The Cantrip set enhances damaging cantrips or grants access to them. Synergizes with items from the Elemental set and Sparkstruck set , which are not duplicated here.
Name
Slot
Effect
Circlet of Mental Anguish
Headgear (Non-Armour )
Psychic Leech When an enemy fails a Charisma , Intelligence , or Wisdom Saving throw against one of your spells or cantrips, you regain 1d4 hit points .
Gemini Gloves
Gloves (Non-Armour )
Adroit Caster Cantrips targeting foes and allies can target an additional creature. The same target can be chosen twice. Usable once per short rest.
Gold Wyrmling Staff
Main Hand Melee (Quarterstaff )
Deal an additional 1d4 Fire damage.
Fire Bolt ( )
Cast as a cantrip at will.
Helldusk Gloves
Gloves (Non-Armour )
Rays of Fire ( )
Cast as a cantrip ( Recharge: Short rest .)
Infernal Acuity You gain +1 bonus to Spell Attack Rolls and Spell Save DC .
Infernal Touch Your weapon attacks deal an additional 1d6 Fire damage. Your unarmed attacks deal an additional 1d6 Necrotic damage, and can possibly inflict Bleeding .
Hellfire Greataxe
Main Hand Melee (Greataxe )
Deal an additional 1d6 Fire damage.
Thermodynamo Whenever you deal damage with this weapon, you gain 2 turns of Heat .
Hellflame Cleave ( )
Spew hellish flames and strike your foes.
Incandescent Staff
Main Hand Melee (Quarterstaff )
Fire Bolt ( )
Cast as a cantrip at will.
Fireball ( + )
Cast as a level 3 spell ( Recharge: Long rest .)
Moon Devotion Robe
Armour (Clothing )
Lunar Bulwark ( )
Cast as a level 1 spell ( Recharge: Long rest .)
Produce Flame ( )
Cast as a cantrip at will.
Selûne's Protection While the wearer has Mage Armour , each successful Saving throw causes the source of the Saving Throw to take 1-4 Radiant damage.
Mourning Frost
Main Hand Melee (Quarterstaff )
Deal an additional 1d4 Cold damage.
Heart of Ice When dealing Cold damage, the wielder deals an additional 1 Cold .
Insidious Cold Dealing Cold damage with a spell possibly inflicts Chilled upon the target.
Ray of Frost ( )
Cast as a cantrip at will.
Potent Robe
Armour (Clothing )
Gregarious Caster Your cantrips deal additional damage equal to your Charisma Modifier.
Well-Liked and Well-Fortified At the beginning of the wearer's turn, the robe activates, granting them Temporary Hit Points equal to their Charisma Modifier.
Quickspell Gloves
Gloves (Non-Armour )
Quickspell Flinger Cantrips that cost an Action cost a Bonus Action instead. This effect can be used once per Short Rest .
Ring of Arcane Synergy
Ring
Synergetic Cantrips When you deal damage with a Cantrip , you gain Arcane Synergy for 2 turns.
Sorrow
Main Hand Melee (Glaive )
Sorrowful Lash ( )
Cast as a cantrip ( Recharge: Per turn.)
Spellseeking Gloves
Gloves (Non-Armour )
Seeking Spell When you make a Spell Attack Roll , you can spend a Sorcery Point to gain Advantage . This costs 1 Sorcery Point per spell slot Level. Cantrips cost 1 Sorcery Point.
Staff of a Mumbling Wizard
Main Hand Melee (Quarterstaff )
Firebolt? ( )
Cast as a cantrip at will.
Has a 1/20 chance to cast Fireball instead.