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Name
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Description
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Charger
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Charger: Weapon Attack
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- Charge forward and slam your weapon into the first enemy in your way without provoking
Opportunity Attacks.
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Charger: Shove
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- Charge forward and
Shove the first enemy in your way.
- Shove distance depends on your
Strength and the target's weight.
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Notes
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- Charger: Weapon attack uses
Action + Bonus action, moves up to 9 m / 30 ft, and makes a melee attack with +5 damage.
- This counts as a single weapon attack, and benefits from
Extra Attack.
- As a Shove, Charger: Shove does not count as an actual attack.
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Martial Adept
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Martial Adept
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Name
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Description
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Elemental Adept
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- Spells you cast ignore resistance to a damage type of your choice. In addition, when you deal that type of damage with a spell, you cannot roll a 1.
- Damage resistance options are one of the following:
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Notes
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- "You cannot roll a 1" means that any 1 rolled is treated as a 2.
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Magic Initiate: Bard
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Magic Initiate: Bard
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Magic Initiate: Cleric
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Magic Initiate: Cleric
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- Bug: when you wear medium armour, the bonus to
Armour Class you can gain from your Dexterity modifier also becomes +3 instead of +2.
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Notes
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- The AC bonus increase is not listed in-game, and can also be gained by taking the Medium Armour Master feat.
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Magic Initiate: Druid
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Magic Initiate: Druid
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Magic Initiate: Sorcerer
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Magic Initiate: Sorcerer
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Magic Initiate: Warlock
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Magic Initiate: Warlock
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Magic Initiate: Wizard
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Magic Initiate: Wizard
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Name
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Description
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Crossbow Expert
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Crossbow Expert: Point-Blank
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- When you make crossbow attacks within melee range, the attack rolls do not have
Disadvantage.
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Crossbow Expert: Wounding
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Defensive Duellist
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Defensive Duellist
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Dual Wielder
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Dual Wielder
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- You can use Two-Weapon Fighting even if your weapons aren't Light.
- You cannot dual-wield Heavy weapons.
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Dual Wielder: Bonus Armour Class
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- You have a +1 bonus to
Armour Class while wielding a melee weapon in each hand.
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Notes
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- This feat doesn't give the Two-Weapon Fighting style, it just allows a creature to dual wield non-light non-heavy weapons.
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Great Weapon Master
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Great Weapon Master: Bonus Attack
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- When an attack with a melee weapon lands a Critical Hit or kills a creature, you can make another melee weapon attack as a
Bonus action that turn.
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Great Weapon Master: All In
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- When attacking with a
Two-Handed or Versatile melee weapon (in both hands) that you are Proficient with, Attack rolls take a -5 penalty, but their damage increases by 10.
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Notes
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- All In is a toggleable passive ability.
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Polearm Master
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Polearm Master: Bonus Attack
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Polearm Master: Opportunity Attack
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Notes
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- The Polearm Master: Bonus Attack deals 1d4 + Weapon Ability Modifier damage.
- Polearm Master works with Pikes even though this is not stated in-game. (see [note 1])
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Name
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Description
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Heavy Armour Master
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Heavy Armour Master
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- Your
Strength ability score increases by 1, to a maximum of 20.
- Incoming damage from non-magical attacks also decreases by 3 while you're wearing heavy armour.
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Notes
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Heavily Armoured
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Heavily Armoured
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Notes
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Medium Armour Master
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Medium Armour Master
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Notes
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Moderately Armoured
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Moderately Armoured
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Lightly Armoured
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Lightly Armoured
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Name
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Description
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Ability Improvement
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- Increase one ability score by 2, or two ability scores by 1, up to a maximum of 20.
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Actor
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Actor
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Notes
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- If not already proficient, the character also gains proficiency in the chosen skills.
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Alert
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Alert
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Athlete
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Athlete: Standing Up
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- Your
Strength or Dexterity ability score increases by 1, to a maximum of 20.
- When you are
Prone, standing up uses significantly less movement.
- Your
Jump distance also increases by 50%.
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Durable
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Durable
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Notes
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- For Wild Shape, this adds +1
Constitution and full HP on a short rest, but does not increase Wild Shape form HP. [1]
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Performer
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Performer
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Name
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Description
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Dungeon Delver
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Dungeon Delver: Perception
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Dungeon Delver: Resist Traps
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Lucky
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Lucky
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Mage Slayer
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Mage Slayer: Saving Throw Advantage
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Mage Slayer: Attack Caster
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- You can use a
Reaction to immediately make an attack against the caster if it casts a spell within 1.5m / 5ft of you.
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Mage Slayer: Break Concentration
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Name
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Description
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Mobile
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Mobile: Evade Difficult Terrain
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Mobile: Evade Opportunity Attack
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- If you move after making a melee attack, you don't provoke an Opportunity Attack from that target.
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- ↑ It's not stated in-game but Polearm Mastery works with Pikes too. Polearm Master is coded to work with any weapon that is tagged as a SPEAR or STAVE (quarterstaffs), and weapons with Extra Reach (Glaives, Halberds, and Pikes)