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List of sources that affect Spell Save DC

From bg3.wiki

This is a comprehensive collection of all the sources that affect Spell Save DCs, other than proficiency bonus and spellcasting ability modifier.

Flat increases to Spell Save DC edit

Equipment Slot DC Increase Spell DC Stat-line Found in Act
Amulet of the Devout AmuletAmulet +2
High Spellcasting
You gain a +2 bonus to Spell Save DC.
3
Armour of Landfall ClothingClothing +1
High Spellcasting
You gain a +1 bonus to Spell Save DC.
3
Armour of the Sporekeeper ClothingClothing +1
Malefic Funghi
The wearer gains a +1 bonus to Spell Save DC and when dealing NecroticNecrotic damage, they deal an additional 1NecroticNecrotic Damage.
3
Caitiff Staff Main Hand MeleeMain Hand Melee +1
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
3
Cloak of the Weave CloakCloak +1
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
3
Despair of Athkatla Main Hand MeleeMain Hand Melee +1
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
3
Elixir of Battlemage's Power Coating +2 or +3 You gain a +2 or +3 bonus to Spell Save DC. All
Fistbreaker Helm HeadgearHeadgear +1
High Spellcasting
You gain a +1 bonus to Spell Save DC.
2
Gauntlet of the Tyrant GlovesGloves +1
High Spellcasting
You gain a +1 bonus to Spell Save DC.
3
Helldusk Gloves GlovesGloves +1
Infernal Acuity
You gain +1 bonus to Spell Attack Rolls and Spell Save DC.
3
Hood of the Weave HeadgearHeadgear +2
Arcane Enchantment
You gain a +2 bonus to Spell Save DC and Spell Attack rolls.
3
Infernal Rapier Main Hand MeleeMain Hand Melee +1
High Spellcasting
You gain a +1 bonus to Spell Save DC.
2
Ketheric's Shield Off-Hand MeleeOff-Hand Melee +1
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
2
Markoheshkir Main Hand MeleeMain Hand Melee +1
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
3
Melf's First Staff Main Hand MeleeMain Hand Melee +1
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
1
Robe of Exquisite Focus ClothingClothing +1
High Spellcasting
You gain a +1 bonus to Spell Save DC.
2
Ring of Feywild Sparks RingRing +1 You gain a +1 bonus to Spell Save DC. 3
Robe of the Weave ClothingClothing +1
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
3
Staff of Spellpower Main Hand MeleeMain Hand Melee +1
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
3
Staff of the Emperor Main Hand MeleeMain Hand Melee +1
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
3
The Protecty Sparkswall ClothingClothing +1
High Spellcasting
You gain a +1 bonus to Spell Save DC.
1
Woe Main Hand MeleeMain Hand Melee +1
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
3


Flat decrease to Spell Save DC edit

Equipment Slot DC Increase Spell DC Stat-line Found in Act
Wizardsbane Oil Coating -3 You gain a -3 penalty to Spell Save DC. All

Conditional increases to Spell Save DC edit

Equipment Slot Maximum DC Increase Spell DC Stat-line Found in Act
Browbeaten Circlet HeadgearHeadgear +1
Browbeaten
The wearer gains a +1 bonus to spell save DC while Threatened Threatened.
2
Gloves of Battlemage's Power GlovesGloves +10
Battlemage's Power
When you hit a target with a spell or cantrip that uses a weapon, you gain Arcane Acuity Arcane Acuity.
2
Hat of Fire Acuity HeadgearHeadgear +10
Fire Acuity
Whenever you deal FireFire damage, you gain Arcane Acuity Arcane Acuity for 2 turns.
2
Hat of Storm Scion's Power HeadgearHeadgear +10
Thunderous Acuity
Whenever the wearer deals ThunderThunder damage, they gain Arcane Acuity Arcane Acuity.
2
Hat of Uninhibited Kushigo HeadgearHeadgear +1
Lay Bare Their Weakness
After dealing damage with an unarmed attack, the wearer gains a +1 bonus to their spell save DC until the end of their turn.
2
Helmet of Arcane Acuity HeadgearHeadgear +10
Battle Acuity
Whenever you deal damage with a weapon attack, you gain Arcane Acuity Arcane Acuity for 2 turns.
2
Rhapsody Main Hand MeleeMain Hand Melee +3
Scarlet Remittance
Gain a +1 bonus to Attack rolls, damage, and Spell Save DC for every foe you slay, up to a maximum of +3.
3
The Shadespell Circlet HeadgearHeadgear +1
Shadespell
While the wearer is obscured in shadow, their spells gain a +1 bonus to Spell Save DC, making them more likely to succeed.
1

Indirect increases to Spell Save DC edit

Equipment Slot Spell DC Stat-line Found in Act
Birthright HeadgearHeadgear CharismaCharisma +2, up to a maximum of 22. 3
Boots of Stormy Clamour BootsBoots
Arcane Echomalefaction
When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of ReverberationReverberation.[See: Bugs]
1
Braindrain Gloves GlovesGloves
Mental Interference
When you deal PsychicPsychic damage, you also inflict Mental Fatigue Mental Fatigue for 2 turns.
2
Duke Ravengard's Longsword Main Hand MeleeMain Hand Melee CharismaCharisma +2 3
Gloves of Baneful Striking GlovesGloves
Baneful Strike
Whenever you deal damage with a weapon attack, the target receives a -1d4 penalty to its Saving throw against your next spell.
1
Gloves of Belligerent Skies GlovesGloves
Thunderous Conversion
When the wearer deals ThunderThunder, LightningLightning, or RadiantRadiant damage, inflict 2 turns of Reverberation Reverberation upon the target(s).
1
Hollow's Staff Main Hand MeleeMain Hand Melee
Heightened Necromancy
Creatures have Disadvantage Icon.png Disadvantage on Saving throws against your necromancy spells.
3
Khalid's Gift AmuletAmulet WisdomWisdom +1 (up to 21) 3
Ring of Mental Inhibition RingRing
Mental Inhibition
When a foe fails a Saving throw against one of your spells or actions, they gain Mental Fatigue Mental Fatigue for 2 turns.
2
Ring of Spiteful Thunder RingRing
Spiteful Thunder
When the wearer deals damage[See: Bugs] to a ReverberatingReverberating creature, it becomes DazedDazed unless it succeeds a Constitution saving throwConstitution saving throw.
2
Spineshudder Amulet AmuletAmulet
Crackling Resonance
When the wearer deals damage with a ranged Spell Attack, inflict 2 turns of Reverberation Reverberation on the target(s).
2
Staff of Cherished Necromancy Main Hand MeleeMain Hand Melee
Heightened Necromancy
Creatures have Disadvantage Icon.png Disadvantage on Saving throws against your necromancy spells.
3