Drilldown: spells
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- areas (71)
- condition sources (2112)
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- passives (989)
- spells (1639)
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- weapons (417)
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Acid (1) ·
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Fire (1) ·
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Psychic (5) ·
Radiant (1) ·
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CON (4) ·
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INT (7) ·
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Long Rest (1) ·
Until Long Rest (3)
Showing below up to 90 results in range #1 to #90.
A
B
- Bad Omen
- Benign Transposition: Teleport
- Blink (Class Action)
- Blood Frenzy
- Bloodlust (Redcap)
- Brutal Leap
- Bull Rush
- Burrow (Badger)
- Burrow (Earth Myrmidon)
- Bursting Brood
C
- Challenge to Duel
- Charge
- Charge (Minotaur)
- Charger: Shove
- Charger: Weapon Attack
- Charm Animals and Plants
- Commander's Strike
- Concentrated Blast
- Confusion Ray
- Conquering Presence
- Countercharm
D
F
G
H
I
- Illusory Copy
- Immolating Gaze
- Initiate Collar Detonation
- Inquisitor's Might
- Intimidating Presence
- Invoke Duplicity
L
M
- Maintain Intimidating Presence
- Mind Sanctuary
- Minor Conjuration: Create Water
- Mobile Flourish: Teleport
N
O
P
- Paralysing Ray
- Perilous Stakes
- Potent Concentrated Blast
- Primal Stampede
- Pseudopod Lash
- Psionic Backlash
- Psionic Dominance
R
S
- See Invisibility (Class Action)
- Shadow Strike
- Shadow Strike: Unarmed
- Shatter Psyche
- Shatter Psyche (Full-illithid)
- Shield of Thralls
- Soul Branding
- Spreading Spores
- Strengthened Force Tunnel
T
- Tadpole Charm
- Telekinetic Thrust
- Tempestuous Magic: Flight
- Throw Stone
- Throw Stone (Kobold)
- Transfuse Health
- Turn the Faithless
- Turn the Unholy
U
V
W
- Water Whip
- Water Whip: Knock Prone
- Wild Magic: Bolt of Light (Activate)
- Wild Magic: Intangible Spirit (Activate)
- Wild Magic: Teleport (activate)