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Showing below up to 100 results in range #11 to #110.

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Absorb Elements: Acid Damage (Condition) Absorb Elements: Acid Damage

  • The affected entity deals an additional 1d6Damage TypesAcid damage the next time it deals damage with a weapon.

Absorb Elements: Cold Damage (Condition) Absorb Elements: Cold Damage

  • The affected entity deals an additional 1d6Damage TypesCold damage the next time it deals damage with a weapon.

Absorb Elements: Fire Damage (Condition) Absorb Elements: Fire Damage

  • The affected entity deals an additional 1d6Damage TypesFire damage the next time it deals damage with a weapon.

Absorb Elements: Lightning Damage (Condition) Absorb Elements: Lightning Damage

  • The affected entity deals an additional 1d6Damage TypesLightning damage the next time it deals damage with a weapon.

Absorb Elements: Thunder Damage (Condition) Absorb Elements: Thunder Damage

  • The affected entity deals an additional 1d6Damage TypesThunder damage the next time it deals damage with a weapon.

Absorbed Essence: Amelyssan (Condition) Absorbed Essence: Amelyssan

  • Sarevok's attacks now heal him by 2d12hit points each time.

Absorbed Essence: Illasera (Condition) Absorbed Essence: Illasera

Absorbed Essence: Sendai (Condition) Absorbed Essence: Sendai

Absorbed Intellect (Condition) Absorbed Intellect

Acid (Condition) Acid

Acid Infusion (Condition) Acid Infusion

  • The affected entity deals an additional 1d4Damage TypesAcid the next time it deals damage with a weapon.

Acid Reflux (Condition) Acid Reflux

Acid Resistance (Condition) Acid Resistance

Action Surge (Condition) Action Surge

  • Can take an extra Action this turn.

Adamantine Reverberation (Condition) Adamantine Reverberation

  • While it has temporary hit points, this creature's movement speed is doubled. Immediately after losing these temporary hit points, the creature knocks back foes 4 m / 13 ft with a shockwave that deals 4d8Damage TypesThunder.

Adrip with Kereska's Acid (Condition) Adrip with Kereska's Acid

Affected entity has Resistance to Acid damage. Your acid spells deal additional Acid damage equal to your Proficiency Bonus. When it deals spell damage, inflict 1 turn of Noxious Fumes upon the target. While attuned to Kereska's acid it can cast Melf's Acid Arrow and Hunger of Hadar.

Adroit Caster (Condition) Adroit Caster

  • Cantrips targeting foes and allies can target an additional creature. The same target can be chosen twice.

Aegis of the Absolute (Condition) Aegis of the Absolute

  • The Netherbrain is Immune to all types of damage it took in the previous round until the start of its next turn.

Against All Odds (Condition) Against All Odds

The unlikely actions of the party in the Morphic Pool were a surprise to even the Netherbrain.

The successful roll has left the Netherbrain wounded, reducing its starting HP for the encounter.

Agitated (Condition) Agitated

  • The rothé is nervous and afraid - ready to attack at the slightest scare. Has Advantage Icon.png Advantage on Attack rolls.

Aid (Condition) Aid

  • Hit point maximum increased by 5hit points.
  • Hit point maximum increases by a further 5hit points for every Spell Slot Level above 2 used.

Alarmed Debtor (Condition) Alarmed Debtor

  • This creature has spotted you as an intruder.

Alcohol (Condition) Alcohol

Ambushed (Condition) Ambushed

  • Taking damage or being Helped ends this condition.

Ambushing (Condition) Ambushing

  • Affected entity will attack as soon as its enemies are within reach. It can only be spotted with a successful Perception Check.

Ambushing Bite (Condition) Ambushing Bite

  • The creature's next bite may Ambush its target.

Ancient Grudges (Condition) Ancient Grudges

Filled with a touch of arcane gith knowledge.

Animalistic Vitality (Condition) Animalistic Vitality

  • Affected entity regains 1d8hit points of health every round when below 60 HP. It also receives an additional 3.5 m / 12 ft of movement speed. [See Notes]

Anointed in Splendour (Condition) Anointed in Splendour

Ansur's Ire (Condition) Ansur's Ire

  • A storm of vicious lightning is soon to erupt - striking all standing in the open.

Aquatic Siphon (Condition) Aquatic Siphon

  • A nearby water myrmidon grants the affected entity Immunity to Cold damage and an additional 3d8Damage TypesCold damage to Elemental Rebuke Elemental Rebuke.
  • The affected entity also gains temporary access to Cone of Cold Cone of Cold.

