Ranger: Difference between revisions

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* [[Investigation]] Proficiency
* [[Investigation]] Proficiency
|-
|-
| '''Keeper of the Veil''' || You specialise in hunting creatures from other planes of existence. You gain [[Proficiency]] in [[Arcana]], which grant protection against aberrations, celestials, elementals, fey, fiends, and undead. ||  
| '''Keeper of the Veil''' || You specialise in hunting creatures from other planes of existence. You gain [[Proficiency]] in [[Arcana]] and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. ||  
* [[Arcana]] Proficiency
* [[Arcana]] Proficiency
* [[File:Protection From Evil And Good.png|middle|frameless|upright=0.1|link=Protection from Evil and Good]] [[Protection from Evil and Good]]
* [[File:Protection From Evil And Good.png|middle|frameless|upright=0.1|link=Protection from Evil and Good]] [[Protection from Evil and Good]]
|-
|-
| '''Mage Breaker''' || You have a history of battling spellcasters. Gain [[Proficiency]] with [[Arcana]] and the True Strike [[Spells#Cantrips|Cantrip]], which gives you [[Advantage]] on [[Attack Rolls]] against a creature. Wisdom is your Spellcasting Ability for this spell ||  
| '''Mage Breaker''' || You have a history of battling spellcasters. Gain [[Proficiency]] with [[Arcana]] and the True Strike [[Spells#Cantrips|Cantrip]], which gives you {{Advantage}} on [[Attack Rolls]] against a creature. [[Wisdom]] is your Spellcasting Ability for this spell. ||  
* [[Arcana]] Proficiency
* [[Arcana]] Proficiency
* Cantrip: [[File:True Strike Icon.png|frameless|upright=0.1|link=True Strike]] [[True Strike]]
* Cantrip: [[File:True Strike Icon.png|frameless|upright=0.1|link=True Strike]] [[True Strike]]
|-
|-
| '''Ranger Knight''' || You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain [[Proficiency]] with [[History]] and [[Armour#Armour Proficiency|Armour Proficiency]] with [[Armour#Heavy Armour|Heavy Armour]]. ||  
| '''Ranger Knight''' || You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain [[Proficiency]] with [[History]] and [[Proficiency]] with [[Armour#Heavy Armour|Heavy Armour]]. ||  
* [[Armour#Heavy Armour|Heavy Armour]] Proficiency
* {{HeavyArmour}} Proficiency
* [[History]] Proficiency
* [[History]] Proficiency
|-
|-
| '''Sanctified Stalker''' || You swore to hunt the enemies of a holy or druidic order. Gain [[Proficiency]] with [[Religion]] and the Sacred Flame [[Spells#Cantrips|Cantrip]], which deals 1d8 Radiant damage. Wisdom is your Spellcasting Ability for the Cantrip. ||  
| '''Sanctified Stalker''' || You swore to hunt the enemies of a holy or druidic order. Gain [[Proficiency]] with [[Religion]] and the Sacred Flame [[Spells#Cantrips|Cantrip]], which deals {{DamageText|1d8|Radiant}} damage. [[Wisdom]] is your Spellcasting Ability for the Cantrip. ||  
* [[Religion]] Proficiency
* [[Religion]] Proficiency
* Cantrip: [[File:Sacred Flame Icon.png|middle|frameless|upright=0.1|link=Sacred Flame]] [[Sacred Flame]]
* Cantrip: [[File:Sacred Flame Icon.png|middle|frameless|upright=0.1|link=Sacred Flame]] [[Sacred Flame]]
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|-
|-
| '''Beast Tamer''' || You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. ||  
| '''Beast Tamer''' || You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. ||  
* [[File: Find Familiar Icon.png|frameless|upright=0.1|link=]] [[Find Familiar]] (Do not consume Spell Slots)
* Cast [[File: Find Familiar Icon.png|frameless|upright=0.1|link=]] [[Find Familiar]] at will
|-
|-
| '''Urban Tracker''' || An expert at navigating the wild within the city, you gain [[Proficiency]] with the Disguise Kit and Thieves' Tools, used to disguise yourself or pick locks. ||  
| '''Urban Tracker''' || An expert at navigating the wild within the city, you gain [[Proficiency]] with the Disguise Kit and Thieves' Tools, used to disguise yourself or pick locks. ||  
* [[Sleight Of Hand|Sleight of Hand]] Proficiency
* [[Sleight of Hand]] Proficiency
|-
|-
| '''Wasteland Wanderer: Cold''' || You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. ||  
| '''Wasteland Wanderer: Cold''' || You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. ||  
* Cold Resistance
* [[Damage Types|Cold Resistance]]
|-
|-
| '''Wasteland Wanderer: Fire''' || You have spent endless days surviving forbidding deserts. Gain resistance to Fire, only taking half damage from it. ||  
| '''Wasteland Wanderer: Fire''' || You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. ||  
* Fire Resistance
* [[Damage Types|Fire Resistance]]
|-
|-
| '''Wasteland Wanderer: Poison''' || You have spent endless days surviving fetid swamps. Gain resistance to Poison and take only half damage from it. ||  
| '''Wasteland Wanderer: Poison''' || You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it. ||  
* Poison Resistance
* [[Damage Types|Poison Resistance]]
|}
|}


