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Tiefling refugees: Difference between revisions

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The '''tiefling refugees''' are a group of [[tiefling]]s trying to reach [[Baldur's Gate]] after being exiled from [[Elturel]].  
The '''tiefling refugees''' are a group of [[tiefling]]s trying to reach [[Baldur's Gate]] after being exiled from [[Elturel]].  


{{q|Blood has followed us since Elturel. I just want to leave this place and never look back.|[[Locke]]}}
{{DiQ|Blood has followed us since Elturel. I just want to leave this place and never look back.|Locke}}


==Background==
==Background==
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The refugees are camped out in the [[Emerald Grove]], but tensions are rising between them and the Druids. Without intervention, they'll soon be forced back on the road by the [[Rite of Thorns]].
The refugees are camped out in the [[Emerald Grove]], but tensions are rising between them and the Druids. Without intervention, they'll soon be forced back on the road by the [[Rite of Thorns]].


[[Nymessa]] and [[Damays]], found in the northeast of the {{Coords|237|371|Wilderness}}, can be [[Persuasion|Persuaded]] by a non-[[drow]], [[duergar]] or [[githyanki]] player to give directions to their camp.
{{CharLink|Nymessa}} and {{CharLink|Damays}}, found in the northeast of the {{Coords|237|371|Wilderness}}, can be [[Persuasion|Persuaded]] by a non-[[drow]], [[duergar]] or [[githyanki]] player to give directions to their camp.


=== Locations ===
=== Locations ===
A list of the tiefling refugees in [[Act One]] and where they can be found at first.  
A list of the tiefling refugees in [[Act One]] and where they can be found at first.  
==== The Hollow ====
{{div col}}
{{div col}}
==== The Hollow ====
* {{CharLink|Amek}}
* {{CharLink|Amek}}
* {{CharLink|Asharak}}
* {{CharLink|Asharak}}
Line 44: Line 44:


==== Emerald Grove ====
==== Emerald Grove ====
* {{CharLink|Zevlor}} (Leader, later found in the [[Secluded Chamber]])
* {{CharLink|Zevlor}} (Leader, later found in the [[Secluded Chamber]])
* {{CharLink|Arka}} (Leaves to the [[Makeshift Prison]])
* {{CharLink|Arka}} (Leaves to the [[Makeshift Prison]])
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==== Tiefling Hideout ====
==== Tiefling Hideout ====
* {{CharLink|Mol}}
* {{CharLink|Mol}}
* {{CharLink|Zaki}}
* {{CharLink|Zaki}}


==== Other ====
==== Other Locations ====
 
* {{CharLink|Arabella}} ([[Inner Sanctum]])
* {{CharLink|Arabella}} ([[Inner Sanctum]])
* {{CharLink|Alfira}} (On a Hill overlooking the [[Sacred Pool]])
* {{CharLink|Alfira}} (On a Hill overlooking the [[Sacred Pool]])
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If the Rite of Thorns was stopped, and the tieflings successfully departed the wilderness, the road will lead them through the [[Shadow-Cursed Lands]]. A dangerous and cursed environment, many refugees die before making it to safety. While some are captured and brought to [[Moonrise Towers]], the remaining free survivors of the group find shelter at [[Last Light Inn]].
If the Rite of Thorns was stopped, and the tieflings successfully departed the wilderness, the road will lead them through the [[Shadow-Cursed Lands]]. A dangerous and cursed environment, many refugees die before making it to safety. While some are captured and brought to [[Moonrise Towers]], the remaining free survivors of the group find shelter at [[Last Light Inn]].


{{Q|Our group grows smaller and smaller. We've lost many, but we have you to thank for the ones who survived.|[[Alfira]] at the [[Last Light Inn]]}}
{{DiQ|Our group grows smaller and smaller. We've lost many, but we have you to thank for the ones who survived.|Alfira| at the [[Last Light Inn]]}}


=== Locations ===  
=== Locations ===  
A list of the tiefling refugees in [[Act Two]] and where they can be found, provided they survived the earlier act.
A list of the tiefling refugees in [[Act Two]] and where they can be found, provided they survived the earlier act.