Arcane Acuity (Condition) Arcane Acuity

  • Affected entity has a +1 bonus to its spell Attack rolls and spell save DC for each remaining turn.
  • Reduce the duration by 2 each time the entity takes damage.
  • Arcane Acuity has a maximum Duration: 10 turns.

Arcane Ammunition (Condition) Arcane Ammunition

  • Ranged weapon attacks deal an additional 1d4Damage TypesForce.

Arcane Battery (Condition) Arcane Battery

  • Affected entity's next spell doesn't cost a spell slot in order to cast.

Arcane Charge (Condition) Arcane Charge

  • While Threatened Threatened, deal +2 bonus to damage with spells.

Arcane Critical (Condition) Arcane Critical

  • The number you need to roll a Critical Hit while attacking is reduced by 2. This effect can stack.

Arcane Hunger (Condition) Arcane Hunger

Arcane Lock (Condition) Arcane Lock

  • Locked through magical means. Can't be opened by lockpicking or the use of Knock Knock.

Arcane Synergy (Condition) Arcane Synergy

Arcane Ward (Condition) Arcane Ward

  • Your Arcane Ward blocks damage equal to its charges and then loses 1 charge. Casting Abjuration spells will add charges equal to the level of the spell.

Ardent Apostle (Condition) Ardent Apostle

Armour of Agathys (Condition) Armour of Agathys

Gained x Temporary Hit Points. If hit with a melee attack, the attacker takes x Cold damage and this effect ends.

Arms of Hadar (Condition) Arms of Hadar

Can't take Reactions.

Arrow of Ilmater (Condition) Arrow of Ilmater

Arsonist's Oil (Condition) Arsonist's Oil

Ascended Fiend (Condition) Ascended Fiend

  • Raphael has gorged on souls and enhanced his fiendish powers, granting him an even deadlier array of spells and abilities. In this form, Soul Overcharge will not prevent him from using Souls to cast spells.

Aspect of the Elk (Condition) Aspect of the Elk

  • Movement Speed increased by +1.5 m / 5 ft, as long as the affected entity stays near the barbarian.

Aspect of the Elk Aura (Condition) Aspect of the Elk Aura

  • Affected entity and nearby allies have a +1.5 m / 5 ft bonus to Movement Speed.

Aspect of the Wolf (Condition) Aspect of the Wolf

Aspect of the Wolf Aura (Condition) Aspect of the Wolf Aura

Astral Conduit (Condition) Astral Conduit

  • The affected entity can't move, take actions, bonus actions, or reactions while holding open the Astral Rift, but can Summon an ally every other turn.

Astral Gravity (Condition) Astral Gravity

  • Gravity on the Astral Plane is different than on Faerûn.
  • The affected entity is Immune to Falling damage and its Jump distance is tripled.
  • Carrying capacity is tripled.

Astral Knowledge (Condition) Astral Knowledge

Astral Knowledge: Charisma (Condition) Astral Knowledge: Charisma

  • Has Proficiency in Deception, Intimidation, Performance, and Persuasion.

Astral Knowledge: Dexterity (Condition) Astral Knowledge: Dexterity

  • Has Proficiency in Acrobatics, Sleight of Hand, and Stealth.

Astral Knowledge: Intelligence (Condition) Astral Knowledge: Intelligence

  • Has Proficiency in Arcana, History, Investigation, Nature, and Religion.

Astral Knowledge: Strength (Condition) Astral Knowledge: Strength

Astral Knowledge: Wisdom (Condition) Astral Knowledge: Wisdom

  • Has Proficiency in Animal Handling, Insight, Medicine, Perception, and Survival.

At Death's Door (Condition) At Death's Door

At Death's Door (Condition) At Death's Door

At Death's Door (Condition) At Death's Door

At Death's Door (Condition) At Death's Door

  • The more the creature rests, the worse it feels.

Atrophied (Condition) Atrophied

  • One of the affected entity's Abilities has been reduced to 0, causing it to die instantly.

Auntie Ethel's Special Brew (Condition) Auntie Ethel's Special Brew

Aura of Bloodthirst (Condition) Aura of Bloodthirst

  • Any nearby creatures with the Rampage trait can make a bite attack as a bonus action.

Aura of Brutality (Condition) Aura of Brutality

  • All servants of Bane around this character gain an additional +1 Strength. This effect can stack.

Aura of Courage (Condition) Aura of Courage

The Paladin and any nearby allies can't be Frightened Frightened.

