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Secluded Cove

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Wilderness
Sacred Pool Secluded Cove
The Secluded Cove is a Location within the Wilderness in Act One of Baldur's Gate 3.
Yes, everything's gonna be fine... once I get there...
Mirkon, charmed by the Harpies' song

Overview[edit | edit source]

Map of the Secluded Cove

The Secluded Cove can be accessed from the Sacred Pool by heading the path to the north-east starting at X: 275 Y: 523. It is a vast area encompassing a series of cliffs connected by paths and patches of knotted roots, and several separately standing rocks as well.

The main path comes down to the river shore; and a side appendix ends with a cliff, where two stone pillars protrude from the river stream. Reaching X: 355 Y: 535 grants the party 30 XP at level 3 and 40 XP at level 4.

The Harpy's Meal[1][edit | edit source]

Approximately at X: 298 Y: 541 the party hear strange singing and comment on it, initiating the Investigate the Beach Investigate the Beach quest. At the water's edge they see a tiefling boy Mirkon Mirkon completely absorbed by the melody. The player character can try to bring him back to senses or to listen to the song, too.

Rogue Rogue characters have at this moment a unique option to pick Mirkon's pockets while he is distracted. Doing this earns the The Allure of Coin The Allure of Coin inspiration for the characters with Criminal Criminal background and prompts a comment from either Astarion Astarion, Karlach Karlach or Shadowheart Shadowheart.

Possible interactions and necessary ability checks throughout talking to Mirkon are listed on the quest page.

Regardless of the dialogue result, Mirkon tries to walk deeper into the water, and the singer reveals themselves: Harpy Harpies luring a meal. The encounter inevitably results in a battle with four Harpies. The party's actions (or lack thereof) towards this threat impact their interactions with other tiefling children in the Emerald Grove.

Rescuing Mirkon from the harpies grants the following inspiration:

"Slaying the Piper" and "The Allure of Coin" inspirational events are mutually exclusive. If the party include characters with both backgrounds and someone with Rogue Rogue class as well, they have to choose which inspiration they would prefer to obtain.

If Mirkon survives, another dialogue starts automatically. The player character has an option to calm him or to threaten him. If choosing the former, Mirkon provides them with a codeword to reach the Tiefling Hideout, where they can find Mol Mol, the leader of tiefling children gang.

After dealing with Mirkon and Harpies, the party can do what the boy did not succeed: loot the Harpies' nest. It sits high on the rocky island, and reaching it requires several jumps and upclimbing. A wooden chest at X: 360 Y: 529 contains gold. The final rift at X: 328 Y: 504, however, is wide and thus require a character with at least 12 Strength Strength to jump over. This point can also be reached if jumping from the highest cliff of the Secluded Cove at X: 319 Y: 519 using Feather Fall Feather Fall. Thus, the harpies' nest can be looted without encountering them.

The nest at X: 325 Y: 491 contains a Ring of Colour Spray and a Supply Pack, as well as some documents left from another victim. Also, at X: 331 Y: 526 among the remains of previous victims the party can pick up a Polished Dagger.

Jumping from the cliff at X: 291 Y: 570 to the opposite shore using the stone pillars leads to a small ground where a buried wooden chest rests (requires DC 7 Survival check to find). Inside is some gold and random Valuables.

Characters and creatures[edit | edit source]

Notable Loot[edit | edit source]

Related Literature[edit | edit source]

Related quests[edit | edit source]

Notes[edit | edit source]

  1. Throughout the game dialogue files, the ones concerning the encounter with Mirkon and the Harpies is described with tags starting "DEN_HarpyMeal/"