Cargo query
Showing below up to 100 results in range #101 to #200.
Page | name | image | controller icon | icon | spell level | spell school | is spell | is weapon action | is concentration | is ritual | aoe | aoe size | is npc | can upcast | has attack roll | description | action type | spell range | classes | save | damage | damage type | extra damage | extra damage type | damage save | is healing | condition duration | recharge |
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Bestow Curse: Wisdom Disadvantage (edit) | Bestow Curse: Wisdom Disadvantage | 3 | Necromancy | Yes | No | Yes | Yes | Curse a creature with your touch. It suffers Disadvantage on Wisdom Ability checks and Saving throws. |
action | melee | WIS | 10 | ||||||||||||||||
Bhaal's Edict (edit) | Bhaal's Edict | No | No | Force a creature to become your murderer - if it does not kill another during its next turn, it will die instantly. |
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Bhaal's Power Word Kill Ritual (edit) | Power Word Kill | No | No | Rasp a word of power, compelling an enemy with 100 hit points or fewer to forfeit its meager existence and die instantly |
action | /333 | 5 | |||||||||||||||||||||
Bibberbang Spores (edit) | Bibberbang Spores | No | No | Yes | Eject poisonous bibberbang spores and create a cloud of Noxious Fumes. |
action | ranged | 2d4+1 | Poison | 1 | Long Rest | |||||||||||||||||
Bind Pact Weapon (edit) | Bind Pact Weapon | No | No | Bind to your main hand weapon. Its damage becomes magical, you cannot drop or throw it, and you become Proficient with it if you weren't already. |
action | self | ||||||||||||||||||||||
Bite (Alioramus) (edit) | Bite | No | No | Yes | Bite a target. |
action | melee | CON | 2d4 | Piercing | 2 | |||||||||||||||||
Bite (Badger) (edit) | Bite | No | No | Yes | Bite a target. |
action | melee | STR | 2d4 | Piercing | ||||||||||||||||||
Bite (Bulette) (edit) | Bite | No | No | Yes | Bite a target and possibly push it back 1.5 m / 5 ft. |
action | melee | 4d12 | Piercing | STR | 3 | |||||||||||||||||
Bite (Cloaker) (edit) | Bite | No | No | Yes | Bite a target. |
action | melee | 3d6 | Piercing | STR | 5 | |||||||||||||||||
Bite (Dilophosaurus) (edit) | Bite | No | No | Yes | Bite a target. |
action | melee | 1d10 | Piercing | 1d8 | Acid | |||||||||||||||||
Bite (Dire Wolf) (edit) | Bite | No | No | Yes | Yes | Bite a target. |
action | melee | 2d6 | Piercing | ||||||||||||||||||
Bite (Ghost Dogs) (edit) | Bite | No | No | Yes | Bite a target. |
action | melee | 3d6 | Necrotic | |||||||||||||||||||
Bite (Gnoll) (edit) | Bite | No | No | Yes | Bite a target. |
action | melee | 1d4 | Piercing | |||||||||||||||||||
Bite (Gremishka) (edit) | Bite | No | No | Yes | Bite a target. |
action | melee | 1d4 | Piercing | 1d6 | Force | |||||||||||||||||
Bite (Mapped Terror: Spiders) (edit) | Bite | No | No | Yes | Bite a target. |
action | melee | 1d12 | Psychic | |||||||||||||||||||
Bite (Mapped Terror: Wolves) (edit) | Bite | No | No | Yes | Bite a target. |
action | melee | 1d12 | Psychic | |||||||||||||||||||
Bite (Mimic) (edit) | Bite | No | No | Yes | Bite a target and possibly swallow its weapon. |
action | melee | 2d8 | Piercing | |||||||||||||||||||
Bite (Mother's Loathing) (edit) | Bite | No | No | Yes | action | melee | STR | 2d4 | Piercing | |||||||||||||||||||