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** [[File:Fighting Style Duelling Icon.png|middle|frameless|upright=0.1]] '''Duelling:''' When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
** [[File:Fighting Style Duelling Icon.png|middle|frameless|upright=0.1]] '''Duelling:''' When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
** [[File:Fighting Style Two Weapon Icon.png|middle|frameless|upright=0.1]] '''Two-Weapon Fighting:''' When you make an offhand attack, you can add your [[Ability Score Modifier]] to the damage of the attack.
** [[File:Fighting Style Two Weapon Icon.png|middle|frameless|upright=0.1]] '''Two-Weapon Fighting:''' When you make an offhand attack, you can add your [[Ability Score Modifier]] to the damage of the attack.
* '''[[File:2 Level 1 Spell Slots.png|frameless|35px]] Level 1 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 2''' ''(You gain two Level 1 Spell Slots.)''
* '''[[File:2 Level 1 Spell Slots.png|frameless|35px]] Level 1 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 2''' ''(You gain two Level 1 Spell Slots.)''
{{HorizontalRuleImage}}


* '''Spells Known''' ''(Choose 2)''
* '''Spells Known''' ''(Choose 2)''
** New '''1st Level Spells''' available for selection:
* New '''1st Level Spells''' available:
*** [[File:Animal Friendship Icon.png|middle|frameless|upright=0.1|link=Animal Friendship]] [[Animal Friendship]]
{{div col | style = column-width: 20em; list-style-type: none;}}
*** [[File:Cure Wounds Icon.png|middle|frameless|upright=0.1|link=Cure Wounds]] [[Cure Wounds]]
* [[File:Animal Friendship Icon.png|middle|frameless|upright=0.1|link=Animal Friendship]] [[Animal Friendship]]
*** [[File:Ensnaring Strike Icon.png|middle|frameless|upright=0.1|link=Ensnaring Strike (Ranged)]] [[Ensnaring Strike (Ranged)|Ensnaring Strike]]
* [[File:Cure Wounds Icon.png|middle|frameless|upright=0.1|link=Cure Wounds]] [[Cure Wounds]]
*** [[File:Fog Cloud Icon.png|middle|frameless|upright=0.1|link=Fog Cloud]] [[Fog Cloud]]
* [[File:Ensnaring Strike Icon.png|middle|frameless|upright=0.1|link=Ensnaring Strike (Ranged)]] [[Ensnaring Strike (Ranged)|Ensnaring Strike]]
*** [[File:Goodberry Icon.png|middle|frameless|upright=0.1|link=Goodberry]] [[Goodberry]]
* [[File:Fog Cloud Icon.png|middle|frameless|upright=0.1|link=Fog Cloud]] [[Fog Cloud]]
*** [[File:Hail Of Thorns Icon.png|middle|frameless|upright=0.1|link=Hail of Thorns]] [[Hail of Thorns]]
* [[File:Goodberry Icon.png|middle|frameless|upright=0.1|link=Goodberry]] [[Goodberry]]
*** [[File:Hunter's Mark Icon.png|middle|frameless|upright=0.1|link=Hunter's Mark]] [[Hunter's Mark]]
* [[File:Hail Of Thorns Icon.png|middle|frameless|upright=0.1|link=Hail of Thorns]] [[Hail of Thorns]]
*** [[File:Jump Spell Icon.png|middle|frameless|upright=0.1|link=Jump]] [[Jump]]
* [[File:Hunter's Mark Icon.png|middle|frameless|upright=0.1|link=Hunter's Mark]] [[Hunter's Mark]]
*** [[File:Longstrider Icon.png|middle|frameless|upright=0.1|link=Longstrider]] [[Longstrider]]
* [[File:Jump Spell Icon.png|middle|frameless|upright=0.1|link=Jump]] [[Jump]]
*** [[File:Speak With Animals.png|middle|frameless|upright=0.1|link=Speak with Animals]] [[Speak with Animals]]
* [[File:Longstrider Icon.png|middle|frameless|upright=0.1|link=Longstrider]] [[Longstrider]]
* [[File:Speak With Animals.png|middle|frameless|upright=0.1|link=Speak with Animals]] [[Speak with Animals]]
{{div col end}}


