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Yurgir
Yurgir | |||||||
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Stats | |||||||
Level 10 | |||||||
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Race | Fiend | ||||||
Type | Fiend | ||||||
HP | 105 | ||||||
AC | 17 | ||||||
Size | Large | ||||||
Weight | 220 kg / 485 lbs | ||||||
Initiative | 8 | ||||||
Passive features | |||||||
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Resistances | |||||||
Character information | |||||||
Location | Gauntlet of Shar X: -653 Y: -764 | ||||||
Allies | Merregon Legionnaire, Nessa | ||||||
Experience on kill | 250 | ||||||
Additional information | |||||||
Voice actor | Stewart Scudamore | ||||||
Model | |||||||
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
“ | Bargaining are you? A Kara-Tur warlord once tried the same - I made him watch as I ate his concubines and young, then fashioned a codpiece from his skull. |
„ |
— Yurgir |
Yurgir is an Orthon, a powerful type of Fiend from the Nine Hells. He and his band of Merregon Legionnaires can be found in the Gauntlet of Shar, where they have been trapped by consequence of a contract with Raphael.
Act Two
While exploring the Gauntlet, the party is lured by a Displacer Beast into a ambush with Yurgir and his Merregons. Yurgir catches the scent of Raphael on them immediately and voices his hatred of the devil, explaining the details of their contract. As a result of the contract he intends to kill anyone that dare venture into his wing of the temple. The party can continue speaking to Yurgir to learn more about his circumstances and about the fate of the Dark Justiciars, and even agree to try and help free him.
s are given a unique opportunity to defeat Yurgir and his group through dialogue checks. It is also possible for other classes if they pass an DC 14 Insight check after Yurgir recites his contract.
It is also possible to sneak up on Yurgir and his group, avoiding conversation entirely.
Yurgir's Contract
“ | Spill all the blood sworn to the night. |
„ |
Act Three
If Yurgir was killed by the player during act two, Yurgir is encountered again while leaving the House of Hope after stealing from Raphael. In the ensuing fight, he can be persuaded to aid the player with a DC 30 Persuasion check.
He can become an ally for temporary companion.
. If summoned he becomes a playableIf helped in act 2, and possibly only if Gale is not in the party (needs verification, but this is the only thing that changed before he appeared) he will appear in camp and tell you to go to the house of hope and get your contract revoked.
Attacks and Abilities
Related Quests
Notable Loot
- Hellfire Hand Crossbow
- Infernal Metal - Can be pickpocketed or looted off his ashes.
- Orthonic Handbomb - During the fight against him in Gauntlet of Shar, once he gets to low enough hp, he throws multiple Orthonic Handbombs all around him, all of which can be picked up and used as regular grenades.
- Dark Justiciar Gauntlets (Uncommon) - Can be found lying on a pile of boxes near the door to Yurgir's place: Gauntlet of Shar X: -660 Y: -760.
- Umbral Gem - Next to Yurgir's bed of corpses, where the Displacer Beast starts combat.
Notes
- Stealing from Yurgir's chests (such as using stealth) will lock the player out of all friendly negotiations with him, even if the characters doing the stealing were not detected.
- After talking with Yurgir, and a fight didn't occur, a Hoarding Merregon can be traded with. It is found at X: -660 Y: -760. If you trade with it but then kill Yurgir and his minions, it does not drop any gold you used to purchase wares, nor most of the ordinary items traded.
- The player can help Yurgir fulfill his contract, allowing him to return to the Nine Hells to make a new contract with Raphael. Alternatively, Yurgir can be defeated through conversation or combat.
- If Yurgir is left unharmed and helped, he will return later in the game.
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
- He will help against the boss at the House of Hope and fight the Elder Brain.
- If Yurgir is defeated via combat or deceit, he will assist the boss in the House of Hope. It is possible to convince him to fight alongside you (DC 30), both against the boss and in the fight against the Elder Brain.
- There's an Insight check during dialogue to figure out that the lyrics hide a trick, then a persuasion roll of 16 to convince Yurgir to kill his minions, then a Persuasion roll of 21 to convince him to kill his Displacer Beast, then yet another 21 Persuasion roll to convince him to kill himself. Even succeeding on just the first roll will make the fight significantly easier.
- If you want to fight Yurgir, you can get Nessa, the Displacer Beast, to fight against him with a Persuasion roll of 30.
- If Yurgir is disarmed of both his melee and ranged weapons during his a fight, his weapons will not replenish during any subsequent fight where he appears, locking him out of any abilities associated with those weapons.
Gallery
External Links
- Yurgir on the Forgotten Realms Wiki
References
- ↑ A wiki contributor observed this behavior when landing a critical hit on Yugir from stealth, hitting Yurgir for a total of 17 piercing damage, which left Yurgir with a total of 14 hit points afterwards.
This article has been proposed for deletion. Functionally replaced by new navboxes. Please discuss on the article's talk page. |
- Fiends
- Resistant to Non-Magical Slashing
- Resistant to Non-Magical Piercing
- Resistant to Non-Magical Bludgeoning
- Immune to all Fire
- Resistant to Non-Magical Cold
- Immune to all Poison
- Articles using deprecated templates
- Suggested for deletion
- Characters in Act Two
- Characters
- Characters in Act 2
- Orthons
- Bosses
- Temporary Companions