Bite (Panther) (edit) | Bite | No | No | Yes | Yes | Bite a target to deal 3d6 + Dexterity modifier + 1d4Piercing damage. |
action | melee | 3d6 | Piercing | 1d4 | Piercing | ||||||||||||||||
Bite (Phase Spiderling) (edit) | Bite | No | No | Yes | Bite a target. |
action | melee | 1d4 | Piercing | 1d4 | Poison | |||||||||||||||||
Bite (Rat) (edit) | Bite | No | No | Yes | Bite a target. |
action | melee | 2d4 | Piercing | |||||||||||||||||||
Bite (Sabre-Toothed Tiger) (edit) | Bite | No | No | Yes | Yes | Bite a target. |
action | melee | 2d6 | Piercing | STR | 2 | ||||||||||||||||
Bite (Scratch) (edit) | Bite | No | No | Yes | Bite a target to deal 1d6 + Dexterity ModifierPiercing damage |
action | melee | 1d6 | Piercing | |||||||||||||||||||
Bite (Spectator) (edit) | Bite | No | No | Yes | Bite a target to deal 2d8 + Strength or Dexterity modifierPiercing damage |
action | melee | 2d8 | Piercing | |||||||||||||||||||
Bite (Spider) (edit) | Bite | No | No | Yes | Bite a target. |
action | melee | CON | 1 | Piercing | 1d4 | Poison | ||||||||||||||||
Bite (Vampire Spawn) (edit) | Bite | No | No | Yes | Sink your fangs into a target and Sap its blood. Subsequent attacks that Sap blood will further reduce the target's maximum hit points. |
action | melee | 2d6 | Necrotic | 4 | ||||||||||||||||||
Bite (Wolf) (edit) | Bite | No | No | Yes | Bite a target. |
action | melee | 2d4 | Piercing | |||||||||||||||||||
Black Fist Enforcers (edit) | Black Fist Enforcers | No | No | Summon two elite assassasin mercenaries from the Zhentarim's ranks. |
action | 18/36 | ||||||||||||||||||||||
Black Hole (edit) | Black Hole | No | No | Create a point of intense gravity that pulls in all nearby enemies and possibly Slows them. |
action | ranged | INT | INT | 1 | Short rest | ||||||||||||||||||
Blade Barrier (edit) | Blade Barrier | 6 | Evocation | Yes | No | Yes | Summons a wall of razor-sharp blades that turns the area into Difficult Terrain and damages anyone foolish enough to come close. |
action | 18/60 | Cleric | DEX | 6d10 | Slashing | |||||||||||||||
Blade of Rime (edit) | Blade of Rime | No | No | radius | 2/7 | Yes | Throw a shard of ice that deals 1d10Piercing damage. It explodes and deals 2d6Cold to anyone nearby. It leaves an ice surface. |
action | 18/60 | DEX | 1d10 | Piercing | 2d6 | Cold | ||||||||||||||
Blade Ward (edit) | Blade Ward | 0 | Abjuration | Yes | No | Take only half the damage from Bludgeoning, Piercing, and Slashing attacks. |
action | self | Bard • Cleric • Sorcerer • Wizard • Warlock | 2 | ||||||||||||||||||
Blazing Retaliation (edit) | Blazing Retaliation | No | No | Huddle behind your shield to increase your Armour Class by 1 and reap scorching retaliation upon attacks who miss you. |
bonus | self | DEX | 1d6 | Fire | 4 | Short Rest | |||||||||||||||||
Bless (edit) | Bless | 1 | Enchantment | Yes | No | Yes | Yes | Bless up to 3 creatures. They gain a +1d4 bonus to Attack rolls and Saving throws. |
action | 9/30 | Cleric • Paladin | 10 | ||||||||||||||||
Blessing of the Trickster (edit) | Blessing of the Trickster | No | No | action | 1.5/5 | Until Long Rest | ||||||||||||||||||||||
Blight (edit) | Blight | 4 | Necromancy | Yes | No | Yes | Deals 8d8Necrotic to a target. Plants take maximum damage from this spell, and have Disadvantage on the Saving throw against it. |
action | 9/30 | Druid • Sorcerer • Warlock • Wizard | CON | 8d8 | Necrotic | |||||||||||||||
