Halsin/approval

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< Halsin
Revision as of 04:56, 12 November 2023 by Sparrow (talk | contribs) (→‎Act Three: adding Halsin disapproval event at circus.)
Halsin Approves
Halsin dislikes any decisions that might involve hurting the natural world or supporting the existence and corruption of the shadow lands.

The actions and choices listed on this page will raise or lower Halsin's Approval.

For more information about the approval system, see Approval.

Greetings

Depending on their approval rating, Halsin may greet the player with:

Very Low (-40 or less)[Needs Verification]

Low (-20 or less)[Needs Verification]

Neutral (-19 - 20)

Medium approval (20+)[Needs Verification]

High approval (40+)[Needs Verification]

Very High approval (60+)[Needs Verification]

Exceptional approval (80+)[Needs Verification]

Approval

As a Companion character, the interactions listed below will cause Halsin to gain approval.

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Shadowed Battlefield

  • Tell Oliver you know who he really is

Reithwin Town

Reithwin Tollhouse

The Waning Moon

Moonrise Towers

  • Sever the connection between Linsella and Barnabus
  • After passing the persuasion check about his wife, tell Ketheric that it isn't too late and that his story doesn't end here.
  • Tell Aylin to stand down, Ketheric has surrendered

Mind Flayer Colony

  • Use the Neural Apparatus to release everyone in the Tadpoling Centre

Camp/Conversation

  • Say you wished he joined earlier when asking about what happens after the shadow curse lifted
  • Say you are sorry for his loss when asking about his family
  • Thank him for sharing with you
  • Tell him you are afraid of krakens
  • Give the Githyanki reply when asked about yourself
  • Say "It hurts, I know it does." when talking to Arabella in camp
  • Tell Arabella her parents would be proud of her.

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Camp/Conversation

  • Tell Isobel that you will help Aylin take down Lorroakan Halsin approves +1
  • Let Lae'zel speak against Vlaakith when the Githyanki lich-queen projects herself in the camp when long-resting.
  • Agree with Halsin that there is a rot in the city with how Baldur's Gate treats its vulnerable and the refugees.
  • Tell Scratch you're glad he's back where he belongs after saving him from Angry Mar'hyah Halsin approves +1

Rivington

  • As the Dark Urge, tell Gyldro Angleiron that you do all you can to keep your loved ones safe from your blade. Halsin approves +1
  • Tell Fist Rowan "They're innocent people. You can't just kill them!" Halsin approves +1
  • As a Baldurian, tell Saer Grotpoll that his accent sounds more Rivington than Baldur's Gate Halsin approves +1
  • Compliment the pig within the requisitioned barn.
  • Tell Biscotti he's a good dog the first time you meet him.
  • As a Ranger, tell Fortuno to relax for Biscotti.
  • Tell Tinker Nayzeem that the way people treat refugees is terrible.
  • Break the lock of the displacer beast's cage Halsin approves +1
  • Intimidate Angry Mar'hyah into leaving her job. (Approval on both checks)
  • Try to help the Dying Stone Lord Thug Halsin approves +1
  • Give Yenna coins
  • Tell Wulbren that the Gondians may be the victims, not the oppressors. Halsin approves +1
  • Tell Wulbren you'll visit the Gondians and maybe they'll see reason.
  • Tell Wulbren that you'll only do it your way and refuse to take the Runepowder Bomb.

Wyrm's Crossing

Sharess' Caress

  • Invite Halsin to join an orgy with the Drow twins Halsin approves +1

Open Hand Temple

Wyrm's Rock Fortress

Lower City

Sorcerous Sundries

  • Tell Aradin what the Nightsong really is, then avoid revealing her location (or lie) Halsin approves +1

Disapproval

As a Companion character, the interactions listed below will cause Halsin to lose approval. This list is most likely incomplete.

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

House in Deep Shadows

  • Playing Hide and seek with Oliver

Moonrise Towers

  • Free the goblins when Z'rell prompts you to kill them
  • When entering Moonrise Towers, tell the guards you infiltrated Last Light

Last Light Inn

  • Call Wulbren a prick when talking to him and Barcus at Last Light Inn

Camp

  • At camp, when asked if you have anything to share about yourself in return, tell him, "I really don't know very much about myself to tell."
  • As the Dark Urge at camp, when asked if you have anything to share about yourself in return, tell him, "Nothing half as charming as that...it's all crimson and rot."

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

  • Tell Wulbren you'll take the bomb but only use it as a last resort. Halsin disapproves -1

Circus of the Last Days

Wyrm's Crossing