Aura of Devotion (Condition) Aura of Devotion

The Paladin and any nearby allies can't be Charmed.

Aura of Hate (Condition) Aura of Hate

The Paladin and all nearby fiends and undead deal additional damage with melee weapons, equal to the Charisma modifier of the Paladin.

Aura of Murder (Condition) Aura of Murder

Aura of Possibility (Condition) Aura of Possibility

  • While near the God of Ambition, this creature has a +10 bonus to all Ability Checks.

Aura of Protection (Condition) Aura of Protection

You and any nearby allies have a +Charisma icon.png Charisma Ability Score Modifier bonus on Saving Throws.

Aura of Terror (Condition) Aura of Terror

Aura of Vile Oblivion (Condition) Aura of Vile Oblivion

All nearby light sources get extinguished when the Wraith is nearby.

Aura of Warding (Condition) Aura of Warding

The Paladin and any nearby allies have Resistance to damage from spells.

Avatar of BOOOAL (Condition) Avatar of BOOOAL

  • The sight of a kuo-toa servant dying fills BOOOAL with bloodlust. It regains 3d6hit points when it kills a creature and can attack three times.

Avatar of Tyranny (Condition) Avatar of Tyranny

Aversion of Fire (Condition) Aversion of Fire

Baleful Knowledge (Condition) Baleful Knowledge

Bane (Condition) Bane

Bane's Brutality (Condition) Bane's Brutality

  • Affected entity gains +1 to its Strength ability. This effect can stack.

Baneful Strike (Condition) Baneful Strike

  • Affected entity has a -1d4 penalty to Saving throws against it's attacker's next spell.

Banished (Condition) Banished

Bardic Inspiration (Condition) Bardic Inspiration

Grants:

Barkskin (Condition) Barkskin

Beacon of Hope (Condition) Beacon of Hope

Bear's Endurance (Condition) Bear's Endurance

Beckoning Darkness (Condition) Beckoning Darkness

  • Haunted by darkness.
  • Affected entity takes 2d8Damage TypesNecrotic damage if it enters or starts its turn in a Lightly or Heavily Obscured area.

Befuddled (Condition) Befuddled

  • Affected entity can't control its actions and wanders around without direction.

Beguiled (Condition) Beguiled

  • This creature has been charmed by Raphael and cannot target him with attacks or spells.

Bend Luck: Ability Check Bonus (Condition) Bend Luck: Ability Check Bonus

  • Wild magic has twisted the affected entity's fate. It gained a D4 Physical.png+1d4 bonus to D20.png Ability Checks.

Bend Luck: Ability Check Penalty (Condition) Bend Luck: Ability Check Penalty

  • Wild magic has twisted the affected entity's fate. It gained a D4 Physical.png-1d4 penalty to D20.png Ability Checks.

Benign Transposition: Spent (Condition) Benign Transposition: Spent

  • Affected entity has used its Benign Transposition Benign Transposition feature for the day. To replenish this feature, the entity must cast a Conjuration spell of Level 1 or higher.

Berserk (Condition) Berserk

  • A frenetic rage racks the affected entity's flesh. Its Multiattacks each deal an additional 1d8Damage TypesBludgeoning damage and knocks targets Prone Prone
  • It also gains Resistance to Slashing, Piercing, and Bludgeoning damage, and has Advantage Icon.png Advantage on Strength Checks and Saving Throws.
  • This frenzy ends if the affected entity regains all its hit points.

Bhaal's Edict (Condition) Bhaal's Edict

  • If you don't kill another creature before the end of your next turn, you will die instantly.

Bhaal's Murderous Mark (Condition) Bhaal's Murderous Mark

  • Affected entity's death grants a +1 Armour Class Armour Class bonus to the Slayer.

Bhaalspawn Essence: Amelyssan (Condition) Bhaalspawn Essence: Amelyssan

  • When Amelyssan's ghost dies, Sarevoks attacks will heal him for 2d12hit points

Bhaalspawn Essence: Illasera (Condition) Bhaalspawn Essence: Illasera

  • When Illasera's ghost dies, Sarevok will be permanently Hastened Hastened and will be unaffected by Paralysed Paralysis, Restrained Restraints, or any attempts to reduce his movement speed.

Bhaalspawn Essence: Sendai (Condition) Bhaalspawn Essence: Sendai

  • When Sendai's ghost dies, Sarevok will have his Armour Class Armour Class increased by 6.

Big Pig (Condition) Big Pig

  • Pigs are smart and pigs are fun - that's why Dolly made you one!

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