Blinding Ambush (edit) | Blinding Ambush | No | Yes | Yes | Try to Blind a Hunted creature before it attacks or casts a spell against you. |
weapon | 5d10 | Radiant | 2 | Per turn | ||||||||||||||||||
Blinding Shot (edit) | Blinding Shot | No | Yes | Yes | Weave the lost magic of the children of Deep Duerra into your shot and possibly Blind your target. |
action | weapon | weapon | prof | Piercing | CON | 2 | Short Rest | |||||||||||||||
Blinding Smite (edit) | Blinding Smite | 3 | Evocation | Yes | No | Yes | Evoke a heavenly flare and possibly Blind your target |
action | weapon | Paladin | CON | weapon | Weapon | 3d8 | Radiant | Constitution | 10 | |||||||||||
Blindness (edit) | Blindness | 2 | Necromancy | Yes | No | Yes | Limit a foe's sight range. It is easier to hit, and the creature will miss more often. Attack rolls against it have Advantage and the foe attacks with Disadvantage. |
action | ranged | Bard • Cleric • Sorcerer • Wizard | CON | 10 | ||||||||||||||||
Blink (edit) | Blink | 3 | Transmutation | Yes | No | Available only in combat. At the end of your turn, roll a d20. On 11 or higher, you vanish into the Ethereal Plane. While there, you can't be harmed or seen in this world. |
action | self | Sorcerer • Wizard | 10 | ||||||||||||||||||
Blink (Class Action) (edit) | Blink | No | No | Teleport up to 12m/40ft and Ambush your next target. |
bonus | 12/40 | ||||||||||||||||||||||
Blink-of-an-eye Bolt (edit) | Blink-of-an-eye Bolt | No | Yes | Make a ranged attack with your equipped weapon. |
bonus | weapon | weapon | |||||||||||||||||||||
Blink: Teleport (edit) | Blink: Teleport | No | No | Teleport for an instant through the Ethereal Plane and reappear in the physical world up to 6 m / 20 ft from your original position. |
6/20 | |||||||||||||||||||||||
Blood Frenzy (edit) | Blood Frenzy | No | No | The scent of blood sends the sahuagin into a Blood-scent Frenzy! |
bonus | 12/40 | 6 | Per turn | ||||||||||||||||||||
Blood Money (edit) | Blood Money | No | Yes | Yes | Strike out greedily, dealing an additional proficiency bonusPiercing damage per 300 gold that the target possesses. The gold will be consumed. |
action | weapon | Piercing | Short Rest | |||||||||||||||||||
Blood Sacrifice (edit) | Blood Sacrifice | No | No | Pain is a path to power. Take 1d4Slashing damage to receive +1d4 bonus to Attack rolls and Saving throws. |
bonus | self | 1 | |||||||||||||||||||||
Blood Skeleton Slam (edit) | Blood Skeleton Slam | No | No | Yes | Slam your foes with bones adrip with blood and inflict Bleeding. |
action | melee | 2d8 | Bludgeoning | |||||||||||||||||||
Bloodfest (edit) | Bloodfest | No | No | Gorge on a corpse of the fallen to regain hit points. |
bonus | melee | 1d8 | Healing | Per turn | |||||||||||||||||||
Bloodletting (edit) | Bloodletting | No | Yes | Yes | Pierce an enemy's flesh and possible make them Bleed. Some Undead and Constructs can't suffer Bleeding. |
action | weapon | weapon | 1d6 | Necrotic | 2 | Short Rest | ||||||||||||||||
Bloodlust (Redcap) (edit) | Bloodlust | No | No | The redcap's bloodthirsty cries fill one of its allies with bloodlust. It heals when it kills a creature and can attack three times. |
action | 12/40 | 3d6 | Healing | ||||||||||||||||||||
Bloodrender (edit) | Bloodrender | No | Yes | Yes | Deal additional damage equal to your proficiency bonus. On a successful hit, you gain Bloodrender which lets you deal more damage at the cost of some hitpoints. |
