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| image = Edward-vanderghote-viconia.webp
| image = Edward-vanderghote-viconia.webp
}}
}}
{{CharacterInfo
{{Combat tab}}
|title = Mother Superior of Shar
{{Infobox statistics
|name = Viconia DeVir
| name = Viconia DeVir
|image= [[File:Viconia Model.png|250px]]
| image = Viconia Model.png
|STR=14
| imagesize = 0.7
|DEX=19
| race = Lolth-sworn drow
|CON=10
| size = Medium
|INT=17
| type = Humanoid
|WIS=18
| armour_class = 20
|CHA=16
| hit_points = 124
|level=11
| hit_points_tactician = 161
|race=Lolth-Sworn Drow
| movement_speed_meters = 9
|type=Humanoid
| movement_speed_feet = 30
|HP=124; 161{{Tactician}}
| weight_kg = 75
|AC=20
| weight_lb = 150
|speed=9m / 30ft
| level = 11
|size=Medium
| str = 14
|weight= 75 kg / 150 lbs
| dex = 19
|proficiency=
| con = 10
|initiative=+4
| int = 17
|passive =
| wis = 18
{{PAS|Born into Darkness}}{{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Fey Ancestry}}{{PAS|Magic Resistance}}
| cha = 16
{{PAS|Mortal Reminder}}{{PAS|Opportunity Attack}}{{PAS|Protection|t=1}}{{PAS|Rebuke of the Mighty}}
 
{{PAS|Sentinel: Opportunity Advantage|t=1}}{{PAS|Sentinel: Snare|t=1}}{{PAS|Sentinel: Vengeance|t=1}}
| condition1_name = Shield of Faith
{{PAS|Shadow Ambush}}{{PAS|Shar's Umbrae|Shar's Umbrae|custom=Viconia's Priestess Robe Unfaded icon.png}}{{PAS|Sharran Veil|Sharran Veil|custom=Viconia's Priestess Robe Unfaded icon.png}}{{PAS|Spellguard|Spellguard|custom=Viconia's Walking Fortress Unfaded Icon.png}}{{PAS|Sunlight Sensitivity}}{{PAS|Tenacity|t=1}}
| condition1_description = +2 to armour class.
|class =
| condition2_name = Sanctuary
|faction = [[Shar]]
| condition2_description = Cannot be targeted by enemy attacks or spells.
|location =[[Cloister of Sombre Embrace]]  
| condition3_name = Radiant Retort
|exp=800
| condition3_description = Reflect Radiant damage back at your attacker twofold as Force damage.
}}{{Tab
| condition4_name = Veil of Shar
|one=Viconia DeVir
| condition4_description = [[Shield of Faith]] also grants +2 to saving throws.
|one-name=Overview
| condition5_name = Nightbringer's Beloved
|two=Viconia DeVir/Combat
| condition5_description = Regain 7~76 HP when using [[Channel Divinity]].
|two-name=Combat
 
