is resistant to Poison damage.
- Creature is unable to cast spells or wild shape.
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Stricken with Crawler Mucus
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Stricken with Drow Poison
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Stricken with Malice
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Stunned
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Sword Spider's Haste
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Affected entity has a +2 bonus to Armour Class, Advantage on Dexterity Saving throws, its Movement Speed is doubled, and it can take one additional Action per turn.
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Turned
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- A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
- It can't willingly move to a space within
9m / 30ft of that creature.
- It also can't take Reactions.
- For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving.
- The condition ends upon taking damage.
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Turned to Gold
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- Turned to gold. Can't move or take actions, bonus actions, or reactions.
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Unnerved
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- This entity cannot take actions as their courage has been stifled by a ghost.
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Void Cloud
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- Becomes blinded and suffers 2d8Cold damage at the end of the turn.
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Weavebound Vines
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- Vines crafted from the very Weave itself - a most unorthodox enchantment.
- Incapacitates the affected entity. Dispelled when the entity is attacked.
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Worn Out
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Feeling utterly exhausted. It could just be the long day...
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