action | weapon | weapon | prof | Piercing | 3 | Short Rest | ||||||||||||||||
Bloody Bonesaw (edit) | Bloody Bonesaw | No | No | Hack at a target and possibly Slow it. |
action | 2.5/8 | DEX | 8d8 | Slashing | DEX | 2 | |||||||||||||||||
Bludgeon the Weak (edit) | Bludgeon the Weak | 1 | Transmutation | Yes | No | Make an enemy Vulnerable to Bludgeoning damage. |
bonus | 18/60 | 3 | Long Rest | ||||||||||||||||||
Blur (edit) | Blur | 2 | Illusion | Yes | No | Yes | Attackers have Disadvantage on Attack rolls against you. |
action | self | Sorcerer • Wizard | 10 | |||||||||||||||||
Boar Charge (edit) | Boar Charge | No | No | Yes | Charge forward, attacking all hostile creatures in the way. Deals 1d4 + 1Slashing and potentially knocks targets Prone. |
action | STR | 1d4+1 | Slashing | STR | 2 | |||||||||||||||||
Boar Companion (edit) | Boar Companion | No | No | Yes | Gain a beast companion that accompanies you on your adventures and fights alongside you. |
action | 18/60 | Short Rest | ||||||||||||||||||||
Bolstering Magic: Boon (edit) | Bolstering Magic: Boon | No | No | You or an ally receive +1d4 bonus to Attack Rolls and Ability Checks for 10 turns. |
action | melee | 10 | long rest | ||||||||||||||||||||
Bolstering Magic: Level 1 Spell Slot (edit) | Bolstering Magic: Level 1 Spell Slot | No | No | You or an ally recover a Level 1 Spell Slot |
action | melee | long rest | |||||||||||||||||||||
Bolstering Magic: Level 2 Spell Slot (edit) | Bolstering Magic: Level 2 Spell Slot | No | No | You or an ally recover a Level 2 Spell Slot |
action | melee | long rest | |||||||||||||||||||||
Bolstering Magic: Level 3 Spell Slot (edit) | Bolstering Magic: Level 3 Spell Slot | No | No | You or an ally recover a Level 3 Spell Slot |
action | melee | long rest | |||||||||||||||||||||
Bolstering Overflow (edit) | Bolstering Overflow | No | No | radius | 3/10 | Thisobald's unstable brew overflows, dealing 3d6Force to surrounding enemies and empowering his allies with a Bolstering Brew. |
3d6 | Force | 1 | |||||||||||||||||||
Bolt of Celestial Light (edit) | Bolt of Celestial Light | No | Yes | Yes | Frighten your target with intimidating arrows. After attacking, ranged weapon attacks made by Gontr Mael deal an additional 1d4Radiant damage. |
action | weapon | WIS | weapon | prof | Piercing | WIS | 2 | Short Rest | ||||||||||||||
Bolts of Doom (edit) | Bolts of Doom | 4 | Evocation | Yes | No | Embrace Kereska's lightning bolts to gain Resistance to Lightning damage. Your lightning spells deal additional Lightning damage equal to your Proficiency Bonus. |
action | Long Rest | short rest | |||||||||||||||||||
Bone Chill (edit) | Bone Chill | 0 | Necromancy | Yes | No | Yes | Yes | Prevent the target from healing until your next turn. An undead target receives Disadvantage on Attack rolls. |
action | 18/60 | Sorcerer • Warlock • Wizard | 1d8 | Necrotic | 1 | ||||||||||||||
Bone-shaking Thunder (edit) | Bone-shaking Thunder | 4 | Evocation | Yes | No | Embrace Kereska's thunder to gain Resistance to Thunder damage. Your thunder spells deal additional Thunder damage equal to your Proficiency Bonus. |
action | Long Rest | short rest | |||||||||||||||||||
