Drilldown: weapons
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- weapons (417)
weapons > weight kg
:
0.1
or
0.9
or
1.2
or
2.7
or
9.0
& passives
:
Improved Critical
or
None
& passives off hand:
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1d10 (5) ·
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2d6 + 1 (5)
None (14) ·
Backbreaker (9) ·
Brace (Melee) (6) ·
Cleave (17) ·
Concussive Smash (31) ·
Flourish (20) ·
Hamstring Shot (5) ·
Lacerate (35) ·
Maiming Strike (3) ·
Mobile Shot (4) ·
Piercing Shot (4) ·
Piercing Strike (26) ·
Pommel Strike (11) ·
Prepare (1) ·
Rush Attack (12) ·
Tenacity (8) ·
Weakening Strike (27)
None (100) ·
Absolute Power (1) ·
Colossal Onslaught (1) ·
Corrosive Strike (1) ·
Electrified Flail (1) ·
Gargantuan Cleave (1) ·
Headcrack (1) ·
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Overheat (1) ·
Part the Flesh (1) ·
Revitalising Strike (1) ·
Scorching Strike (1) ·
Searing Blood (1) ·
Shadowsoaked Blow (1) ·
Trephination (1) ·
Whirlwind Attack (Weapon Action) (1)
Showing below up to 118 results in range #1 to #118.
A
B
C
- Cemetery-Blue Torch
- Ceremonial Warhammer
- Chaos Flail
- Cleaver
- Club
- Club +1
- Comeback Handaxe
- Corrosive Flail
- Cultist Brand
D
E
F
- Faithbreaker
- Flail
- Flail
- Flail +1
- Flail +2
- Flail of Dread Skulls
- Flail of Myrkul
- Flail of the Vortex
- Fleshrender
G
- Githyanki Greatsword
- Githyanki Shortsword
- Githyanki Shortsword (+1)
- Glaive
- Glaive +1
- Goblin Bow
- Greatsword
- Greatsword
- Greatsword +1
- Greatsword +1 (Common)
H
- Hand Crossbow (Yurgir)
- Hand Crossbow +1
- Hand Crossbow +2
- Handaxe
- Handaxe +1
- Harmonic Dueller
- Harmonium Halberd
- Harper Blade
- Hellbeard Halberd
- Hoppy
I
J
K
L
M
N
P
R
S
- Salami
- Scimitar of Cinder
- Scythe of Myrkul
- Shadow Lantern
- Shining Staver-of-Skulls
- Shortbow
- Shortbow +1
- Shortsword
- Shortsword (Yurgir)
- Shortsword +1
- Shortsword +2
- Sickle
- Sickle (Redcap)
- Sickle of BOOOAL
- Skybreaker
- Sling
- Sorrow
- Steelforged Sword
- Sussur Greatsword
- Sussur Sickle
- Sword of Clutching Umbra
- Sword of Justice
- Sword of Screams