The Cantrip set enhances damaging cantrips or grants access to them. Synergizes with items from the Elemental set and Sparkstruck set, which are not duplicated here.
Name
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Slot
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Effect
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Circlet of Mental Anguish
|
Headgear (Non-Armour)
|
- Psychic Leech
- When an enemy fails a
Charisma, Intelligence, or Wisdom Saving throw against one of your spells or cantrips, you regain 1d4 hit points.
|

Gemini Gloves
|
Gloves (Non-Armour)
|
Adroit Caster- Cantrips targeting foes and allies can target an additional creature. The same target can be chosen twice. Usable once per short rest.
|

Gold Wyrmling Staff
|
Main Hand Melee (Quarterstaff)
|
- Deal an additional 1d4
Fire damage.
Fire Bolt ( )
- Cast as a cantrip at will.
|

Helldusk Gloves
|
Gloves (Non-Armour)
|
Rays of Fire ( )
- Cast as a cantrip (
Recharge: Short rest.)
- Infernal Acuity
- You gain +1 bonus to Spell Attack Rolls and Spell Save DC.
- Infernal Touch
- Your weapon attacks deal an additional 1d6
Fire damage. Your unarmed attacks deal an additional 1d6 Necrotic damage, and can possibly inflict Bleeding.
|

Hellfire Greataxe
|
Main Hand Melee (Greataxe)
|
- Deal an additional 1d6
Fire damage.
- Thermodynamo
- Whenever you deal damage with this weapon, you gain 2 turns of
Heat.
Hellflame Cleave ( )
Spew hellish flames and strike your foes.
|

Incandescent Staff
|
Main Hand Melee (Quarterstaff)
|
Fire Bolt ( )
- Cast as a cantrip at will.
Fireball ( + )
- Cast as a level 3 spell (
Recharge: Long rest.)
|

Moon Devotion Robe
|
Armour (Clothing)
|
Lunar Bulwark ( )
- Cast as a level 1 spell (
Recharge: Long rest.)
Produce Flame ( )
- Cast as a cantrip at will.
- Selûne's Protection
- While the wearer has
Mage Armour, each successful Saving throw causes the source of the Saving Throw to take 1-4 Radiant damage.
|

Mourning Frost
|
Main Hand Melee (Quarterstaff)
|
- Deal an additional 1d4
Cold damage.
- Heart of Ice
- When dealing
Cold damage, the wielder deals an additional 1 Cold.
- Insidious Cold
- Dealing Cold damage with a spell possibly inflicts
Chilled upon the target.
Ray of Frost ( )
- Cast as a cantrip at will.
|

Potent Robe
|
Armour (Clothing)
|
- Gregarious Caster
- Your cantrips deal additional damage equal to your Charisma Modifier.
- Well-Liked and Well-Fortified
- At the beginning of the wearer's turn, the robe activates, granting them Temporary Hit Points equal to their Charisma Modifier.
|

Quickspell Gloves
|
Gloves (Non-Armour)
|
Quickspell Flinger- Cantrips that cost an
Action cost a Bonus action instead. This effect can be used once per Short Rest.
|

Ring of Arcane Synergy
|
Ring
|
- Synergetic Cantrips
- When you deal damage with a Cantrip, you gain
Arcane Synergy for 2 turns.
|

Sorrow
|
Main Hand Melee (Glaive)
|
Sorrowful Lash ( )
- Cast as a cantrip (
Recharge: Per turn.)
|

Spellseeking Gloves
|
Gloves (Non-Armour)
|
Seeking Spell- When you make a Spell Attack Roll, you can spend a
Sorcery Point to gain Advantage. This costs 1 Sorcery Point per spell slot Level. Cantrips cost 1 Sorcery Point.
|

Staff of a Mumbling Wizard
|
Main Hand Melee (Quarterstaff)
|
Firebolt? ( )
- Cast as a cantrip at will.
Has a 1/20 chance to cast Fireball instead.
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