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Grey Harbour Docks

| Lower City | ||||
| The Lodge | ||||
| ↑ | ||||
| Steel Watch Foundry | ← | Grey Harbour Docks | → | Flymm Cargo |
| ↓ | ||||
| Water Queen's House | ||||

“I have no love for the sea, but the city would not be what it is without these ships. That lends them a kind of beauty, I suppose.„
Overview[edit section | visual editor]

This area consists of several docks and ships, with several locations that are considered restricted throughout Act Three, but can still be entered and explored. The major points of interest in the location are as described below (listed from the bottom-left corner, up and right, along the piers' line).
Locations[edit section | visual editor]
Lustrous Lass[edit section | visual editor]

The Lustrous Lass is a quarantined ship that can be found at X: -193 Y: -233 with its dead crew on it. It has been towed into the docks for investigation.
Passenger dock pier[edit section | visual editor]
The dock pier can be found at X: -208 Y: -188. Upon visiting the docks for the first time, the party can find a citizen named Dharin Brislen, arguing with Captain Sleam over smuggling his family of four out of the city. Unfortunately, the family is short of money, only being able to pay for three. The party can help the family by convincing Captain Sleam to take them all or by paying her the sum the Brislens are lacking. Helping the family by any means grants approval from some companions.
If successfully resolving the conflict, after a long rest another group of characters can be encountered: Trader Djingo and his clients Kaet Ling, Smiley Gheef, and Pheebs Splayfoot. They can be spoken with as well, but these interactions have no further implications for the party.
The far end of the pier has wooden stairs leading to the Water Queen's House entrance at X: -229 Y: -199.
Grey Harbour Docks Waypoint[edit section | visual editor]
Near it, at the pier, at X: -219 Y: -155, the party can find two sailors, brother and sister Gowlan and Fleer. Talking to Gowlan advances the Avenge the Drowned quest, providing the party with some information about circumstances of the death of Holli Dylford.
Loading dock of the Steel Watch Foundry (secured)[edit section | visual editor]
The ship moored at this pier at X: -208 Y: -134 is guarded by two Steel Watchers, patrolling the small footway back and forth. The entrance to the pier is marked by Flaming Fist "Secure Area" signs. However, if any party member manages to make their way onto the ship's deck, they can find a disguised container at the stern X: -203 Y: -124. To detect it, a DC 20 Investigation Check must be passed on two adjacent long wooden crates (however, if the check is failed, a direct attempt to loot any of these removes the guise). The crates are revealed to be a single container of clearly illithid design, resembling a closed nursery (as shown in the intro cutscene of the game). It can be looted for 6 Mind Flayer Parasite Specimens, accompanied by the Cargo Shipment from Ketheric Thorm. The container remains unclaimed throughout Act Three, thus the party can loot it freely after completing Disable the Steel Watch.
Stairs to the Steeps district[edit section | visual editor]
This is one of several possible points to approach the Docks for the first time. If the party come to the Docks for the first time down from Lady Jannath's Estate, approximately at X: -230 Y: -145 they are engaged in the dialogue with Churg Elvek and his allies, who are preparing to execute Volo. Saving Volo from the grim fate grants the Saving a Fellow Tale-Spinner inspiration to characters with the Charlatan background.
Letting Churg Elvek and his gang execute Volo is considered an oathbreaking action for Vengeance Paladins and Paladins of Devotion.
Smugglers' corner[edit section | visual editor]
This point of interest can be approached either by the ladder near the end of the railroad track or by walking along the high stone-paved embankment directly below the Society of Brilliance Lodge. At the end of the embankment is a ladder which leads down to the smugglers' boats. Near the ladder, approximately at X: -221 Y: -109, the automated dialogue with Big Huido, the leader of a gang under Guild protection, starts. The player character can attempt to convince Huido to surrender his cargo to them, fight the gang and loot the shipment afterwards, or simply walk away and let the smugglers be. Depending on the player character's decisions, various choices might gain approval from several companions.