}}This page focuses on [[Viconia DeVir]]'s behaviour during her combat encounter. Viconia DeVir is able to be fought in the [[Cloister of Sombre Embrace]], which is found under the [[House of Grief]] in the [[Lower City]]. She is joined by the members of her flock.  
| feature1_name = Born into Darkness
| feature1_description = Can see through any darkness, cannot be Blinded.
| feature2_name = Darkvision
| feature2_description = Can see in the dark up to 12m.
| feature3_name = Fey Ancestry
| feature3_description = Immunity to sleep and advantage on saves against Charmed.
| feature4_name = Magic Resistance
| feature4_description = Advantage on Saving Throws against Spells and other magical effects.
| feature5_name = Mortal Reminder
| feature5_description = The target of a critical hit, and nearby enemies, might become Frightened.
| feature6_name = Opportunity Attack
| feature6_description = Automatically attack an enemy moving out of your reach.
| feature7_name = Protection
| feature7_description = While you have a shield, use a reaction to give an enemy attacking an ally Disadvantage. Only within 1.5m (5ft) and that you can see.
| feature7_mode = Tactician
| feature8_name = Rebuke of the Mighty
| feature8_description = Strike back at an enemy that hits you, dealing Force damage and knocking them Prone.
| feature9_name = Sentinel: Opportunity Advantage
| feature9_description =  Advantage on Opportunity Attacks.
| feature9_mode = Tactician
| feature10_name = Sentinel: Snare
| feature10_description = When you hit a creature with an Opportunity Attack, it cannot move for the rest of its turn.
| feature10_mode = Tactician
| feature11_name = Sentinel: Vengeance
| feature11_description = Using a reaction, attack an enemy who attacks an ally within your melee range.
| feature11_mode = Tactician
| feature12_name = Shadow Ambush
| feature12_description = Deal +4d8 Necrotic damage when attacking from the shadows.
| feature13_name = Shar's Umbrae
| feature13_description = While obscured, the wearer has advantage on Stealth Checks.
| feature13_item = Viconia's Priestess Robe
| feature14_name = Sharran Veil
| feature14_description = [[Shield of Faith]] also grants you a +2 to all saving throws.
| feature14_item = Viconia's Priestess Robe
| feature15_name = Spellguard
| feature15_description = Advantage on saving throws against spells. Spell attack rolls against you have Disadvantage.
| feature15_item = Viconia's Walking Fortress
| feature16_name = Sunlight Sensitivity
| feature16_description = While in sunlight, disadvantage on attack rolls and some Perception checks.
| feature17_name = Tenacity (passive feature)
| feature17_description = When you miss an attack, deal Bludgeoning damage anyway.
| feature18_name = Impenetrable Shadow
| feature18_description = If ending your turn in darkness, receive [[Sanctuary of Loss (Condition)|Sanctuary of Loss]].
| feature18_mode = Honour
| feature19_name = Legendary Action: Heartwrench
| feature19_description = [[Heartwrench]] a Heartform Mapped creature after it strikes an ally.
| feature19_mode = Honour
| feature20_name = Legendary Action: Sanctuary of Loss
| feature20_description = Cast [[Sanctuary of Loss]] when an ally is struck.
| feature20_mode = Honour
}}
This page focuses on [[Viconia DeVir]]'s behaviour during her combat encounter. Viconia DeVir is able to be fought in the [[Cloister of Sombre Embrace]], which is found under the [[House of Grief]] in the [[Lower City]]. She is joined by the members of her flock.  


== Attacks and abilities ==
== Attacks and abilities ==
Viconia fights like a level 11 [[Cleric]], capable of casting [[spells]] up to level 6 and possessing two [[Channel Divinity]] charges.
Viconia fights like a level 11 [[Cleric]], capable of casting [[spells]] up to level 6 and possessing two [[Channel Divinity]] charges.
* {{SAI|Blight}}
* {{SAI|Cloak of Shadows}} using [[Channel Divinity]]
* {{SAI|Divine Intervention: Sunder the Heretical}}
* {{SAI|Divine Strike: Poison}}
* {{SAI|Shadow Step}}
* {{SAI|Spirit Guardians: Necrotic}}


===[[Mapping of the Heart]] spells===
{{Feature box|Channel Divinity: Cloak of Shadows}}
*{{SAI|Castigate Heartform}} - applies a specialized debuff depending on the character's responses to the [[Mapping of the Heart]]
{{Feature box|Inflict Wounds}}
*{{SAI|Mapped Terror}}- applies {{Cond|Frightened}} and an additional condition depending on the character's response to "What is your greatest fear?" during the [[Mapping of the Heart]]. Cast against the same target as {{SAI|Castigate Heartform}}. Two variations have additional effects that buff the Sharrans:
{{Feature box|Bone Chill}}
**{{SAI|Mapped Terror: Wolves}} - Uniquely cast against [[Shadowheart]] if she sat on the bench in the [[House of Grief]], this ability polymorphs Viconia and two allies into wolves.
{{Feature box|Blight}}
***{{SAI|Bite (Mapped Terror: Wolves)|Bite}}
{{Feature box|Spirit Guardians (Necrotic)}}
***{{SAI|Sinister Howl}}
{{Feature box|Divine Intervention: Sunder the Heretical}}
**{{SAI|Mapped Terror: Spiders}} - Polymorphs Viconia and two allies into spiders.
{{Feature box|Divine Strike: Poison (Melee)}}
***{{SAI|Bite (Mapped Terror: Spiders)|Bite}}
{{Feature box|Shadow Step}}
 