=== Level 3 ===
=== Level 3 ===
* '''[[File:3 Level 1 Spell Slots.png|frameless|35px]] Level 1 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 3''' ''(You gain an additional Level 1 Spell Slot.)''
* '''[[File:3 Level 1 Spell Slots.png|frameless|35px]] Level 1 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 3''' ''(You gain an additional Level 1 Spell Slot.)''


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=== Level 4 ===
=== Level 4 ===
* '''Ability Score Improvement or Feat''' ''(Choose 1):''
* '''Ability Score Improvement or Feat''' ''(Choose 1):''
** Improve an [[Character Creation#Ability Scores|Ability Score]] by 2 or improve two Ability Scores by 1 (Ability Scores can not be higher than 20 using this feature).
** Improve an [[Character Creation#Ability Scores|Ability Score]] by 2 or improve two Ability Scores by 1 (Ability Scores can not be higher than 20 using this feature).
** Choose a [[Character Abilities#Feats|Feat]].
** Choose a [[Character Abilities#Feats|Feat]].
 
* ''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[#Ranger Spell List|Ranger Spell List]]
* '''Spells Known:''' Choose 1 additional '''1st Level Spell''' from the [[#Ranger Spell List|Ranger Spell List]]
* '''Spells Known:''' Choose 1 additional '''1st Level Spell''' from the [[#Ranger Spell List|Ranger Spell List]]
* ''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[#Ranger Spell List|Ranger Spell List]]


*'''Subclass Features:''' None at this level
*'''Subclass Features:''' None at this level
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* '''[[File:4 Level 1 Spell Slots.png|frameless|35px]] Level 1 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 4''' ''(You gain an additional Level 1 Spell Slot.)''
* '''[[File:4 Level 1 Spell Slots.png|frameless|35px]] Level 1 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 4''' ''(You gain an additional Level 1 Spell Slot.)''
* '''[[File:2 Level 2 Spell Slots.png|frameless|35px]] Level 2 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 2''' ''(You gain two Level 2 Spell Slots.)''
* '''[[File:2 Level 2 Spell Slots.png|frameless|35px]] Level 2 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 2''' ''(You gain two Level 2 Spell Slots.)''
* ''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[#Ranger Spell List|Ranger Spell List]]
{{HorizontalRuleImage}}


* '''Spells Known:''' Choose 1 additional Spell from the [[#Ranger Spell List|Ranger Spell List]]
* '''Spells Known:''' Choose 1 additional Spell from the [[#Ranger Spell List|Ranger Spell List]]
** New '''2nd Level Spells''' available for selection:
* New '''2nd Level Spells''' available for selection:
*** [[File:Barkskin Icon.png|middle|frameless|upright=0.1|link=Barkskin]] [[Barkskin]]
{{div col | style = column-width: 20em; list-style-type: none;}}
*** [[File:Darkvision Icon.png|middle|frameless|upright=0.1|link=Darkvision]] [[Darkvision]]
* [[File:Barkskin Icon.png|middle|frameless|upright=0.1|link=Barkskin]] [[Barkskin]]
*** [[File:Lesser Restoration Icon.png|middle|frameless|upright=0.1|link=Lesser Restoration]] [[Lesser Restoration]]
* [[File:Darkvision Icon.png|middle|frameless|upright=0.1|link=Darkvision]] [[Darkvision]]
*** [[File:Pass Without Trace Icon.png|middle|frameless|upright=0.1|link=Pass Without Trace]] [[Pass Without Trace]]
* [[File:Lesser Restoration Icon.png|middle|frameless|upright=0.1|link=Lesser Restoration]] [[Lesser Restoration]]
*** [[File:Protection From Poison Icon.png|middle|frameless|upright=0.1|link=Protection from Poison]] [[Protection from Poison]]
* [[File:Pass Without Trace Icon.png|middle|frameless|upright=0.1|link=Pass Without Trace]] [[Pass Without Trace]]
*** [[File:Silence Icon.png|middle|frameless|upright=0.1|link=Silence]] [[Silence]]
* [[File:Protection From Poison Icon.png|middle|frameless|upright=0.1|link=Protection from Poison]] [[Protection from Poison]]
*** [[File:Spike Growth Icon.png|middle|frameless|upright=0.1|link=Spike Growth]] [[Spike Growth]]
* [[File:Silence Icon.png|middle|frameless|upright=0.1|link=Silence]] [[Silence]]
 
