List of sources of advantage and disadvantage on attack rolls: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
No edit summary
 
(21 intermediate revisions by 2 users not shown)
Line 7: Line 7:


==General Information==
==General Information==
*This is a list of sources of {{advantage}} and {{disadvantage}} on attack rolls only. Things that directly affect attack rolls and saving throws can be found in the links below.  
*This is a list of sources of {{advantage}} and {{disadvantage}} on attack rolls only. Other things that affect attack rolls and saving throws can be found in the links below.  
**[[List of features and items that affect attack rolls|Features and items that directly affect attack rolls]]
**[[List of features and items that affect attack rolls|Features and items that affect attack rolls]]
**[[List of features and items that affect saving throws|Features and items that directly affect saving throws]]
**[[List of features and items that affect saving throws|Features and items that affect saving throws]]
**[[List of features and items that affect saving throws#Advantage_on_saving_throws|Sources of advantage on saving throws]]
**[[List of features and items that affect saving throws#Disadvantage_on_saving_throws|Sources of disadvantage on saving throws]]


==Advantage on attack rolls==
==Advantage on attack rolls==
Line 36: Line 38:
**{{sai|Tides of Chaos}} - Advantage on your next attack roll
**{{sai|Tides of Chaos}} - Advantage on your next attack roll
*Warlock
*Warlock
**{{sai|Entropic Ward}} - Impose disadvantage on attack roll and if attack misses you gain advantage on your next attack roll
**{{sai|Entropic Ward}} - Impose disadvantage on an attack roll and if attack misses you gain advantage on your next attack roll


===Conditions===
===Conditions===
Line 79: Line 81:
*{{MdRarityItem|Wavemother's Sickle}} - Advantage on attack rolls against {{Cond|Wet}} creatures
*{{MdRarityItem|Wavemother's Sickle}} - Advantage on attack rolls against {{Cond|Wet}} creatures
*{{MdRarityItem|Chancer's Carcanet}} - Use a reaction to gain advantage on an attack roll
*{{MdRarityItem|Chancer's Carcanet}} - Use a reaction to gain advantage on an attack roll
*{{MdRarityItem|Risky Ring}} - You gain advantage on attack rolls and disadvantage on saving throws


==Disadvantage on attack rolls ==
==Disadvantage on attack rolls ==
Line 90: Line 93:
*Fighter
*Fighter
**{{sai|Evasive Footwork}} - Impose disadvantage on melee attack rolls against you for one round
**{{sai|Evasive Footwork}} - Impose disadvantage on melee attack rolls against you for one round
**{{sai|Goading Attack (Melee)|Goading Attack}} - Target has disadvantage on attack rolls against any other creature
**{{sai|Goading Attack (Melee)|Goading Attack}} - Target has disadvantage on attack rolls against any creature other than you
*Monk
*Monk
**{{sai|Patient Defence}} - Impose disadvantage on attack rolls against you
**{{sai|Patient Defence}} - Impose disadvantage on attack rolls against you
Line 97: Line 100:


===Conditions===
===Conditions===
*{{cond|Blinded}} - Disadvantage on attack rolls and ranged attacks and spells have a range of {{distance|m=3|ft=10}}
*{{cond|Blinded}} - Disadvantage on attack rolls, and ranged attacks and spells have a range of {{distance|m=3|ft=10}}
*{{cond|Entangled}} - Disadvantage on attack rolls
*{{cond|Entangled}} - Disadvantage on attack rolls
*{{cond|Enwebbed}} - Disadvantage on attack rolls
*{{cond|Enwebbed}} - Disadvantage on attack rolls
*{{cond|Frightened}} - Disadvantage on attack rolls while the source of targets fear is within line of sight
*{{cond|Frightened}} - Disadvantage on attack rolls while the source of target's fear is within line of sight
*{{cond|Invisible}} - Attack rolls against the target have disadvantage
*{{cond|Invisible}} - Attack rolls against the target have disadvantage
*{{cond|Poisoned}} - Disadvantage on attack rolls
*{{cond|Poisoned}} - Disadvantage on attack rolls
Line 107: Line 110:


===Spells===
===Spells===
*{{sai|Bone Chill}} - Undead target has disadvantage on attack rolls
*{{sai|Bone Chill}} - [[:Category: Undead|Undead]] target has disadvantage on attack rolls
*{{sai|Vicious Mockery}} - Target has disadvantage on its next attack roll
*{{sai|Vicious Mockery}} - Target has disadvantage on its next attack roll
*{{sai|Protection from Evil and Good}} - [[:Category: Aberrations|Aberrations]], [[:Category: Celestials|Celestials]], [[:Category: Elementals|Elementals]], [[:Category: Fey|Fey]], [[:Category: Fiends|Fiends]], and [[:Category: Undead|Undead]] have disadvantage on attack rolls against the target
*{{sai|Protection from Evil and Good}} - [[:Category: Aberrations|Aberrations]], [[:Category: Celestials|Celestials]], [[:Category: Elementals|Elementals]], [[:Category: Fey|Fey]], [[:Category: Fiends|Fiends]], and [[:Category: Undead|Undead]] have disadvantage on attack rolls against the target
*{{sai|Blindness}} - Target has disadvantage on attack rolls and ranged attacks and spells have a range of {{distance|m=3|ft=10}}
*{{sai|Blindness}} - Target has disadvantage on attack rolls, and ranged attacks and spells have a range of {{distance|m=3|ft=10}}
*{{sai|Blur}} - Attack rolls against the target have disadvantage
*{{sai|Blur}} - Attack rolls against the target have disadvantage
*{{sai|Heat Metal}} - Target has disadvantage on attack rolls if touching metal weapons or armour
*{{sai|Heat Metal}} - Target has disadvantage on attack rolls if touching metal weapons or armour
Line 126: Line 129:
*{{MdRarityItem|Veil of the Morning}} - [[:Category: Undead|Undead]] have disadvantage on attack rolls against you
*{{MdRarityItem|Veil of the Morning}} - [[:Category: Undead|Undead]] have disadvantage on attack rolls against you
*{{MdRarityItem|Viconia's Walking Fortress}} - Spell attack rolls against you have disadvantage
*{{MdRarityItem|Viconia's Walking Fortress}} - Spell attack rolls against you have disadvantage
==See Also==
*[[List of features and items that affect attack rolls]]
*[[List of features and items that affect saving throws]]
==Notes==
{{notelist}}


[[Category:Lists]]
[[Category:Lists]]
[[Category:Lists of sources]]
[[Category:Lists of sources]]

Latest revision as of 14:46, 21 April 2024

This is a list of sources of advantage and disadvantage on attack rolls.

General Information[edit | edit source]

Advantage on attack rolls[edit | edit source]

Actions[edit | edit source]

  • Making an attack roll while hiding

Class Features[edit | edit source]

  • Barbarian
    • Reckless Attack Reckless Attack - Advantage on all of your melee attack rolls, but all attack rolls made against you also have advantage
    • Rage: Wolf Heart Rage: Wolf Heart - Allies have advantage on melee attack rolls against enemies within 2 m / 7 ft of you
  • Cleric
    • Invoke Duplicity Invoke Duplicity - You and your allies have advantage on attack rolls against enemies within 3 m / 10 ft of illusion and attacker
  • Fighter
  • Monk
    • Shadow Step Shadow Step - Advantage on your next melee attack roll
  • Paladin
  • Rogue
  • Sorcerer
  • Warlock
    • Entropic Ward Entropic Ward - Impose disadvantage on an attack roll and if attack misses you gain advantage on your next attack roll

Conditions[edit | edit source]

  • Blinded Blinded - Attack rolls against the target have advantage
  • Entangled Entangled - Attack rolls against the target have advantage
  • Enwebbed Enwebbed - Attack rolls against the target have advantage
  • Invisible Invisible - Advantage on attack rolls
  • Off Balance Off Balance - Attack rolls against the target have advantage
  • Paralysed Paralysed - Attack rolls against the target have advantage and an attack made within 3 m / 10 ft of the target is an automatic critical hit
  • Prone Prone - Attack rolls against the target have advantage when made within 3 m / 10 ft
  • Restrained Restrained - Attack rolls against the target have advantage
  • Sleeping Sleeping - Attack rolls against the target have advantage and any attack that hits is a critical hit if made within 1.5 m / 5 ft of the target

Spells[edit | edit source]

Items[edit | edit source]

Disadvantage on attack rolls[edit | edit source]

Actions[edit | edit source]

Class Features[edit | edit source]

  • Cleric
  • Fighter
    • Evasive Footwork Evasive Footwork - Impose disadvantage on melee attack rolls against you for one round
    • Goading Attack Goading Attack - Target has disadvantage on attack rolls against any creature other than you
  • Monk
  • Warlock
    • Entropic Ward Entropic Ward - Impose disadvantage on an attack roll and if attack misses you gain advantage on your next attack roll

Conditions[edit | edit source]

  • Blinded Blinded - Disadvantage on attack rolls, and ranged attacks and spells have a range of 3 m / 10 ft
  • Entangled Entangled - Disadvantage on attack rolls
  • Enwebbed Enwebbed - Disadvantage on attack rolls
  • Frightened Frightened - Disadvantage on attack rolls while the source of target's fear is within line of sight
  • Invisible Invisible - Attack rolls against the target have disadvantage
  • Poisoned Poisoned - Disadvantage on attack rolls
  • Restrained Restrained - Disadvantage on attack rolls
  • Weak Grip Weak Grip - Disadvantage on attack rolls

Spells[edit | edit source]

Items[edit | edit source]