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Guex

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Guex is one of the tiefling refugees seeking shelter at the Emerald Grove in Act One. He is usually found in the training grounds, where he is practising his combat skills.

Step, parry, strike - damn it! It's just not landing.
Guex practicing his swordplay

Involvement[edit | edit source]

Act One[edit | edit source]

Guex can be found in the training area of The Hollow within the Emerald Grove. If the party interact with him, he reveals that he is frustrated that he cannot properly hit a dummy.

The player character can offer him ineffectual advice or train him by passing any of the following skill checks:

  • [ATHLETICS] Demonstrate a swing - show him the fluidity of movement he lacks. (DC 12)
  • [INSIGHT] No wonder you're struggling - you've no balance. Space your feet farther apart. (DC 10)
  • [HALF-ORC] [PERFORMANCE] Show him how to coil his shoulder muscles into a more intimidating stance before striking. (DC 7)
  • [WISDOM] Read his thoughts.
    • Clear your mind. Past mistakes don't matter. Focus on the present, the target.

The following options automatically succeed the check and improve his training:

  • [WYLL] Try this swing. A little number I call 'The Legend's Strike'.
  • [GITHYANKI] Inspire fear with a war cry - loosen bowels before you spill them - hrath ajak!
  • [GITHYANKI] Try confusing your foe, like when you first saw me. Shout a question at them.
  • [BARBARIAN] Don't waste good anger on your thoughts - use it on that target!
  • [MONK] You need discipline, focus. Fix your gaze to a point, then guide your strikes to it.
  • [FIGHTER] Put one foot in front of the other. Let momentum aid your strikes.
  • [ROGUE] This isn't a joust. Feint with your sword, then kick between the 'legs' instead.

The following options automatically frustrate him and fail to improve his training:

  • Try hitting the target.

If the Detect Thoughts Detect Thoughts roll fails, Guex and everyone nearby becomes hostile and initiates combat with the party.

If the Athletics or Insight rolls fail, Guex grows angry with the player character and can then be observed and heard to be more frustrated and worse at hitting the dummy.

If successful, the player character is rewarded with a Battleaxe and 10 Experience. Guex can also be observed and heard to be much happier and effective at hitting the dummy. Successfully helping him train earns the To Arms! To Arms! inspiration for party members with the Soldier Soldier background.

If travelling to the Rosymorn Monastery Trail or the Shadow-Cursed Lands before resolving Kagha Kagha's ritual the Rite of Thorns, then the tieflings are expelled from the Emerald Grove and Guex's corpse can be found among the pile of refugees near the bridge to the Blighted Village.

In the event that Minthara Minthara and her raiding party is primed to assault the Emerald Grove, Guex can be found atop the grove's ramparts alongside Pandirna Pandirna, busy filling up empty barrels with oil. If the raid has been stopped or if the goblins' leaders are dead, Guex takes part in the festivities at the party's Camp, occasionally chatting with Ikaron Ikaron in an attempt to get the latter to drink and lighten up.

Companion approval[edit | edit source]

  • If the player character succeeds in training him:
Gale approves +1 Karlach approves +5 Laezel approves +1 Shadowheart approves +1 Wyll approves +1
  • If the player character tells him to not call out his moves:
Laezel approves +1 Wyll approves +1
  • If the player character kills him:
Wyll disapproves -10

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Flourish Flourish (Bonus Action)   –  Shortsword
Damage: 1~4

Feint an attack to possibly throw your opponent Off Balance Off Balance.

DEX Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack Main Hand Attack (Action)   –  Shortsword
Damage: 4~9
1d6 + 3PiercingPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Piercing Strike Piercing Strike (Action)   –  Shortsword
Damage: 4~9
1d6 + 3PiercingPiercing

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest

Loot[edit | edit source]

Related quests[edit | edit source]

Idle banter[edit | edit source]

Before the assault on the Emerald Grove, Guex will be rallied by Asharak Asharak:

  • Asharak
    Looking well, folks - keep it up.
    • Guex
      Yes sir!
      • Asharak
        I'm not 'sir'. I was a doorjack in Elturel.
        • Pandirna
          'Yes sir'.
          • Guex
            Shut it, you - and help me with these barrels.
  • Asharak
    Remember - get down to the cave as soon as you hear the horn.
    • Guex
      What happens if they attack before we get the signal?
      • Asharak
        I reckon you'll hear something.
  • Asharak
    Almost done?
    • Pandirna
      Nearly. We've ransacked the packs for anything that'll burn.
      • Asharak
        Good. Reckon we can brave a few nights without lamp-light if it means burning these buggers.

He can also be seen filling barrels and talking with Pandirna Pandirna:

  • Pandirna
    Gods, this oil bloody stinks.
    • Guex
      Not so bad as burning goblin will, I'd wager.
      • Pandirna
        It seems... cruel, when you say it like that.
        • Guex
          Cruel? Imagine what they'd do to us, given half the chance.
  • Pandirna
    Can we just get this done, please? I want to get below before -
    • Guex
      Before what? Afraid you might actually have to fight?
      • Pandirna
        Look. Asharak already picked who he wanted on the walls, right? And it wasn't us.
        • Guex
          You might be afraid of your own shadow, but some of us -
          • Pandirna
            Puff out your chest all you like - I'm going where it's safe.
  • Guex
    Would you be careful? We're going to spill if you don't stop shaking.
    • Pandirna
      I'm not shaking.
      • Guex
        Please, you're trembling like -
        • Pandirna
          I'm not. Shaking.
          • Guex
            All right...

Guex will occasionally chat with Kivak Kivak during the camp celebration if he survided the assault on the Emerald Grove:

  • Guex
    We're alive, Kivak. Alive!
    • Kivak
      But the others...
      • Guex
        Tonight we drink to them!
  • Kivak
    I can't lie - I'm going to miss this place a bit.
    • Guex
      One sight of the city, and you'll forget all about it.
      • Kivak
        I thought you'd never been.
        • Guex
          Ah, but I know.
  • Kivak
    I feel like I can breathe for the first time in months.
    • Guex
      Less air, more ale!

Guex will also talk to Ikaron during the same event:

  • Guex
    Grab a drink!
    • Ikaron
      I'm fine.
      • Guex
        Ah, loosen up, Ikaron!
  • Guex
    Your mug's as sour as this ale. We're supposed to be celebratin'!
    • Ikaron
      Well go bother someone else then.
  • Guex
    Agh! Spilled my pint.
    • Ikaron
      Not like you needed it.

If the party talks to Ikaron and convinces him to drink, their banter will change:

  • Guex
    You'll have a drink, but not with me? Betrayal.
    • Ikaron
      It's not like that.
  • Guex
    You're looking flushed!
    • Ikaron
      I am a bit light-headed.
      • Guex
        Bah! Nothing another ale won't fix!
  • Guex
    Are you weaving, or is it me?
    • Ikaron
      Maybe you should drink some water.
      • Guex
        I'm fine. One more, that's all.
        • Ikaron
          I - all right.
  • Guex
    There's an animal hiding in that shell, I bet.
    • Ikaron
      I don't know what that means.
      • Guex
        Have another drink and you'll know exactly what I mean.

Gallery[edit | edit source]

Notes[edit | edit source]

  • Guex' fate in the event that the tiefling refugees leave for Baldur's Gate is left dubious as his body never appears in the Shadow-Cursed Lands.

External links[edit | edit source]