Ad placeholder

Kaldani

From bg3.wiki
Jump to navigation Jump to search

Kaldani is one of the tiefling refugees seeking shelter at the Emerald Grove in Act One. She overlooks the area in front of the grove's entrance from atop the gate.
Aradin's back with his tail between his legs. I'm glad for your help, but I'd hoped you were Halsin.
Kaldani welcoming the party to the Grove

Involvement[edit | edit source]

Act One[edit | edit source]

Kaldani can be found guarding the gate at the Emerald Grove. If the party interact with her, she comments that she had hoped they would be Halsin Halsin instead.

If travelling to the Rosymorn Monastery Trail or the Shadow-Cursed Lands before resolving Kagha Kagha's ritual the Rite of Thorns, the tieflings will be expelled from the Emerald Grove and Kaldani's corpse can be found among the pile of refugees near the bridge to the Blighted Village.

Act Two[edit | edit source]

If Kaldani survives through Act One, her body can be found in the Shadow-Cursed Lands X: -9 Y: 54 among the tiefling refugees that did not make it to the Last Light Inn.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Cure Wounds Cure Wounds (Action + Level 1 Spell Slot)
Healing: 1~8 + modifiers

Heal a creature you can touch.

 Melee: 1.5 m / 5 ft
Flourish Flourish (Bonus Action)   –  Shortsword
Damage: 1~4

Feint an attack to possibly throw your opponent Off Balance Off Balance.

DEX Save
 Range: Normal weapon range
Recharge: Short rest
Hunter's Mark Hunter's Mark (Bonus Action + Level 1 Spell Slot)
Damage: 1~6

Mark a creature as your quarry to deal an additional 1d6WeaponWeapon damage whenever you hit it with a weapon attack.

If the target dies before the spell ends, you can use Reapply Hunter's Mark Reapply Hunter's Mark to mark a new creature.

 Range: 18 m / 60 ft
Main Hand Attack Main Hand Attack (Action)   –  Shortsword
Damage: 3~8
1d6 + 2PiercingPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Mobile Shot Mobile Shot (Bonus Action)   –  Hand Crossbow
Damage: 3~8
1d6 + 2PiercingPiercing

Make a Ranged Attack while moving. Prerequisite: Must have Dashed Dashed or Disengaged Disengaged this turn.

 Range: 15 m / 50 ft
Recharge: Short rest
Piercing Strike Piercing Strike (Action)   –  Shortsword
Damage: 3~8
1d6 + 2PiercingPiercing

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Piercing Shot Piercing Shot (Action)   –  Hand Crossbow
Damage: 3~8
1d6 + 2PiercingPiercing

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Ranged Attack Ranged Attack (Action)   –  Hand Crossbow
Damage: 3~8
1d6 + 2PiercingPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft

Loot[edit | edit source]

Related quests[edit | edit source]

Idle banter[edit | edit source]

Kaldani and Rikka mourn Kannon:

  • Rikka
    Why does this keep happening? He was joking about Okta's soup just a moment ago...
    • Kaldani
      Come on, Rikka.
      • Rikka
        And now what? We dig a hole and be done with him?
        • Kaldani
          We... we could say a prayer. We should have time for that.
          • Rikka
            Yeah... yeah, that would be good.
          • Rikka
            O Selûne, Our Lady of Silver. Please, may he rest by Your side.
          • Rikka
            He... he never hurt anyone. He always knew what to say... when I was homesick. He never let it show, but he was homesick, too. He didn't deserve this.

If the Grove prepare for a goblin raid during Act One, Kaldani and Lakrissa attempt to build a barricade together:

  • Lakrissa
    Right. Should hold together.
    • Kaldani
      Should?
      • Lakrissa
        Well. We won't be long finding out, I suppose.
  • Lakrissa
    Goblins better bloody show up, after all this effort we're putting in.
    • Kaldani
      Yup. Murderous is one thing, but late? Beshaba pass over.
  • Lakrissa
    You think it'll make any difference?
    • Kaldani
      What?
      • Lakrissa
        All this. Getting ready, like.
        • Kaldani
          I... I don't know.

If the Grove prepare for a goblin raid during Act One, Asharak reviews Kaldani's barricade:

  • Asharak
    Torm spare me, that thing looks fearsome.
    • Kaldani
      Is that good or bad?
      • Asharak
        Depends which side of it you're standing on, I suppose.
  • Asharak
    What're all the spikes about?
    • Kaldani
      For sticking goblin heads on.
      • Asharak
        Right. Keep at it, then.
  • Asharak
    I suppose it's a pity to tear down trees for this.
    • Kaldani
      Seems a good use of them, to me.
      • Asharak
        Don't think Halsin'd fancy us pulling up his grove.
        • Kaldani
          Ah. Hadn't actually thought of that.

Gallery[edit | edit source]

External links[edit | edit source]