Criminal: Difference between revisions

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(added the location of an inspiration point I just gained in my playthrough. easily verifiable.)
(added another missing source of inspiration)
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* '''A Pressing Heist''': [[Stop the Presses|Rig]] the Baldur's Mouth printing press.
* '''A Pressing Heist''': [[Stop the Presses|Rig]] the Baldur's Mouth printing press.
* '''Back into the Familiar''': Gain a way into the [[Guildhall|Undercellar]].
* '''Back into the Familiar''': Gain a way into the [[Guildhall|Undercellar]].
* '''Saving It From Collecting Dust:''' Steal an offering to the gods.
* '''Key to the Vault''': Obtain a way to enter the lower vaults.
* '''Key to the Vault''': Obtain a way to enter the lower vaults.
* '''Stacking the Deck''': Side with [[Farlin]] and the [[The Guild|Guild]] against the [[The Stone Lord|Stonelord's]] smugglers.
* '''Stacking the Deck''': Side with [[Farlin]] and the [[The Guild|Guild]] against the [[The Stone Lord|Stonelord's]] smugglers.

Revision as of 02:59, 15 January 2024

Template:Up to date

Background Criminal Icon.png
"You have a history of breaking the law and survive by leveraging less-than-legal connections. Profiting from criminal enterprise will lead to greater opportunities in the future."

Background Features

Background Goals

Performing certain actions that align with this background will reward Inspiration. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4.

General

  • A Fine Fortune: Steal an item worth at least 1000 gold.
  • Blood Price: Murder an innocent civilian.
  • Escape Artist: Escape from jail after being arrested.

Act One

Druids Grove

  • Heretic: Steal the Idol of Silvanus.
  • Jailbreaker: Smuggle Sazza out of the grove.
  • Serpent's Bounty: Take Zevlor's payment for killing Kagha.
  • Show Them How It's Done: Steal from the tiefling children's stash without making enemies of them.
  • The Allure of Coin: Steal from a child charmed by harpies.

Goblin Camp

  • Culling the Crowd: Use poison to kill the drunk goblins in camp.
  • Slaughter's Prize: Ally with Minthara to loot and slaughter the grove.

The Risen Road

  • Friend of the Family: Become an ally of the Zhentarim.
  • Open For A Surprise: Acquire the Iron Flask from the Zhentarim.

Underdark

Grymforge

Act Two

Shadow-Cursed Lands

  • Shiny Trinkets and Baubles: Take the drider's Moonlantern.
    • Must be done via Deception checks during the convoy ambush, not just killing him and looting the lantern.

Reithwin Town

Moonrise Towers

  • Always a Way Out: Help the Moonrise prisoners escape.
  • An Absolute Douceur: Accept the Absolute's promise of gifts.
  • Enter Nostalgia: Trespass into Ketheric and Isobel's respective rooms.
  • Escape Artisan: Give Wulbren his tools so the gnomes can escape.
  • Long-Awaited Reunion: Hand Isobel over to Ketheric.
  • War Profiteer: Find Roah in Moonrise and trade with her.

Mind Flayer Colony

Gauntlet of Shar

Act Three

Rivington

  • Supply and Demand: Offer to kick the squatters out for a lower fee than the Rivington Rats.
  • Donations Means 'Free': Steal donated goods from the big barn.
  • There's Always a Back Door: Gain access to the Open Hand Temple's hidden door.

Lower City

  • A Pressing Heist: Rig the Baldur's Mouth printing press.
  • Back into the Familiar: Gain a way into the Undercellar.
  • Saving It From Collecting Dust: Steal an offering to the gods.
  • Key to the Vault: Obtain a way to enter the lower vaults.
  • Stacking the Deck: Side with Farlin and the Guild against the Stonelord's smugglers.
  • Honour Amongst Thieves: Side with Nine-Fingers against the Zhentarim.
  • What Do We Have Here?: Open one of the additional vaults in the lower levels of the Counting House.
    • Must be opened via lockpicking.

House of Hope