* [[File:Spike Growth Icon.png|middle|frameless|upright=0.1|link=Spike Growth]] [[Spike Growth]]
* ''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[#Ranger Spell List|Ranger Spell List]]
{{div col end}}
{{HorizontalRuleImage}}


*'''Subclass Features:'''
*'''Subclass Features:'''

Revision as of 06:32, 11 March 2023

Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey.
Ranger Class Icon.png

Ranger is one of the Playable Classes of Baldur's Gate 3. In tune with nature and their surroundings, Rangers utilize both their knowledge of the wilds and spellcasting to pursue their prey. Important Ability Scores for Rangers include Dexterity (or Strength), Constitution, and Wisdom.

Class Information

Skills

You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for those Skills.

Level 1 Proficiency Icon.png Proficiency Bonus: +2

Level Progression

Through experience, you acquire new power. You gain the following trait:

Level 1

  • Favoured Enemy (Choose 1):
Archetypes Description Grants
Bounty Hunter Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike (either ranged or melee) have Disadvantage on their Saving Throw.
Keeper of the Veil You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead.
Mage Breaker You have a history of battling spellcasters. Gain Proficiency with Arcana and the True Strike Cantrip, which gives you Advantage Icon.png Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell.
Ranger Knight You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour.
Sanctified Stalker You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8Damage TypesRadiant damage. Wisdom is your Spellcasting Ability for the Cantrip.
  • Natural Explorer (Choose 1):
Archetypes Description Grants
Beast Tamer You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual.
Urban Tracker An expert at navigating the wild within the city, you gain Proficiency with the Disguise Kit and Thieves' Tools, used to disguise yourself or pick locks.
Wasteland Wanderer: Cold You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it.
Wasteland Wanderer: Fire You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it.
Wasteland Wanderer: Poison You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it.

Level 2

  • Fighting Style (Choose 1):
    • Fighting Style Archery Icon.png Archery: You gain a +2 bonus to Ranged Weapon Attacks.
    • Fighting Style Defence Icon.png Defence: You gain a +1 bonus to Armour Class while wearing Armour.
    • Fighting Style Duelling Icon.png Duelling: When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
    • Fighting Style Two Weapon Icon.png Two-Weapon Fighting: When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.
  • 2 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots.)
Bg3 content hr.png
  • Spells Known (Choose 2)
  • New 1st Level Spells available:

Level 3

  • 3 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
  • Spells Known: Choose 1 additional Spell from the Ranger Spell List
  • (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
  • Choose a subclass:
Hunter Icon.png
Hunter
Beast Master Icon.png
Beast Master
  • Subclass Features:
Hunter Icon.png Hunter Beast Master Icon.png Beast Master

Level 4

  • Ability Score Improvement or Feat (Choose 1):
    • Improve an Ability Score by 2 or improve two Ability Scores by 1 (Ability Scores can not be higher than 20 using this feature).
    • Choose a Feat.
  • (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
  • Spells Known: Choose 1 additional 1st Level Spell from the Ranger Spell List
  • Subclass Features: None at this level

Level 5

  • Proficiency Icon.png Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
  • Extra Attack Icon.png Extra Attack: You can attack twice, instead of once, whenever you take the Attack action on your turn.
  • 4 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slot.)
  • 2 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slots.)
  • (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Bg3 content hr.png
  • Spells Known: Choose 1 additional Spell from the Ranger Spell List
  • New 2nd Level Spells available for selection:
Bg3 content hr.png
  • Subclass Features:
Hunter Icon.png Hunter Beast Master Icon.png Beast Master
  • (none)

Ranger Spell List

1st Level Spells 2nd Level Spells