===Mapping of the Heart spells===
{{main|Mapping of the Heart}}
 
{{Feature box|Castigate Heartform}}


==Conditions and passives==
Mapped Terror applies {{Cond|Frightened}} and an additional condition depending on the character's response to "What is your greatest fear?" during the [[Mapping of the Heart]]. Cast against the same target as {{SAI|Castigate Heartform}}. Two variations have additional effects that buff the Sharrans:
{{condition|Radiant Retort}}


{{condition|Nightbringer's Beloved}}
{{Feature box|Mapped Terror: Betrayal}}
{{Feature box|Mapped Terror: Darkness}}
{{Feature box|Mapped Terror: Disease}}
{{Feature box|Mapped Terror: Ceremorphosis}}
{{Feature box|Mapped Terror: Powerlessness}}
{{Feature box|Mapped Terror: Spiders}}
{{Feature box|Mapped Terror: Wolves}}
Uniquely cast against [[Shadowheart]] if she sat on the bench in the [[House of Grief]], this ability polymorphs Viconia and two allies into wolves.
 
===Honour Mode===
{{Feature box|Heartwrench}}
 
{{Feature box|Sanctuary of Loss}}
 
{{Feature box|Dark Deliverance}}
(Replaces Divine Intervention: Sunder the Heretical)


===Passives ===
===Passives ===
Line 79: Line 143:


==Allies==
==Allies==
Viconia DeVir can be fought in the [[Cloister of Sombre Embrace]]. She is joined by eighteen other Sharrans:
Viconia DeVir can be fought in the [[Cloister of Sombre Embrace]]. She is joined by 21 other Sharrans:
*Two [[Justiciar Crusader]]s; [[Owltalon]] and [[Nightmist]]
*Two [[Justiciar Crusader]]s; [[Owltalon]] and [[Nightmist]]
*Five [[Sharran Fidelian]]s; [[Gloommask]], [[Sharran Fidelian Lamona|Lamnoa]], [[Hyrald]], [[Uttermmask]] and [[Gydd]]
*Four [[Sharran Sentry]]s; [[Sentry Fredrichk]], [[Hendly]], [[Baxta]], and [[Imwise]].
*Five [[Sharran Fidelian]]s; [[Gloommask]], [[Sharran Fidelian Lamona|Lamona]], [[Hyrald]], [[Uttermmask]], and [[Gydd]]
*Ten [[Sharran Novice]]s
*Ten [[Sharran Novice]]s
*One [[Sentry Fredrichk]]


If [[Shadowheart]] is a Dark Justiciar, she can convince some of the Sharrans to fight alongside the party.
 
If [[Shadowheart]] is a Dark Justiciar, she can convince some or even most of the Sharrans to fight alongside the party.


==Tactics==
==Tactics==
If fought, Viconia is one of the more difficult opponents in the game. She is continuously affected by the conditions {{Cond|Nightbringer's Beloved}} and {{Cond|Radiant Retort}} and begins the battle under the effect of {{Cond|Sanctuary}}. She has a high initiative bonus and will begin her first turn using {{SAI|Castigate Heartform}} on the character who underwent the [[Mapping of the Heart]], followed by {{SAI|Mapped Terror}} on the same target, crippling one character with a series of debuffs. Of the several variations of Mapped Terror, {{SAI|Mapped Terror: Ceremorphosis|Ceremorphosis}} is potentially the worst, fully locking down one character for at least two turns with a [[Stunned (Condition)|Stun]]-like effect.  
If fought, Viconia is one of the more difficult opponents in the game. She is continuously affected by the conditions Nightbringer's Beloved and Radiant Retort and begins the battle under the effect of Sanctuary. She has a high initiative bonus and will begin her first turn using Castigate Heartform on the character who underwent the [[Mapping of the Heart]], followed by [[Mapped Terror]] on the same target, crippling one character with a series of debuffs. Of the several variations of Mapped Terror, [[Mapped Terror: Ceremorphosis]] is potentially the worst, fully locking down one character for at least two turns with a [[Stunned (Condition)|stun]]-like effect.
 
