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Cantrip set

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The Cantrip set enhances damaging cantrips or grants access to them. Synergizes with items from the Elemental set and Sparkstruck set, which are not duplicated here.

Name Slot Effect

Circlet of Mental Anguish

Headgear Headgear (Non-Armour)
Psychic Leech
When an enemy fails a Charisma icon.png Charisma, Intelligence icon.png Intelligence, or Wisdom icon.png Wisdom Saving throw against one of your spells or cantrips, you regain 1d4hit points.

Gemini Gloves

Gloves Gloves (Non-Armour)
Adroit Caster Adroit Caster
Cantrips targeting foes and allies can target an additional creature. The same target can be chosen twice. Usable once per short rest.

Gold Wyrmling Staff

Main Hand Melee Main Hand Melee (Quarterstaff)
  • Deal an additional 1d4Damage TypesFire damage.
Fire Bolt Fire Bolt ()
Cast as a cantrip at will.

Helldusk Gloves

Gloves Gloves (Non-Armour)
Rays of Fire (Cantrip) Rays of Fire ()
Cast as a cantrip ( Recharge: Short rest.)
Infernal Acuity
You gain +1 bonus to Spell Attack Rolls and Spell Save DC.
Infernal Touch
Your weapon attacks deal an additional 1d6Damage TypesFire damage. Your unarmed attacks deal an additional 1d6Damage TypesNecrotic damage, and can possibly inflict Bleeding Bleeding.

Hellfire Greataxe

Main Hand Melee Main Hand Melee (Greataxe)
  • Deal an additional 1d6Damage TypesFire damage.
Thermodynamo
Whenever you deal damage with this weapon, you gain 2 turns of Heat Heat.
Hellflame Cleave Hellflame Cleave ()

Spew hellish flames and strike your foes.


Incandescent Staff

Main Hand Melee Main Hand Melee (Quarterstaff)
Fire Bolt Fire Bolt ()
Cast as a cantrip at will.
Fireball Fireball ()
Cast as a level 3 spell ( Recharge: Long rest.)

Moon Devotion Robe

Armour Armour (Clothing)
Lunar Bulwark Lunar Bulwark ()
Cast as a level 1 spell ( Recharge: Long rest.)
Produce Flame Produce Flame ()
Cast as a cantrip at will.
Selûne's Protection
While the wearer has Mage Armour Mage Armour, each successful Saving throw causes the source of the Saving Throw to take 1-4Damage TypesRadiant damage.

Mourning Frost

Main Hand Melee Main Hand Melee (Quarterstaff)
  • Deal an additional 1d4Damage TypesCold damage.
Heart of Ice
When dealing Damage TypesCold damage, the wielder deals an additional 1Damage TypesCold.
Insidious Cold
Dealing Cold damage with a spell possibly inflicts Chilled Chilled upon the target.
Ray of Frost Ray of Frost ()
Cast as a cantrip at will.

Potent Robe

Armour Armour (Clothing)
Gregarious Caster
Your cantrips deal additional damage equal to your Charisma Modifier.
Well-Liked and Well-Fortified
At the beginning of the wearer's turn, the robe activates, granting them Temporary Hit Points equal to their Charisma Modifier.

Quickspell Gloves

Gloves Gloves (Non-Armour)
Quickspell Flinger Quickspell Flinger
Cantrips that cost an Action cost a Bonus action instead. This effect can be used once per Short Rest.

Ring of Arcane Synergy

Ring Ring
Synergetic Cantrips
When you deal damage with a Cantrip, you gain Arcane Synergy Arcane Synergy for 2 turns.

Sorrow

Main Hand Melee Main Hand Melee (Glaive)
Sorrowful Lash Sorrowful Lash ()
Cast as a cantrip ( Recharge: Per turn.)

Spellseeking Gloves

Gloves Gloves (Non-Armour)
Seeking Spell Seeking Spell
When you make a Spell Attack Roll, you can spend a Sorcery Point to gain Advantage Icon.png Advantage. This costs 1 Sorcery Point per spell slot Level. Cantrips cost 1 Sorcery Point.

Staff of a Mumbling Wizard

Main Hand Melee Main Hand Melee (Quarterstaff)
Firebolt? Firebolt? ()
Cast as a cantrip at will. Has a 1/20 chance to cast Fireball Fireball instead.