Shields are a type of Equipment that provide bonuses to characters'
Armour Class and reduce the chance of being hit by enemies.
Shields are always equipped in the character’s offhand.
Shield Proficiency
Those who have trained to fight while wielding Shields can use them effectively in combat.
Wielding a shield without Proficiency will impose
Disadvantage on all Ability Checks, Saving Throws, and Attack Rolls, as well as prevent you from casting Spells.
Classes that have Proficiency with
Shields:
Taking the Moderately Armoured Feat will grant you Proficiency with both
Medium armour and
Shields.
List of Shields
|
+1 |
2.7 kg / 5.4 lb |
15 |
|
|
+2 |
2.7 kg / 5.4 lb |
15 |
|
|
+2 |
2.7 kg / 5.4 lb |
15 |
|
|
+2 |
2.7 kg / 5.4 lb |
15 |
|
|
+2 |
2.7 kg / 5.4 lb |
15 |
Carried by a Wood Woad |
|
+2 |
2.7 kg / 5.4 lb |
15 |
|
|
+2 |
2.7 kg / 5.4 lb |
4 |
|
|
+2 |
2.7 kg / 5.4 lb |
15 |
|
|
+2 |
2.7 kg / 5.4 lb |
4 |
|
|
+2 |
2.7 kg / 5.4 lb |
15 |
|
|
+2 |
2.7 kg / 5.4 lb |
15 |
|
|
+2 |
2.7 kg / 5.4 lb |
4 |
|
|
+2 |
2.7 kg / 5.4 lb |
15 |
|
|
+1 |
0.5 kg / 1 lb |
3 |
|
|
+2 |
2.7 kg / 5.4 lb |
15 |
|
|
+2 |
2.7 kg / 5.4 lb |
15 |
|
|
+2 |
2.7 kg / 5.4 lb |
15 |
|
|
+2 |
2.7 kg / 5.4 lb |
70 |
; Heroism ( )
- Cast as a level 1 spell (
Recharge: Long rest.)
|
|
+2 |
2.7 kg / 5.4 lb |
70 |
|
|
+2 |
2.7 kg / 5.4 lb |
70 |
|
|
+2 |
2.7 kg / 5.4 lb |
70 |
|
|
+2 |
2.7 kg / 5.4 lb |
45 |
|
|
+2 |
2.7 kg / 5.4 lb |
55 |
|
|
+2 |
2.7 kg / 5.4 lb |
70 |
Lightning Aura ( )
- Consume 3
Lightning Charges and release a blast of electricity that damages and Jolts nearby enemies. ( Recharge: Long rest.)
|
|
+2 |
2.7 kg / 5.4 lb |
70 |
|
|
+2 |
2.7 kg / 5.4 lb |
115 |
; Woad's Ensnaring Strike ( )
- Cast as a level 1 spell (
Recharge: Short rest.)
|
|
+2 |
2.7 kg / 5.4 lb |
300 |
; Shield Blow ( )
- When a foe hits you with a melee attack, you can use your reaction, to knock it
Prone unless they succeed a Dexterity saving throw.[See: Bugs]
Fire Shield: Chill ( )
- Cast as a level 4 spell (
Recharge: Long rest.)
|
|
+2 |
2.7 kg / 5.4 lb |
190 |
Shield Blow ( )
- When a foe hits you with a melee attack, you can use your reaction, to knock it
Prone unless they succeed a Dexterity saving throw.[See: Bugs]
|
|
+3 |
2.7 kg / 5.4 lb |
300 |
|
|
+2 |
2.7 kg / 5.4 lb |
300 |
Darkness Cloak ( )
- Create a cloud of magical darkness and immediately attempt to
Hide. ( Recharge: Short rest.)
Shield Blow ( )
- When a foe hits you with a melee attack, you can use your reaction, to knock it
Prone unless they succeed a Dexterity saving throw.[See: Bugs]
|
|
+2 |
2.7 kg / 5.4 lb |
300 |
Shield Blow ( )
- When a foe hits you with a melee attack, you can use your reaction, to knock it
Prone unless they succeed a Dexterity saving throw.[See: Bugs]
|
|
+2 |
2.7 kg / 5.4 lb |
580 |
; Shield Blow ( )
- When a foe hits you with a melee attack, you can use your reaction, to knock it
Prone unless they succeed a Dexterity saving throw.[See: Bugs]
|
|
+3 |
2.7 kg / 5.4 lb |
300 |
|
|
+3 |
2.7 kg / 5.4 lb |
300 |
|
|
+2 |
2.7 kg / 5.4 lb |
190 |
Shield Blow ( )
- When a foe hits you with a melee attack, you can use your reaction, to knock it
Prone unless they succeed a Dexterity saving throw.[See: Bugs]
Blazing Retaliation ( )
- Huddle behind your shield to increase your
Armour Class by 1 and reap scorching retaliation upon attacks who miss you. ( Recharge: Short rest.)
|
|
+2 |
2.7 kg / 5.4 lb |
190 |
; Shield Blow ( )
- When a foe hits you with a melee attack, you can use your reaction, to knock it
Prone unless they succeed a Dexterity saving throw.[See: Bugs]
Shield ( )
- Cast as a level 1 spell (
Recharge: Long rest.)
|
|
+3 |
2.7 kg / 5.4 lb |
300 |
|
|
+2 |
2.7 kg / 5.4 lb |
570 |
; Shield Blow ( )
- When a foe hits you with a melee attack, you can use your reaction, to knock it
Prone unless they succeed a Dexterity saving throw.[See: Bugs]
Protection from Missiles ( )
- Cast as a level 2 spell (
Recharge: Short rest.)
|
|
+4 |
2.7 kg / 5.4 lb |
720 |
|
|
+2 |
2.7 kg / 5.4 lb |
570 |
Shield Blow ( )
- When a foe hits you with a melee attack, you can use your reaction, to knock it
Prone unless they succeed a Dexterity saving throw.[See: Bugs]
Shield of Devotion: Aid ( )
- Cast as a level 3 spell (
Recharge: Long rest.)
|
|
+2 |
2.7 kg / 5.4 lb |
570 |
|
|
+2 |
2.7 kg / 5.4 lb |
570 |
Shield Blow ( )
- When a foe hits you with a melee attack, you can use your reaction, to knock it
Prone unless they succeed a Dexterity saving throw.[See: Bugs]
|
|
+2 |
2.7 kg / 5.4 lb |
360 |
; Shield Blow ( )
- When a foe hits you with a melee attack, you can use your reaction, to knock it
Prone unless they succeed a Dexterity saving throw.[See: Bugs]
|
|
+3 |
2.7 kg / 5.4 lb |
760 |
; Bulwark Rebuke ( )
- When a foe hits you with a melee attack, deal it 2d4
Force and possibly knock it Prone.
Reflective Shell ( )
- A protective shell envelops you. It reflects any projectiles targeted at you back to their point of origin. (
Recharge: Short rest.)
Warding Bond ( )
- Cast as a level 2 spell (
Recharge: Long rest.)
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