The easiest way around the Mapping abilities is also the most obvious: don't do the Mapping of the Heart, or don't take the mapped character into battle. Avoiding the Mapping can be done by leaving [[Shadowheart]] at camp and passing a {{Ability check|Investigation|20}} to reveal a button that unlocks the entrance to the Cloister. Without the Mapping completed, Viconia cannot use Castigate Heartform or Mapped Terror.
 
Viconia herself is a capable striker thanks to the strength bonus from her [[Handmaiden's Mace]], application of [[Divine Strike: Poison]], and potential guaranteed [[Critical hit|critical hits]] from Castigate Heartform. Disarming her can be useful for reducing her damage output, but she will still have many powerful spells to fall back on.
 
=== Allies ===
The Sharrans possess overwhelming strength in numbers. She is supported by over twenty allies including two powerful [[Justiciar Crusader|Justiciar Crusaders]] and five [[Sharran Fidelian]] mages. All of her allies are capable of controlling the arena with [[Darkness]] and casting synergistic spells like [[Overwhelming Grief]]. All possess the Shadow Ambush passive, allowing them to deal extra necrotic damage to the party on attacks; they also liberally use [[Bone Chill]] to prevent healing.


The easiest way around the Mapping abilities is also the most obvious: don't do the [[Mapping of the Heart]]. Avoiding the Mapping can be done by leaving [[Shadowheart]] at [[Campsite|Camp]] and passing a {{Ability check|20|Investigation}} to reveal a button that unlocks the entrance to the Cloister. Without the Mapping completed, Viconia cannot use {{SAI|Castigate Heartform}} or {{SAI|Mapped Terror}}.
Necrotic resistance and crowd control are the surest ways to increase survivability against the Sharrans' overwhelming numbers. Sources of [[Darkvision]] and/or immunity to [[Blind]] are necessary for melee strikers to wade through the clouds of darkness. The Justiciar Crusaders, [[Nightmist]] and [[Owltalon]], are second only to Viconia in power and are great targets for [[Crown of Madness]] or [[Dominate Person]].


Viconia herself is a capable striker thanks to the strength bonus from her {{RarityItem|Handmaiden's Mace}}, application of {{SAI|Divine Strike: Poison}}, and potential guaranteed crits from {{SAI|Castigate Heartform}}. [[Disarming]] her can be useful, but she will still have many powerful spells to fall back on.
Counterintuitively, this is an potentially an excellent battle to use a [[Cleric|Cleric's]] [[Divine Intervention: Sunder the Heretical]], specifically in conjunction with death-prevention effects like [[Death Ward]]. The enormous radius and large radiant damage will wipe many weaker Novices out of the initiative order. Triggering {{Cond|Radiant Retort}} will surely kill the caster, but upon revival the cleric will have rejuvenated their actions, effectively giving them an extra turn. Triggering Viconia's Radiant Retort with a small source of Radiant damage, such as [[Sacred Flame]] or [[Callous Glow Ring]], can prematurely block her Sanctuary and allow her to be targeted before she gets a turn.


The Sharrans possess overwhelming strength in numbers. She is supported by almost twenty allies including two powerful [[Justiciar Crusader|Justiciar Crusaders]] and four [[Sharran Fidelian]] mages. All of her allies are capable of controlling the arena with {{SAI|Darkness}} and casting synergistic spells like {{SAI|Overwhelming Grief}}. All possess the {{SAI|Shadow Ambush}} passive, allowing them to deal massive [[Necrotic]] damage to the party; they also liberally use {{SAI|Bone Chill}} to prevent healing.
=== Honour Mode ===
Viconia gains one [[Legendary action]] per round and three new abilities on [[Honour Mode]]: [[Heartwrench]], [[Sanctuary of Loss]], and the passive [[Impenetrable Shadow]]. Heartwrench adds a high-power targeted attack that focuses down the character whose heartform was mapped, giving the party one more reason to leave that character back at camp for the fight. The latter two abilities defensively buff Viconia and her allies with additional instances of Sanctuary.


