Cleric: Difference between revisions

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* [[File:Channel_Divinity_Charges_Icons.png|frameless|35px]] '''Channel Divinity Charges: 1''' (You gain the ability to channel divine energy, starting with two effects: Turn Undead and an effect determined by your domain. Replenished by [[Short Rest|Short]] or [[Long Rest]]).
* [[File:Channel_Divinity_Charges_Icons.png|frameless|35px]] '''Channel Divinity Charges: 1''' (You gain the ability to channel divine energy, starting with two effects: Turn Undead and an effect determined by your domain. Replenished by [[Short Rest|Short]] or [[Long Rest]]).
* '''Channel Divinity Action:''' [[File:Turn Undead Icon.png|frameless|35px|link=Turn Undead]] [[Turn Undead]]
* '''Choose a number of Prepared Spells = {{C|2 (Cleric's level) + [[Wisdom]] Modifier}} (minimum of 1 spell):'''
** [[File:Bane Icon.png|frameless|35px|link=Bane]] [[Bane]]
** [[File:Bless Icon.png|frameless|35px|link=Bless]] [[Bless]]
** [[File:Command Halt.png|frameless|35px|link=Command (Halt)]] [[Command (Halt)]]
** [[File:Create Water.png|frameless|35px|link=Create or Destroy Water]] [[Create or Destroy Water]]
** [[File:Cure Wounds Icon.png|frameless|35px|link=Cure Wounds]] [[Cure Wounds]]
** [[File:Guiding Bolt Icon.png|frameless|35px|link=Guiding Bolt]] [[Guiding Bolt]]
** [[File:Healing Word Icon.png|frameless|35px|link=Healing Word]] [[Healing Word]]
** [[File:Inflict Wounds Icon.png|frameless|35px|link=Inflict Wounds]] [[Inflict Wounds]]
** [[File:Protection From Evil And Good.png|frameless|upright=0.1|link=Protection from Evil and Good]] [[Protection from Evil and Good]]
** [[File:Shield Of Faith Icon.png|frameless|35px|link=Shield of Faith]] [[Shield of Faith]]
* '''Subclass Feature:'''
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
! style="width: 200px;" | Life Domain
! style="width: 200px;" | Light Domain
! style="width: 200px;" | Trickery Domain
|-
| style="vertical-align:top;"|
* Channel Divinity Action:
[[File:Preserve Life Icon.png|middle|frameless|upright=0.1|link=Preserve Life]] [[Preserve Life]]
| style="vertical-align:top;"|
* Channel Divinity Action:
[[File:Radiance Of The Dawn Icon.png|middle|frameless|upright=0.1|link=Radiance Of The Dawn]] [[Radiance Of The Dawn]]
| style="vertical-align:top;"|
* Channel Divinity Action:
[[File:Invoke Duplicity Icon.png|middle|frameless|upright=0.1|link=Invoke Duplicity]] [[Invoke Duplicity]]
|}
=== <b>Level 3</b> ===
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Revision as of 11:13, 27 May 2022

Main Page > Character Creation > Playable Classes > Cleric


Cleric Class 300px.png
The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.

Cleric is one of the Playable Classes of Baldur Gate's 3. BClerics worship and enact their deities' will to the world, for better or worse. They channel the power of their faith to cast Spells. Clerics use Wisdom as their primary ability score.

Class Information

Cleric's default armor

Skills

You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for that Skills.

Level 1 Proficiency Bonus: +2

Level Progression

Through experience, you acquire new power. You gain the following trait:

Level 1


  • Choose a subclass:
Life Domain Icon.png
Life Domain
Light Domain Icon.png
Light Domain
Trickery Domain Icon.png
Trickery Domain
  • Subclass Feature:
Life Domain Light Domain Trickery Domain

Level 2


  • Subclass Feature:
Life Domain Light Domain Trickery Domain
  • Channel Divinity Action:

Preserve Life Icon.png Preserve Life

  • Channel Divinity Action:

Radiance Of The Dawn Icon.png Radiance Of The Dawn

  • Channel Divinity Action:

Invoke Duplicity Icon.png Invoke Duplicity

Level 3