==== Last Light Inn ====
{{div col}}
{{div col}}
==== Last Light Inn ====
* {{CharLink|Alfira}}
* {{CharLink|Alfira}}
* {{CharLink|Bex}}
* {{CharLink|Bex}}
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* {{CharLink|Umi}} *
* {{CharLink|Umi}} *
<small>* Contingent on Rolan being convinced to stay in Act One.</small>
<small>* Contingent on Rolan being convinced to stay in Act One.</small>
==== Moonrise Towers ====
==== Moonrise Towers ====
* {{CharLink|Cal}}
* {{CharLink|Cal}}
* {{CharLink|Danis}}
* {{CharLink|Danis}}
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====Died in the House of Healing====
====Died in the House of Healing====
* {{CharLink|Locke}}
* {{CharLink|Locke}}
* {{CharLink|Komira}}
* {{CharLink|Komira}}


==== Died in the Shadow-Cursed Lands ====
==== Died in the Shadow-Cursed Lands ====
* {{CharLink|Amek}} ({{Coords|-9|54}})
* {{CharLink|Amek}} ({{Coords|-9|54}})
* {{CharLink|Asharak}} ({{Coords|-9|54}})
* {{CharLink|Asharak}} ({{Coords|-9|54}})
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* {{CharLink|Toron}} ({{Coords|-9|54}})
* {{CharLink|Toron}} ({{Coords|-9|54}})
* {{CharLink|Xeph}} ({{Coords|-9|54}})
* {{CharLink|Xeph}} ({{Coords|-9|54}})
==== Deleted ====
The following characters cease to exist in the game on leaving Act 1a (unless you kill them and keep their bodies).
* {{CharLink|Damays}}
* {{CharLink|Nymessa}}
* {{CharLink|Tilses}}


==== Missing ====
==== Missing ====
The following characters do not appear in Act Two.
The following characters do not appear in Act Two.
* {{CharLink|Arka}}
* {{CharLink|Arka}}
* {{CharLink|Damays}} *
* {{CharLink|Doni}}
* {{CharLink|Doni}}
* {{CharLink|Eramas}}
* {{CharLink|Eramas}}
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* {{CharLink|Meli}}
* {{CharLink|Meli}}
* {{CharLink|Nadira}}
* {{CharLink|Nadira}}
* {{CharLink|Nymessa}} *
* {{CharLink|Okta}}
* {{CharLink|Okta}}
* {{CharLink|Pandirna}}
* {{CharLink|Pandirna}}
* {{CharLink|Rikka}}
* {{CharLink|Rikka}}
* {{CharLink|Tilses}} *
* {{CharLink|Zaki}}
* {{CharLink|Zaki}}


<small>* These characters cease to exist in the game on leaving for Act 1a.</small>
==== Missing in Act Two but existing in Act Three ====
These characters are encountered in Act Three, but are never seen in Act Two.  
These characters are encountered in Act Three, but are never seen in Act Two.  
* {{CharLink|Silfy}}
* {{CharLink|Silfy}}
* {{CharLink|Zorru}}
* {{CharLink|Zorru}}
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A list of the tiefling refugees in [[Act Three]] and where they can be found, provided they survived the earlier act.
A list of the tiefling refugees in [[Act Three]] and where they can be found, provided they survived the earlier act.