{{Cond|Necrotic Resistance}} and crowd control are the surest ways to increase survivability, as the lion's share of damage inflicted upon the party will come from {{SAI|Shadow Ambush}} damage riders tagging onto every ability the Sharrans use. Sources of [[Darkvision]] and/or immunity to [[Blind]] are necessary for melee strikers to wade through the clouds of {{SAI|Darkness}}. The Crusaders, [[Nightmist]] and [[Owltalon]], are second only to Viconia in power and are great targets for {{SAI|Crown of Madness}} or {{SAI|Dominate Person}}.
== Notes ==
{{notebegin}}
* The bestial polymorphs from Mapped Terror: Wolves and Mapped Terror: Spiders are illusory, and thus not targetable with [[Dominate Beast]]. They also function like a [[Druid|Druid's]] [[Wild Shape]], with the polymorphed creature returning to their original form after the beast's hit points are depleted.
{{noteend}}


Counterintuitively, this is an potentially an excellent battle to use a [[Cleric|Cleric's]] {{SAI|Divine Intervention: Sunder the Heretical}}, specifically in conjunction with {{SAI|Death Ward}},  {{RarityItem|The Blood of Lathander}}, or a similar effect. The enormous radius and large radiant damage will wipe many weaker Novices out of the initiative order; triggering {{Cond|Radiant Retort}} will surely kill the caster, but upon revival the cleric will have rejuvenated their actions, effectively giving them an extra turn. Triggering her Radiant Retort with a small source of Radiant damage, such as {{SAI|Sacred Flame}}, can prematurely block her [[Sanctuary]] and allow her to be targeted before she gets a turn.
* Especially in Honor Mode, it is recommended to bring a dedicated caster or a large number of AoE spells to this fight. Viconia's Sanctuary and Legendary "Sanctuary of Loss" abilities can provide her with very frequent immunity to being targeted by melee attacks or single-target spells.  


== Trivia ==
* Viconia's Sharrans make liberal use of Bone Chill cantrips during the fight. Be sure to prepare your party with additional HP, temporary HP, or a way of preventing damage to one or more characters (invisibility, sanctuary, etc.) to avoid a situation where much of your party is immunized to healing effects.


* The bestial polymorphs from {{SAI|Mapped Terror: Wolves}} and {{SAI|Mapped Terror: Spiders}} are illusory, and thus not targetable with {{SAI|Dominate Beast}}. They also function like a [[Druid|Druid's]] [[Wild Shape]], with the polymorphed creature returning to their original form after the beast's hit points are depleted.
[[Category:Combat guides]]

Revision as of 09:16, 4 May 2024

This page focuses on Viconia DeVir's behaviour during her combat encounter. Viconia DeVir is able to be fought in the Cloister of Sombre Embrace, which is found under the House of Grief in the Lower City. She is joined by the members of her flock.

Attacks and abilities

Viconia fights like a level 11 Cleric, capable of casting spells up to level 6 and possessing two Channel Divinity charges.