Embankment under the balcony of the Lodge[edit section | visual editor]
Walking along the embankment, party members passing a DC 10 Perception Check detect a Loose Plank at X: -188 Y: -98, which conceals a bottle of wine and a Sailor's Key. The key opens a wooden chest nearby, however, both the stash and the chest are red-outlined, and looting them without any concealment leads to unwanted attention from a group of Flaming Fist guards standing nearby. The chest contains a Trap Disarm Toolkit, a Thieves' Tools set, a Gold Ingot, and a minor amount of gold.
Fishermen pier[edit section | visual editor]
The pier is the footway forming the right bank of the docks. All containers here are red-outlined. However, at X: -179 Y: -101 between two interactable Drying Racks lies Pile of Rotten Fish (a unique type of Dirt Mound). It can be spotted as an interactable object by passing a DC 10 Perception Check, but is available to loot even without it. Digging up the pile requires a DC 15 Constitution Check. Among the fish, a Reeking Pouch is buried, containing a Map to Buried Treasure and a Key to Buried Treasure, along with some gold and random alchemy components. The map leads to a piece of land just south of The Counting House at X: -98 Y: -201 where there is a dirt mound containing a wooden chest with 259 gold inside.
Flymm Cargo[edit section | visual editor]
The Flymm Cargo building is a large warehouse with several entrances, all locked and restricted (red-outlined). However, getting inside is crucial for accomplishing several quests, among them Avenge the Drowned and Retrieve Omeluum. Two of the entrances are in the plain sight of the Flaming Fist patrol accompanied by a Steel Watcher; sneaking inside from the docks may not be a simple task.
Watchtower[edit section | visual editor]
The Watchtower environs are considered a restricted area, and are directly connected to the Counting House docks to the east. Unlocking the tower allows access to its roof and an excellent view of the docks and the river Chionthar, along with two Smokepowder Barrels. The pier can be reached from the deck of the Lustrous Lass or from the berth behind the Flymm Cargo building. However, the footway is constantly patrolled by two Steel Watchers and two Cashguards. Being spotted here results in an encounter with a Cashguard, which may end in teleporting to the entrance bridge of The Counting House or spill into a fight.
Dock cranes[edit section | visual editor]
One of these is standing near the stairs to the Steeps on the left bank, and two more near the Flymm Cargo building. All of these have Metal Crates clutched in their hooks. Despite being Sturdy, the hooks can be easily destroyed, causing the crates to fall. Inside some common items and / or Camp Supplies can be found.
Waypoints[edit section | visual editor]
This location contains the following Waypoint:
Related locations[edit section | visual editor]
Related Quests[edit section | visual editor]
Characters[edit section | visual editor]
Churg Elvek's gang[edit section | visual editor]
Onlookers[edit section | visual editor]
Sailors and dockworkers[edit section | visual editor]
- Birta Grougg
- Bosun Sharley
- Captain Sleam
- Dizby[1] - deceased
- Dollivar Noot
- Fleer
- Gratz
- Gowlan
- Harfang[1] - deceased
- Jorkens[1] - deceased
- Kadugan
- Klorrvank
- Listless
- Matey Tallhamper
- Nets Blandorf
- Penita[1] - deceased
- Yves
Civilians[edit section | visual editor]
Flaming Fist[edit section | visual editor]
The Guild[edit section | visual editor]
Creatures[edit section | visual editor]
Loot[edit section | visual editor]
External links[edit section | visual editor]
- on the Forgotten Realms Wiki
Footnotes and references[edit section | visual editor]
- ↑ 1.0 1.1 1.2 1.3 1.4 Can be found on the quarantined ship
- ↑ 2.0 2.1 2.2 2.3 This character shows up once all three Netherstones have been collected by the party.
- ↑ 3.0 3.1 3.2 Appears only after the Steel Watch Foundry is destroyed
- ↑ Eight barrels on the Volo's cart may detonate throughout the fight with Churg Elvek's gang
- ↑ See Big Huido's page for contents

























































