Boon of Servitude (edit) | Boon of Servitude | 1 | Evocation | Yes | No | Yes | Bask in Ethel's boons. You regain 1d4+Spellcasting Modifierhit points each turn, and your Armour Class increased by 2. |
action | 18/60 | 2 | ||||||||||||||||||
Boon of the Unstoppable (edit) | Boon of the Unstoppable | No | No | Bhaal suffuses you with terrible power, making you Unstoppable. |
50/167 | 10 | Long Rest | |||||||||||||||||||||
Bout of Storms (edit) | Bout of Storms | No | No | Yes | Ansur calls down tines of lightning that strike all around him in wild erratic patterns. |
99/325 | 6d10 | Lightning | ||||||||||||||||||||
Brace (Melee) (edit) | Brace | No | Yes | Spend 6 m / 20 ft of your movement. For the rest of your turn, roll melee damage twice and use the highest result. |
movement | 1 | Short Rest | |||||||||||||||||||||
Brace (Ranged) (edit) | Brace | No | Yes | Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result. |
movement | 1 | Short Rest | |||||||||||||||||||||
Brand the Weak (edit) | Brand the Weak | 1 | Transmutation | Yes | No | Expose the weak points of an enemy. They become Vulnerable to Bludgeoning, Slashing, or Piercing damage. |
bonus | 18/60 | Long Rest | |||||||||||||||||||
Branding Smite (edit) | Branding Smite | 2 | Evocation | Yes | No | Yes | Yes | Yes | Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible.
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action | weapon | Paladin | CON | weapon | Weapon | 2d6 | Radiant | Constitution | 10 | |||||||||
Branding Smite (Melee) (edit) | Branding Smite (Melee) | 2 | Evocation | Yes | No | Yes | Yes | Yes | Your melee weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible.
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action | melee | CON | weapon | Weapon | 2d6 | Radiant | Constitution | 10 | ||||||||||
Branding Smite (Ranged) (edit) | Branding Smite (Ranged) | 2 | Evocation | Yes | No | Yes | Yes | Yes | Your ranged weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible.
|
action | ranged | CON | weapon | Weapon | 2d6 | Radiant | Constitution | 10 | ||||||||||
Break Illusion (edit) | Break Illusion | No | No | Fix a broken item. |
action | |||||||||||||||||||||||
Brutal Leap (edit) | Brutal Leap | No | No | Leap at a target and possibly knock it Prone. |
bonus | 9/30 | Strength | 2 | per turn | |||||||||||||||||||
Bufotoxin (edit) | Bufotoxin | No | No | Yes | Touch a creature and possibly impose Disadvantage on its Dexterity Saving Throws. |
action | melee | CON | 1 | Acid | CON | 10 | ||||||||||||||||
Bull Rush (edit) | Bull Rush | No | No | Charge forward and possibly knock your foes back 3 m / 10 ft. |
action | 9/30 | STR | |||||||||||||||||||||
Bull's Strength (edit) | Bull's Strength | 2 | Transmutation | Yes | No | Yes | Yes | Creature gains Advantage on Strength Checks and its Weight Limit is doubled. |
action | melee | Until Long Rest | |||||||||||||||||
Bulwark Rebuke (edit) | Bulwark Rebuke | No | No | When a foe hits you with a melee attack, deal it 2d4Force and possibly knock it Prone. |
reaction | melee | STR | 2d4 | Force | 1 | ||||||||||||||||||
Burning Age (edit) | Burning Age | 3 | Transmutation | Yes | No | Gain a +1 bonus to Attack rolls and Damage Rolls, and deals an additional 1d4Fire damage.[See Notes] |
bonus | Until Long Rest | ||||||||||||||||||||
Burning Claws (edit) | Burning Claws | No | No | Yes | action | melee | 1d4 | Slashing | 1d4 | Fire | ||||||||||||||||||