Cloak of Shadows.webp

Wrap yourself in shadows to become Invisible Invisible if you are obscured[See Notes].
 Range: Self
Inflict Wounds.webp
D10 Necrotic.png 3d10 (3~30) Damage TypesNecrotic damage

Putrefy a creature with Damage TypesNecrotic energy filling your hands.
 Melee: 1.5 m / 5  ft
Bone Chill.webp
D8 Necrotic.png 1d8 (1~8) Damage TypesNecrotic damage

Prevent the target from healing until your next turn. An undead target receives Disadvantage Icon.png Disadvantage on Attack rolls.
 Range: 18 m / 60 ft
Blight.webp
Blight Blight ()
D8 Necrotic.png 8d8 (8~64) Damage TypesNecrotic damage

Deals 8d8Damage TypesNecrotic to a target. Plants take maximum damage from this spell, and have Disadvantage Icon.png Disadvantage on the Saving throw against it.
CON Save
 Range: 9 m / 30 ft
Spirit Guardians.webp
D8 Necrotic.png 3d8 (3~24) Damage TypesNecrotic damage

Call forth spirits to protect the area around you.
WIS Save
 Range: Self
AoE: 3 m / 10 ft (Radius)
Divine Intervention Sunder the Heretical.webp
D10 Radiant.png 8d10 (8~80) Damage TypesRadiant damage

Call upon your deity in your moment of greatest need. Once they interfere, your deity will never do so again in this manner.
WIS Save
 Range: Self
AoE: 15 m / 50 ft (Radius)
Divine Strike Poison Melee.webp
Normal weapon damage
+
D8 Poison.png 1d8 (1~8) Damage TypesPoison damage

Once per turn deal 1d8Damage TypesPoison in addition to your weapon's damage when you make a melee attack.
 Melee: 1.5 m / 5  ft
Shadow Step.webp

Teleport from shadow to shadow.

Afterwards, you have Advantage Icon.png Advantage on your next melee Attack roll.

 Range: 18 m / 60 ft

Mapping of the Heart spells

Main article: Mapping of the Heart
Generic Control.webp

Curse a creature whose heart you have mapped until they act against their nature.
 Range: 18 m / 60 ft

Mapped Terror applies Frightened Frightened and an additional condition depending on the character's response to "What is your greatest fear?" during the Mapping of the Heart. Cast against the same target as Castigate Heartform Castigate Heartform. Two variations have additional effects that buff the Sharrans:

Generic Control.webp

Exploit the target's mapped fear to Frighten Frighten it and Dominate Dominate one of its allies.
WIS Save
 Range: 18 m / 60 ft
Generic Control.webp

Exploit the target's mapped fear to Frighten Frighten it and inflict Blinding Sickness Blinding Sickness upon it.
WIS Save
 Range: 18 m / 60 ft
Generic Control.webp

Exploit the target's mapped fear to Frighten Frighten it and inflict Flesh Rot Flesh Rot upon it.
WIS Save
 Range: 18 m / 60 ft
Generic Control.webp

Exploit the target's mapped fear to make it believe it has undergone ceremorphosis.
WIS Save
 Range: 18 m / 60 ft
Generic Control.webp

Exploit the target's mapped fear to Frighten Frighten it and Rot Rot its flesh.
WIS Save
 Range: 18 m / 60 ft
Generic Control.webp

Exploit one of the target's deepest fears by transforming yourself and some allies into spiders.
WIS Save
 Range: 18 m / 60 ft
Generic Control.webp

Exploit one of the target's deepest fears by transforming into a pack of wolves.
WIS Save
 Range: 18 m / 60 ft

Uniquely cast against Shadowheart if she sat on the bench in the House of Grief, this ability polymorphs Viconia and two allies into wolves.

Honour Mode

Legendary Action Offensive.webp
D12 Psychic.png 10d12 (10~120) Damage TypesPsychic damage

Rend a target with a psychic barrage after you or an ally is struck by a Heartform Mapped Heartform Mapped creature.
WIS Save
 Range: 18 m / 60 ft
Legendary Action Defensive.webp

Shield yourself or an ally from harm after they are attacked. This protection will wane when the protected creature attacks. Viconia can still use Heartwrench Heartwrench and keep this protection.
Divine Intervention Sunder the Heretical.webp
D10 Necrotic.png 8d10 (8~80) Damage TypesNecrotic damage

Call upon your deity in your moment of greatest need. Once they interfere, your deity will never do so again in this manner.
WIS Save
 Range: Self
AoE: 15 m / 50 ft (Radius)

(Replaces Divine Intervention: Sunder the Heretical)

Passives

Viconia's armour and weapons grant her a few passives and boosts:

Allies

Viconia DeVir can be fought in the Cloister of Sombre Embrace. She is joined by 21 other Sharrans:


If Shadowheart is a Dark Justiciar, she can convince some or even most of the Sharrans to fight alongside the party.

