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Drilldown: weapons
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uid:
1d10 (2) ·
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None (12) ·
1d10 (5) ·
1d10 + 1 (4) ·
1d10 + 2 (2) ·
1d10 + 3 (1) ·
1d10+1 (2) ·
1d10+2 (2) ·
1d6 (2) ·
1d8 + 3 (1)
None (64) ·
Cold (2) ·
Fire (5) ·
Lightning (1) ·
Necrotic (1) ·
Poison (2) ·
Psychic (1) ·
Radiant (2) ·
Thunder (1)
None (56) ·
Arcane Vehemence (1) ·
Dwarven Thrower (passive feature) (1) ·
Edge of Terror (1) ·
Electric Blood (1) ·
Favoured Weapon (1) ·
Feller of Monsters (1) ·
Fiendish Fire (1) ·
Gontr Mael: Glowing (1) ·
Grim Irony (1) ·
Haroldish Doom (1) ·
Heavy Hitter (1) ·
Heightened Awareness (1) ·
Homing Weapon (1) ·
Improved Critical (1) ·
Impulse Blast (1) ·
Infernal Weapon (1) ·
Keen Attack (1) ·
Lethal Weapon (Bludgeoning) (1) ·
Non-Lethality (1) ·
Promised Victory (1) ·
Revenant Scourge (1) ·
Shadow-Blinding (1) ·
Shocking Bound (1) ·
Shockwave (1) ·
Slay the Wicked (1) ·
Spell Resistance (1) ·
Tippler's Rage (1) ·
Titan Weapon (1)
None (62) ·
Absolute Power (1) ·
Arcane Ammunition (1) ·
Bolt of Celestial Light (1) ·
Dazzling Ray (1) ·
Electrified Flail (1) ·
Grand Slam (1) ·
Headcrack (1) ·
Hiemal Strike (1) ·
Illuminating Shot (1) ·
Overheat (1) ·
Poison Mist (1) ·
Pushing Attack (Titanstring Bow) (1) ·
Reposition Malefactor (1) ·
Sacred Munitions (1) ·
Scorching Strike (1) ·
Shadowsoaked Blow (1) ·
Steadfast Strike (1) ·
Unshackling Strike (1)
Showing below up to 79 results in range #1 to #79.
A
B
C
- Cemetery-Blue Torch
- Ceremonial Warhammer
- Charge-Bound Warhammer
- Chessa's Practice Sword
- Clown Hammer
- Cold Snap
- Corpsegrinder
- Crossbow of Arcane Force
D
E
F
G
H
- Hamarhraft
- Hammer of the Just
- Hand Crossbow (Yurgir)
- Harold
- Heavy Crossbow
- Heavy Crossbow +1
- Hellfire Engine Crossbow
- Hellrider Longbow
I
J
K
L
M
O
P
R
S
- Sahuagin Longbow
- Scimitar of Cinder
- Scythe of Myrkul
- Shadow Lantern
- Shortsword (Yurgir)
- Sling
- Spellthief
- Steadfast Maul
- Syringe
T
- The Dead Shot
- The Joltshooter
- The Long Arm of the Gur
- Titanstring Bow
- Torch
- Torch of Revocation
- Trepan
- Trident of the Depths