Burning Hands (edit) | Burning Hands | 1 | Evocation | Yes | No | Cone | 5/17 | Yes | action | Self | Sorcerer • Wizard | DEX | 3d6 | Fire | DEX | |||||||||||||
Burning Overflow (edit) | Burning Overflow | No | No | radius | 3/10 | Thisobald's unstable brew overflows, dealing 3d6Fire to surrounding enemies and empowering his allies with a Fiery Brew. |
3d6 | Fire | 1 | |||||||||||||||||||
Burrow (Badger) (edit) | Burrow (Badger) | No | No | radius | 3/10 | Burrow into the ground and emerge at the target position, possibly knocking nearby creatures Prone. |
action | 12/40 | DEX | DEX | 1 | |||||||||||||||||
Burrow (Bulette) (edit) | Burrow | No | No | Burrow into the ground to escape combat and recover hit points. |
action | melee | 8d8+10 | Healing | ||||||||||||||||||||
Burrow (Earth Myrmidon) (edit) | Burrow | No | No | Radius | 3/10 | Let the ground swallow you up, only for you to re-emerge in a terrific burst of earth, damaging nearby foes. |
bonus | 12/40 | DEX | 2d8 | Bludgeoning | |||||||||||||||||
Burrow (Shadow Creeper) (edit) | Burrow | No | No | Radius | 3/10 | Burrow into the ground and re-emerge at a different location. |
bonus | ranged | ||||||||||||||||||||
Bursting Brood (edit) | Bursting Brood | No | No | Yes | Launch of clutch of brood to Infest your target. |
action | 9/30 | 2d10 | Piercing | Long Rest | ||||||||||||||||||
Buthir's Wrath (edit) | Buthir's Wrath | No | No | Increase Strength by 4, while Armour Class is reduced by 2. Tactician: Increase Strength by 4, while Armour Class is reduced by 2, and has Resistance to all physical damage. |
bonus | self | Long Rest | |||||||||||||||||||||
Caitiff's Restoration (edit) | Caitiff's Restoration | No | No | Replenish 1 expended Warlock spell slots. |
action | Long Rest | ||||||||||||||||||||||
Call Consort (edit) | Call Consort | No | No | Summon your mate to protect you in battle. |
self | |||||||||||||||||||||||
Call for Help (edit) | Call for Help | No | No | Gut calls for help! |
1 | Per battle | ||||||||||||||||||||||
Call Lightning (edit) | Call Lightning | 3 | Conjuration | Yes | No | Yes | radius | 2/7 | Yes | Call down lightning to hit all targets within range and its area of effect for 3d10Lightning damage. Then for 10 turns, you can call down lightning again without expending a spell slot. |
action | 18/60 | Druid | DEX | 3d10 | Lightning | 10 | |||||||||||
Call of the Crustacean (edit) | Call of the Crustacean | 3 | Conjuration | Yes | No | Yes | Conjure an Armoured Crab to fight alongside you. The crab can use Razor Claw. |
bonus | 18/60 | |||||||||||||||||||
Call of the Damned (edit) | Call of the Damned | No | No | Speak the commands Myrkul whispers in your ear, and pull all nearby creatures towards you. |
action | 50/167 | STR | 3d10 | Necrotic | |||||||||||||||||||
Calling for Help (edit) | Calling for Help | No | No | The creature calls out in alarm to alert its allies. |
action | Per battle | ||||||||||||||||||||||
Calm Emotions (edit) | Calm Emotions | 2 | Enchantment | Yes | No | Yes | radius | 6/20 | Humanoids can't be Charmed, Frightened, or become enraged. |
action | ranged | Bard • Cleric | 10 | |||||||||||||||
Castigate Heartform (edit) | Castigate Heartform | 4 | Illusion | Yes | No | Yes | Curse a creature whose heart you have mapped until they act against their nature. |
bonus | 18/60 | Per Combat |
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