Tactics

If fought, Viconia is one of the more difficult opponents in the game. She is continuously affected by the conditions Nightbringer's Beloved and Radiant Retort and begins the battle under the effect of Sanctuary. She has a high initiative bonus and will begin her first turn using Castigate Heartform on the character who underwent the Mapping of the Heart, followed by Mapped Terror on the same target, crippling one character with a series of debuffs. Of the several variations of Mapped Terror, Mapped Terror: Ceremorphosis is potentially the worst, fully locking down one character for at least two turns with a stun-like effect.

The easiest way around the Mapping abilities is also the most obvious: don't do the Mapping of the Heart, or don't take the mapped character into battle. Avoiding the Mapping can be done by leaving Shadowheart at camp and passing a DC 20 Investigation check to reveal a button that unlocks the entrance to the Cloister. Without the Mapping completed, Viconia cannot use Castigate Heartform or Mapped Terror.

Viconia herself is a capable striker thanks to the strength bonus from her Handmaiden's Mace, application of Divine Strike: Poison, and potential guaranteed critical hits from Castigate Heartform. Disarming her can be useful for reducing her damage output, but she will still have many powerful spells to fall back on.

Allies

The Sharrans possess overwhelming strength in numbers. She is supported by over twenty allies including two powerful Justiciar Crusaders and five Sharran Fidelian mages. All of her allies are capable of controlling the arena with Darkness and casting synergistic spells like Overwhelming Grief. All possess the Shadow Ambush passive, allowing them to deal extra necrotic damage to the party on attacks; they also liberally use Bone Chill to prevent healing.

Necrotic resistance and crowd control are the surest ways to increase survivability against the Sharrans' overwhelming numbers. Sources of Darkvision and/or immunity to Blind are necessary for melee strikers to wade through the clouds of darkness. The Justiciar Crusaders, Nightmist and Owltalon, are second only to Viconia in power and are great targets for Crown of Madness or Dominate Person.

Counterintuitively, this is an potentially an excellent battle to use a Cleric's Divine Intervention: Sunder the Heretical, specifically in conjunction with death-prevention effects like Death Ward. The enormous radius and large radiant damage will wipe many weaker Novices out of the initiative order. Triggering Radiant Retort Radiant Retort will surely kill the caster, but upon revival the cleric will have rejuvenated their actions, effectively giving them an extra turn. Triggering Viconia's Radiant Retort with a small source of Radiant damage, such as Sacred Flame or Callous Glow Ring, can prematurely block her Sanctuary and allow her to be targeted before she gets a turn.

Honour Mode

Viconia gains one Legendary action per round and three new abilities on Honour Mode: Heartwrench, Sanctuary of Loss, and the passive Impenetrable Shadow. Heartwrench adds a high-power targeted attack that focuses down the character whose heartform was mapped, giving the party one more reason to leave that character back at camp for the fight. The latter two abilities defensively buff Viconia and her allies with additional instances of Sanctuary.

Notes

  • The bestial polymorphs from Mapped Terror: Wolves and Mapped Terror: Spiders are illusory, and thus not targetable with Dominate Beast. They also function like a Druid's Wild Shape, with the polymorphed creature returning to their original form after the beast's hit points are depleted.
  • Especially in Honor Mode, it is recommended to bring a dedicated caster or a large number of AoE spells to this fight. Viconia's Sanctuary and Legendary "Sanctuary of Loss" abilities can provide her with very frequent immunity to being targeted by melee attacks or single-target spells.
  • Viconia's Sharrans make liberal use of Bone Chill cantrips during the fight. Be sure to prepare your party with additional HP, temporary HP, or a way of preventing damage to one or more characters (invisibility, sanctuary, etc.) to avoid a situation where much of your party is immunized to healing effects.