==== Sorcerous Sundries ====
{{div col}}
{{div col}}
==== Sorcerous Sundries ====
* {{CharLink|Cal}}
* {{CharLink|Cal}}
* {{CharLink|Lia}}
* {{CharLink|Lia}}
Line 155: Line 163:


==== Elfsong Tavern ====
==== Elfsong Tavern ====
* {{CharLink|Alfira}}
* {{CharLink|Alfira}}
* {{CharLink|Lakrissa}}
* {{CharLink|Lakrissa}}


==== Refugee Area ====  
==== Refugee Area ====  
* {{CharLink|Bex}}
* {{CharLink|Bex}}
* {{CharLink|Cerys}}
* {{CharLink|Cerys}}
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* {{CharLink|Zorru}}
* {{CharLink|Zorru}}


==== Other ====
==== Other Locations ====
 
* {{CharLink|Arabella}} (Sewers)
* {{CharLink|Arabella}} (Sewers)
* {{CharLink|Dammon}} (Forge of the Nine)
* {{CharLink|Dammon}} (Forge of the Nine)
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==== Missing ====  
==== Missing ====  
The fate of these characters is unconfirmed. {{verify}}
The fate of these characters is unconfirmed. {{verify}}
* {{CharLink|Arka}}
* {{CharLink|Arka}}
* {{CharLink|Doni}}
* {{CharLink|Doni}}

Revision as of 22:34, 12 July 2024

The tiefling refugees are a group of tieflings trying to reach Baldur's Gate after being exiled from Elturel.

style=width:100%;height:100%;object-fit:cover;

Blood has followed us since Elturel. I just want to leave this place and never look back.
Locke

Background

Shortly before the events of Baldur's Gate 3, the city of Elturel was temporarily dragged into Avernus as part of a demonic plot. Afterwards, Elturel's Tiefling population was falsely blamed for the incident. The increased prejudice forced most of them to leave the city.

Act One

The refugees are camped out in the Emerald Grove, but tensions are rising between them and the Druids. Without intervention, they'll soon be forced back on the road by the Rite of Thorns.

Nymessa Nymessa and Damays Damays, found in the northeast of the WildernessX: 237 Y: 371, can be Persuaded by a non-drow, duergar or githyanki player to give directions to their camp.

Locations

A list of the tiefling refugees in Act One and where they can be found at first.

The Hollow

Emerald Grove

Tiefling Hideout

Other Locations

Act Two

If the Rite of Thorns was stopped, and the tieflings successfully departed the wilderness, the road will lead them through the Shadow-Cursed Lands. A dangerous and cursed environment, many refugees die before making it to safety. While some are captured and brought to Moonrise Towers, the remaining free survivors of the group find shelter at Last Light Inn.

style=width:100%;height:100%;object-fit:cover;

Our group grows smaller and smaller. We've lost many, but we have you to thank for the ones who survived.
Alfira at the Last Light Inn

Locations

A list of the tiefling refugees in Act Two and where they can be found, provided they survived the earlier act.

Last Light Inn

* Contingent on Rolan being convinced to stay in Act One.

Moonrise Towers

Reithwin Town

Died in the House of Healing

Died in the Shadow-Cursed Lands

Missing

The following characters do not appear in Act Two.

* These characters cease to exist in the game on leaving for Act 1a.

Missing in Act Two but existing in Act Three

These characters are encountered in Act Three, but are never seen in Act Two.

Act Three

If the Last Light Inn's protection holds, the tieflings manage to exit the Shadow-Cursed Lands after the Absolutist army has moved on from the road to Baldur's Gate. Once they reach the city, they find they are just one group among many who are fleeing from the war.

The surviving tiefling refugees can be found throughout the city, trying to make a life for themselves, or otherwise camped together in the refugee camp in Rivington.

Locations

A list of the tiefling refugees in Act Three and where they can be found, provided they survived the earlier act.

Sorcerous Sundries

Lower City

  • Silfy Silfy (X: 20 Y: -138 by the Heapside Strand waypoint)

Elfsong Tavern

Refugee Area

Other Locations

Missing

The fate of these characters is unconfirmed. [Needs Verification]

Achievements

Read more in Leave No One Behind

A-Leave No One Behind.jpg

Leave No One Behind
Save every tiefling refugee you can throughout the game in a single playthrough.


See also